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Came in 1st place at FNM 11/09/12 - 3rd Place 11/30/12 - 2nd place 01/11/13
There has been an over-whelming amount of interest in this deck and I just wanted to thank everyone who helped shape it up!
This is a standard aggro deck that wins from hastey creatures plus direct damage. The Falkenrath Aristocrat 's are huge stars in this deck and won several games on their own. Plus they can trigger Brimstone Volley at will.
There are 10 hasty (tasty) humans in this deck that make the Falkenrath Aristocrat 's pretty happy and also provide the bulk of the damage.
Ash Zealot 's were pretty awesome. I made a token deck wince with 2 Ash Zealot 's on the board when they paid 6 life to flashback a Lingering Souls . They also stopped a combo with a Gravecrawler that would of killed me.
+1 if you like :)
Dude, red deck wins was one of the top decks a few weeks ago. Of course adding a splash of black for Falkenrath Aristocrat and sideboard fodder will rock a FNM.
The only thing I'll question about your deck is the inclusion of 4 Rakdos Guildgate . It seems to me that they would slow the deck down, and this deck is all about the fast kill. Just my $0.02
Thanks for your input guys allow me to explain the inclusion of the Rakdos Guildgate . It is to have more sources of black mana available without compromising the red mana, since the deck is mostly low CMC red. Also if I need to sideboard more black without having the black mana to support it then it could be a disaster.
What was happening during the FNM was I could play the Rakdos Guildgate during a turn and still cast a one or two CMC card the same turn so there was still tempo.
You guys are right that it could be a source of slowdown however perhaps a necessary evil.
Ah yes the Fervent Cathar , I was wondering if anyone noticed that card. Its more of an experiment. I managed to cast it 2 times, once there were no other creatures on the board but once there was and it allowed 2 other creatures to swing and still command a strong board presence.
To me its a little variety and something the opponent will not be expecting if they are counting on key blocks.
To address all the comments:
The mana curve on this deck caps out at 4, which I'm happy with but yes I did consider Thundermaw Hellkite :D
As far as Pyreheart Wolf vs Fervent Cathar goes: I like the Fervent Cathar because it has haste, it stops a creature from blocking, it's a 2/1 and lastly it is a human which makes Falkenrath Aristocrat 's happy. I will consider it though, thanks !
The sideboard breakdown:
Knight of Infamy - anti-white
Electrickery - anti-token
Traitorous Blood - use against mid-range creature decks
Slaughter Games - havent used yet may take them out for more traitorous blood
1) You have an amazing RDW here. I like the tempo nature of the deck and the general flow of damage per round. You might want to consider card:Nightbird's Clutches in place of the Fervent Cathar . I know you just defended it because of the haste ability but honestly it is more effective for you to stop two creatures from blocking more than one. I can see if you had 2 Hellriders on the field how the Cathar would be better, but eliminating potential blockers and the ability to flashback later on when the field might be more populated makes Cluches better overall.
2) You've mentioned the cap of the deck is CMC of the deck is 4, but for the fun of it you might want to consider a Zealous Conscripts just for sh*ts and giggles. Does the same thing as Traitorous Blood , only now you have an extra 3 damage coming along with it.
Hey Shadowfoxxx, thanks for the comment and kind words :) That Fervent Cathar is a source of contention isn't it ! So let us discuss it, the cathar is a permanent in addition to the other reasons I gave. As such has the potential of doing more damage over time. The card:Nightbird's Clutches while an awesome card is dependent on me having creatures for it to do any damage, which I might not have. Also its flashback that you mentioned is frowned upon by the Ash Zealot 's.
card:Nightbird's Clutches is a good sideboarder for this deck perhaps, I'm heavily considering it as such thanks to your input, much appreciated !
As for the Zealous Conscripts its a great card but I am firm on the cap at 4 CMC.
I'll point out that you shouldn't care about the possible damage from card:Nightbird's Clutches, as it is nearly good enough to play WITHOUT flashback, and it doesn't matter if you taking 3/6 damage to make sure creatures get through for the win. It's the last point of damage that counts!
I may try different creatures down the road, but for now everything 2cmc and above innately has haste already in this deck but thanks :)
Back to the Fervent Cathar again... hard to say what you would consider relevant but I am going to assume you mean its citp effect. There is only 2 in the deck so I saw it like 3 times during the tournament and once it was just another hastey swinger and the other 2 it allowed me to attack without sustaining any casualties.
