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GOOD Lord. You have a lot of cutting to do. I kinda thought you were exaggerating when you said you needed to give 98 cards the axe.
The very first question that must be answered before one can help is: do you hope to win by commander damage, generic damage, or combos?
I think the order I would like to go with this deck is:
Bloodrite Invoker s ability is too costly to be worthwhile in my opinion, Tavern Swindler , Heckling Fiends , Hamletback Goliath and Artisan of Kozilek are nice but not thematic, card:Death's Caress is too costly, card:Inquisitor's Flail can all go.
Are you trying to keep this to a theme at all or just purely trying to win using the cards you have. I know you mentioned demons and vampires so if you like that theme I would drop any other creatures that don't serve some specific/critical function. Not always the best way but it will help cut lots of cards which is where we need to start.
It seems like a lot of the instants/sorceries are either damage and lifeloss which I assume is to trigger Rakdos but if they cost as much as he does than whats the point? The thing that makes him great is that he can come out on turn 3, 4, or 5 fairly consistently. So I would take out the higher costing spells that seem to just be there for lifeloss triggers for Rakdos.
I don't mean to be pert with my comments; just letting you know what my thought process would be if I were trying to eliminate that many cards. Good luck and I look forward to seeing the final product.
With that said, I believe I need to readdress xantm70's question of how I see myself winning. I keep looking at cards and thinking how they pair with my combo pieces and less about just winning by doing damage. I think comboing out is now #1, then generic damage is #2, and then winning by commander damage is #3.
Kirtanian; I don't think you're being pert. I think you're being honest and trying to help me out. Thank you for that. To answer your question, the instants/sorceries that deal damage to players and/or gain me life are not for Rakdos, but are for my combo pieces. Honestly, the "theme" of the deck (vamps/demons/etc) is kind of out the window, although those creature types are still the most prominent creatures. I'm just trying to make the best deck with the cards I have available for now. Maybe later when I come into a little more money, I'll buy some cards that would really set this deck up to be so much better.
I made some cuts based on everyone's suggestions. Does anyone feel like there is a specific type of cards that are good enough to be left alone yet? Are there too many/too few/just the right amount of creatures/artifacts/instants/sorceries/lands? I like the lands and think 37 is a good number for the deck. I also like the enchantments and the artifacts, but I recognize that I may have too many of them. I know I have too many instants/sorceries and need to cut them down. I'm not sure what to think about the 30 creatures that are still in the deck. Too many? Too few? Too weak? Good enough?
I'm not very good at building EDH decks.
37 is a pretty solid land base for EDH. As far as the balance of other cards, there is no "wrong" if the theme of the deck supports your numbers. I saw a Vaevictis Asmadi deck once that literally had one creature: the commander.
If you want to combo out consistently, a good question to ask yourself is, "Will including this card directly lead to me winning by combo? If not, is its utility so useful that it will help ensure I have an opportunity to win by combo?" If the answer to neither of those questions is yes, then you should probably cut that card.
The other thing you should probably know--and this is just a reality of the game-- is that in EDH, finding any individual card for a combo is hard. This means one of two things: you either need redundancy in your combo pieces, or you need serious access to tutor/draw spells. Black is easily the most tutor-heavy color, but those cards are also often the most expensive (in terms of real money, not mana). So, with the notable exceptions of the Diabolic Tutor you already have and the Diabolic Revelation I guarantee you can get for under a buck, you're going to have to focus on heavily redundant options and make sure you have the card advantage to draw into them.
I'll let you chew on that, and then I'll touch base later today.
Do you think that if I add in Diabolic Revelation , Underworld Connections and Rune-Scarred Demon , plus if I can trade a friend for a Necropotence (or buy it if I have to), then would I have enough tutor/draw (along with Bloodgift Demon , Sign in Blood , Harrowing Journey , and Staff of Nin ) to semi-consistently pull of the combo?
Casual extremely low-budget combo is essentially impossible to pull off without building the deck specifically for combo...I think, at least.
Also, yes, Epochalyptik's list of edh staples and power cards is pretty much totally comprehensive in terms of the best edh cards; however, if your budget is zero then you'll probably have a tough time grabbing them unless you have beastly trade value.
Epochalyptik also has an article on how to build an edh deck. It's a very solid article on deckbuilding theory and edh in general. And extremely basic theory is to know the general good things to do: draw/card advantage, tutor, ramp, removal. Oftentimes in that order, but depending on your colors.