T1 - me: Rakdos Cackler - them card:Avacyn's Pilgrim
T3 - me: Fervent Cathar attack for 6 b/c of no blockers - them: oh shit
By turn three I have 3 creatures and they are at 50% life because of the Fervent Cathar . Just one example.
It largely depends on the hand you are dealt and what the opponent has. I can not predict what would happen. I can however tell you that I am playtesting this deck against LifeGainPain! and it does fairly well most of the time.
If you want to play it yourself against another deck feel free :)
Wow I really like this deck! Played it just casual against 3 freinds (without aristrocrat :c), and it did really well. I'm loking forward to getting more (by more I mean any :D) Aristrocrats, and trying it out. Definite +1, but the only thing I could think of was maybe cutting back on the 2 Pillar of Flame , and putting in 2 Searing Spear . Obviously no need to fix something doing so well, but I just think the searing spears are good,because Thragtusk gives me nightmares :D.
Just was thinking, not sure how much it would actually help, but have you considered Cavern of Souls to give you your black mana for summoning creatures? It would unfortunately only tap for colorless mana for your spells, but it could also get you out of a bind when you need that black tap for Falkenrath Aristocrat , you could call caverns vampire for your Stromkirk Noble at beginning of game, and it would tap for black later for falkenrath..
Just a thought!
The vamp has 1 less CMC (can be the difference of casting it and not casting it), the option to be indestructible, and the ability to grow from creatures that are likely to die anyways during the all out assault. Also it is not uncommon to have my ground forces halt the attack so they can block, when they do I can sacrifice them then to pump her up. Again the creatures would die anyways. Not to mention the sideboarding of Traitorous Blood in which case she can finish the creature off before it is returned. I think all of this makes the Falkenrath Aristocrat the natural choice for a deck like this.
Oh and the black also allows me to construct a more robust sideboard that can adjust to a greater variety of threats. Being mono red that would be very limited.
I considered it and it would help if the game stalls, the only apprehension I have towards it is the early game is critical for the deck and if I have one colourless mana land when I need that second red or what not then its going to be bad. Slowing down Ash Zealot and Rakdos Shred-Freak are my main concern. What do you think ?
Thanks all !
I did consider Olivia Voldaren as a sideboarder, as the only creatures 2 CMC and up must have haste to make the cut in this deck in particular. I like her in a control based environment where her stealing powers locks the board down. This deck doesn't try to do anything but hit fast and often.
I like the changes to the deck. Faster movements and more fun with damage dealing! Looks like overall the deck has been refined down to a tool of war. Have you considered putting in any more direct opponent damage? Bump in the Night comes to mind, as a 3 damage to 1 mana is pretty damn nice. And it could be flasked back ( at a much higher cost) later on if the game actually takes to long.
Just as a quick question, how long do your games lend to last? Are you dealing lethal damage by turn 5/6?
Most of the FNM games I've been playing now have been seeing RDW and G/W decks finishing games by turn 6.
Turn 5 is the average, not many go beyond that but hey its magic and anything can happen :D
I have thought about bumps but I think the direct damage serves as both potential player damage and possible creature removal. I may try it though just to see if its a good fit as it is pretty aggro for one mana.
I love your deck; though i agree with everyone that you should remove the Fervent Cathar. It may remove one blocker, but hellhole flailer can deal 4 damage at any time if you have 4 mana. Its a nice way to close out a game if you're hand is empty and you couldn't quite kill him in combat.
Have you considered rouges passage? It a decent way to win if your opponent somehow manages to get board control.
Would you mind taking a look at my deck and giving me your perspectives?http://tappedout.net/mtg-decks/sacrifice-21-12-12-1/
I like the Fervent Cathar better than any of these other suggestions, Hellhole Flailer doesn't have haste and requires precious mana to activate. When a game only goes to turn 5 or 6, you might just need that mana for a Falkenrath Aristocrat seems better, he just doesn't push the damage through that first turn, making it more likely the only damage he's doing is his sac effect, besides, the aristocrat gives you all the sac you need.
@warper If you playtest the deck you'll see that by turn 5 or 6 its usually out of out of cards to play. The activated ability of the Hellhole Flailer gives you something to use your mana on if you draw too many lands or a lot of one drops. Think of it as a Brimstone Volley that can attack for 4 damage or block and then Fling for 3. I agree that an aristocrat is a better play you but can't always count on the right cards at the right time.