I exclusively play edh and limited. I currently have one budget (Pauper) deck, one semi-competitive deck, and one legitimately competitive deck. Feel free to browse them at your leisure for deck, card, and/or interaction ideas that you might find interesting :-)
Thank you all for the advice. I've seen the EDH staples deck list before, and Epoch's article is very good. I've been giving it a lot of thought this afternoon, and I feel like I do not possess enough card slots in the deck because I'm trying to force something here. I think that I'm trying too hard to make the vampire tribal deck work. I'm going to can that idea and put those cards into a real vampire tribal edh deck later. I will still keep a few vampires, but this should open up 10+ spell slots for me.
I'll post an update sometime this weekend. Until then, I'm loving the suggestions and advice I've been receiving from everyone. Thank you all so much. Keep them coming! :)
I feel like I should justify my $0 budget. I'm actually on a very limited budget for casual decks because I'm saving money to go to the modern Grand Prix in Chicago in November. After Chicago, I'll have money to spend on casual decks again. So I actually don't mind suggestions of cards that will cost me a little cash.
Thank you all for your help once again. You all rock! I went ahead and updated the deck with cards that I was able to pull off some sweet trades for with my friends. The sideboard and maybeboard are cards that I'm swapping in/out once I get them.
After playtesting with it online, I feel like it's just a casual beat down deck, with a combo as the 2nd win-con. All of the extra tutors really help bring the pieces together faster. And Necropotence is sweet! I've never played with it before. I like the deck as a casual edh deck to play with friends (and not at tournaments). Thank you all again so much for all your help!
What does everyone think of the deck now? Better than before? Worse? Still the same? Alright for casual?
Hahahaha Kirtanian I think you meant 'curt' not 'pert'...
(of a girl or young woman) Sexually attractive because lively or saucy.
(of a bodily feature or garment) Attractive because neat and jaunty.
Pedantics aside, this deck does have a bit of an identity crisis. I'm going to break it down a bit by the two methods you say you want to win by:
The main issue I have here is that your deck looks to be slow. Very slow. Rakdos is a 6/6 flying trampler for 4 mana, who then ramps you into huge guys by himself. This advantage is lost if you're dropping him any time after turn... 6, let's say, when someone is absolutely going to have a kill/counterspell and the mana to use it; or a wrath, or blockers, or big creatures of their own. Looking through your list, you don't have any reasonable way of getting him out before turn 6.
Getting Rakdos out turn 4, then swinging and dropping another big guy on the field (my personal favourite is Pathrazer of Ulamog ) a turn later is the way to go if you want to beat face. To have any hope of beating down control/combo (which are full of bounce, counter, board sweepers, and so on) you need to come out of the gate swinging - have you considered a few cheap evasive creatures (with Shadow or Flying, for instance) just to allow you to get into Rakdos earlier? Vampire Nighthawk is a great 3-drop to use, as an example.
If you haven't made a large dent in their life by turn 7, you are probably never going to. That means you'll need to resort to your backup plan:
Using combo as a backup to beatdown is a wonderful idea. If you get disrupted early and miss out on your explosive start, combo allows you to pull a win out of nowhere in the lategame. If you're looking to win by combo, you will certainly need more tutoring. If you are on a budget, maybe some cards with Transmute can help you look for your pieces while being inexpensive to buy:
Another good cheap tutor is Beseech the Queen .
Enslave is super good, removes a blocker, and pings an opponent on your turn, every time, allowing you to play Rakdos. Viashino Heretic is super good artifact hate, and allows you to play Rakdos later in the game.
Pestilence and Pyrohemia both let you kill little guys (which you... don't have any of) and damage opponents for Rakdos. They also help trigger your combo. Bloodchief Ascension is silly. Heartless Hidetsugu is hilarious... what else...
Reforge the Soul is great for a deck with limited card draw, as it refills your hand and disrupts your control opponent's carefully saved/larger than 7 cards hands. I've had great fun with Killing Wave - either you cast it for a low cost and either wrath or cause lifeloss (hi Rakdos!) or for a high cost later and save one big beater and drop a few more. Staggershock kills a small guy on turn 3, then hits a player for free on turn 4 (Rakdos time).
As for cuts, I'd say get rid of a couple of the worse kill spells. You have >10 instants that kill a single creature - that's way too many! Cut Nihil Spellbomb and play Relic of Progenitus or Bojuka Bog instead. Swap Vessel of Endless Rest for... Darksteel Ingot , and card:Traveler's Amulet should not be in the deck period. Igneous Pouncer could replace that and be leagues better!
I think that's all for now. I haven't updated my Rakdos deck on here since I first threw it together, but I'll get round to it tonight and you can look at it for a few ideas: Riotous EDH. In its current form it is unbeaten one on one, and makes multiplayer games crazy - dropping a Havoc Festival with Rakdos out when everyone else is just setting up guarantess a frantic game.
Good luck, and enjoy the Smackdos!
|Date added||1 year|
|Last updated||4 months|
|Legal formats||Commander / EDH, Vintage|