After doing some extensive research, I learned that the top deck right night (mono-red aggro/mid-range with Thundermaw Hellkite ) can be beaten by simply being faster than it. So I put together this deck you created. I have a decent record overall with it but I'm 8-0 against the top deck. Thundermaw Hellkite is still a little bit of a pain but after side-boarding, nobody seems to expect Traitorous Blood especially when you combo with Falkenrath Aristocrat . Great work here.
Now I just have to figure out how to take care of Thragtusk .....
The same tactic with the Traitorous Blood and the Falkenrath Aristocrat takes care of the ever-present Thragtusk in the same manner but you actually keep the beast token. That was my vision for dealing with it anyways. Thanks for your input and the testing results, its good to know !
Played Sunblast against it and won 3/5. But I played my deck on it and got 2/5 (deck:my-first-angel-deck)
I should most likely play it a few more times, 15 or so, to really get a rough understanding of it though.
Really like the deck, wish I had the dough for it :-P +1!
Took this exact deck into a casual gaming meetup and absolutely mopped the floor with every deck that it went up against, including GW Humans, BW Tamiyo Control, RDW, and Rakdos Aggro. Didn't even need to sideboard...the games I lost were complete flukes.
Not sure what the secret sauce is here man, but I'm a believer, and I'm liking it :)
Only issue, and it's a tiny one, was both Thunderous Wraths almost always ending up in my opening hand, and once being the cause of two mulligans in a row.
Would you ever consider running anything else in their place, or am I not seeing the clockwork here?
Actually if I were to replace them I might consider 2 Thundermaw Hellkite 's or perhaps 2 Flames of the Firebrand . Not a bad suggestion to replace them as they are just there for some quick burn. I am glad you had good results in your play group, hope you finish top 8 tomorrow !
Nope, ran -exactly- what you've got above and mised Thunderous Wrath a couple of times for some major sway, though I did have situations where they were in my opening hand...essentially dead draws, and they never once got played outside of their miracle cost.
I'm in the mindset at this point that if Hellkite ever becomes a win condition, then I kept the wrong hand. Too close to midrange territory for comfort for me, and I'd rather pull a Zealous Conscripts and have a more tactical advantage instead of throwing more of the same against an opponent that likely has answers by then. Same sort of mentality as the Cathars I suppose? I could be wrong here.
The deck drew crowds almost every game it played. Getting the opponent to 4 life by turn 3 was a real attention-grabber when it happened, and listening to everyone who told me how terrible Vexing Devil was beforehand have to backpedal and eat crow.
Everyone there is well aware of this deck now :)
That is pretty awesome, I do like it when the vexing devil's add up for massive burst damage. I made slight alterations to the deck's sideboard to reflect changes that were needed to stay competitive with my play group as they started to put in Witchbane Orb 's so I put in some Rakdos Charm 's for some artifact removal with some versatility.
I do like the idea of the zealous conscript, perhaps I will run one main and one thundermaw next fnm in place of the thunderous wraths.
Thanks for all the feedback, this made my day !
Ok. I have been watching this deck developer for a while now, many different incarnations have been shown. I have faced some impressive RDWs at my store in Poland but they still crumble when going against Junk tokens. That is besides the point now thought.
I'm wondering how you're preparing for Gatecrash? Here in Warsaw, the players are already discussing what cards need to put in for others. Obvious choices are Skullcrack for Searing Spear unless you mainly use the spear for creature removal. Maybe even putting a Hellraiser Goblin so that everything can have haste? One of my fellow players was debating putting in a Rubblebelt Raiders for some dune counter play. I'm wondering if you're thinking of any other cards that can be switched or put in.
Otherwise I'm still extremely pleased with how this deck has played for me in the past and really look forward to seeing it devlope further.
This bears repeating, because I, too, received a lot of flack over those damned Cathars. It's not that it only lets you evade one creature, it's that it let's you do it WHEN IT MATTERS, and OF YOUR CHOICE. And that right there is why they win games, often by merit of their ability alone. They turn what would've been a stalled game going to midrange suicide or giving the strategic advantage to the opponent, into that turn 4 or 5 kill. And to reinforce this point, the following quoted example happened to me more than once, verbatim, last night...
"T1 - me: Rakdos Cackler - them Avacyn's Pilgrim
T2 - me : Ash Zealot attack for 4 - them tap all for Loxodon Smiter
T3 - me: Fervent Cathar attack for 6 b/c of no blockers - them: oh shit
By turn three I have 3 creatures and they are at 50% life because of the Fervent Cathar. Just one example."
@shadowfoxxx I am hoping Boros will offer a new human with haste that can make it in this deck. I wont include anything above 1CMC that does not innately have haste. I would like to use Skullcrack as sideboard against thrag/lifegain. Searing Spear is instant speed removal as well as player hate and I like being able to use it as either.
@Fu3lman people will start to adapt their decks to your if it becomes too dominant. Just adjust your sideboard as needed. This deck is fast and if its unchecked it will run over just about anyone.
Hey I got 7th place tonight with a very similar build and ended up leaving with $15 store credit, so thanks a lot man! Anyway I found that in 2 games I had 10 land on the filed, and basically nothing to do with it, do you think that is just bad luck, or are you having similar issues? Basically do you think maybe dropping down to 20-21 would be disastrous?
Red and black can't deal with enchantments effectively, I suppose if I needed to put some Duress 's in the sideboard I could do that, however... I am kinda planning on going Orzhov when gatecrash is released.. maybe red splashed in there too... not sure yet. I will most likely be the one using that card when the time comes heh heh
Hey there,I'm running nearly the same deck, except for me not having access to the Falkenrath Aristocrat , the Ash Zealot , Hellrider and Thundermaw Hellkite .Instead I'm using Hellhole Flailer , Thrill-Kill Assassin , Archwing Dragon and Gore-House Chainwalker . It's still pretty fast and an attack from the Archwing in T4 is somehow pretty devestating as they are usually not expecting it to come across. It doesn't even matter that the Dragon comes back to hand at end of turn, cause mostly you burn the enemy with the Hellhole Flailer soon afterwards.
Nevertheless nice Deck, +1 mate ;)
Great deck +1, looks really good. Kinda wish id found it begore i traded away my aristocrats :p looking to make a rakdos deck myself and may use a few things from here and see what happens :)If you got time, check out my deck Tariel, Haunter of Graves any feedback would be great :)
Hope the tourney success keeps on rolling in!
I have been play testing this deck against mine for a lil while now and i have to hand it to you, your a tough opponent...my deck Lil bit of control can hardly keep up, i hardly won 50% of the games against it, if that...it was about 7 to 9. gonna give you a +1 you should have a look at my deck and help me out a little:D
I have not really play tested this deck yet, but something I have learned as a Magic player is that, I know it is a deck that is meant to kill turn 5-6 or so, but what if you are in a tough spot, would you really want to draw a Rakdos Cackler or a Rakdos Shred-Freak . Why not substitute it with something like Markov Blademaster . Also, this is an idea for the sideboard, when your facing and artifact or enchantment deck, you could use Liquimetal Coating and Vandalblast for an any permanent destroyer. This is only my opinion and I believe that this deck is already extremely powerful and with some tweaks it could become impossible to stop.
"I know it is a deck that is meant to kill turn 5-6 or so, but what if you are in a tough spot, would you really want to draw a Rakdos Cackler or a Rakdos Shred-Freak ."
Because doing so would take away from what the deck is 'meant' to do. There's nothing like having Blademasters in your opening hand and having two turns of dead plays because you dropped two of your crucial early board control cards.
"Also, this is an idea for the sideboard, when your facing and artifact or enchantment deck, you could use Liquimetal Coating and Vandalblast for an any permanent destroyer."
Liquimetal coating isn't standard legal. Not that the combo isn't a good one, it's just not what decks like this do if they want to consistently win by turns 4-6, even as a sideboard option, for a few reasons...the most important of which being the combo setup.
The only tough spot decks like these run into are bad early-game tempo, and stalling at midrange/control via midrange welcome mats Sphinx's Revelation, Thragtusk and Supreme Verdict. The solutions are usually siding in cards that sidestep them or mitigate their influence...often almost exclusively to those cards.
Most RDW will have a handful of Skullcracks in their SB, while some don't. It's not a perfect answer, but when it's played at the right time against the above cards, it's no less than an 8 life-value trick that can often outright win the game by what it prevents, and not what it does. It is -not- a replacement for searing spear.
Boros-flavored RDW will usually sideboard Thalia's, O-Rings, and Boros Charms.
Rakdos-flavored RDW will usually board-in Slaughter Games, Rakdos's Return, and Appetite for Brains.
Hey, long time player, new to tourneys though, question! Not suggestion. Do you think maybe replacing pillar of flames with the traiterous blood main board? The object is to win by turn 5, so many other guilds have these x/4 early and it would be a great way to get them out of the way, and could always sac to aristocrat. Pillars just haven't been cutting it for me in my mono red. Basically I'm asking if you feel that's an acceptable change and if not why? Or is there any cards your willing to sideboard for them? Beautiful deck btw
Hey man, just wanted to let you know I think this deck is sick and definetly my kind of play style. Just wondering how you would play against an infect deck and a deck that populates the board with lots of creatures and tokens, as this is how my friends play. Also wondering if this deck is up to date or have you changed anything recently. Thanks in advance!
Exava, Rakdos Blood Witch belongs in this deck. She has haste , 4/4 for 4 ...she's got first strike and anything that enters with a counter now has haste like late cacklers now gorehouse chainwalkers and thrill kill and other unleash creatures are amazing.
This deck isn't very good and I'm below .500 with it in tournament play. It loses to blue hard and can't do much but straightforward attack damage. Anything that prevents damage or redirects it will be a loss. It loses most to Voice of Resurgence and white. It has no big guns and honestly, I can only do about 10 to 15 damage before they really get into it and I'm dead. The Smiter deck also kills me quickly.
I have about 90% of this deck and I'm doing fine against most decks including blue. I lose here and there, but I actually got 2nd place at my comic book store's standard tournament. I spent a decent amount on this deck as well but only after a lot of research and considering its weaknesses. You Can't really blame the guy who designed the deck because it doesn't work out for you, while not giving back some suggestions on how to improve it.
I have personally seen it win a few tournaments. Of course, that was in ReturnTo Ravnica Standard time, maybe into Gatecrash, but definitely RTR.
Maybe Gatecrash and Dragon's Maze have altered the playing field enough so that other colours have more resources with which to deal with this kind of deck, and it's no longer as reliable as it once was. No deck stays on top forever... in fact, if this deck was doing too well, R&D would likely place some answers in the following sets intentionally.
Okay the first deck I was beat with had Loxodon Smiter so I would probably not use Brimstone Volley and use Mizzium Mortars instead. The other had Assemble the Legion and I never got a card to deal with counters, so I'm not sure what to do about that. Another had AEtherling I couldn't kill so I guess I could run Dreadbore in the deck from now on but that wouldnt help I dont think. Then there were counter decks.
Sounds good to me, also against counter you need to play multiple low casting cost things in a turn to burn out their counter as well as have a board presence. In order to counter they have a low board presence early game because they are saving their mana for the counter spells.
So favor playing in multiples over playing the highest casting cost thing every round. That is the strategy to play aggro vs counter.
I'm not sure why you would constantly be losing to Voice of Resurgence there's so many options for dealing with it immediately. I'm also going to be asking you questions as this goes along Ixthinon as this is the type of deck I enjoy playing and I havn't played magic for like 2 year so don't lose patience with me lol. So I'm wondering why its necessary to have Illness in the Ranks when you have Electrickery you could bump Electrickery up to 4 and get rid of illness to add another card. I just think the overload cost is trivial and its more versatile. Keep up the good work.
I've been looking at your deck for a week now and I have to say i'm impressed by the speed and ferocity this deck attacks its enemies. I've been play testing my deck Overrun the enemy lines to judge how fast my deck is and your just out runs it every time. Even when I come close Brimstone Volley is a killer. If you could take a look at my deck and see what I can do to make it more lethal I would appreciate it.
I have been play testint my own little version of red deck wins against my own azorious detain deck, and they go back and forth depending on what is drawn. Red deck win deck wins about 15% more though. Against it for azorious, I would side 3 dispel and 6 creature cancel cards. Detain is slow on it with the haste though, but Oblivion Ring and Fiend Hunter are VERY helpful against it.
Which comes to my question...
What should one use for Oblivion Ring ?
Not sure what to answer for that one... I think that this deck is fast enough to out-pace the removal. For every oblivion ring you drop there will be 2 creatures swinging in. If you really wanted a card to hurt this deck its Blind Obedience . There is no removal spells in the R/B range to deal with enchantments but there is Duress . An ounce of prevention is worth a pound of cure !
Hi I love your deck and I got all the cards for it except for the main card needed which is Falkenrath Aristocrat I got one but I'm too poor to afford the other two is there any card you would recommend I can use as a alternative? Like would two more Exava, Rakdos Blood Witch work? I'm planning to play at FNM and try to win the promo Rakdos Cackler ! Which would look great in the deck :D
First off I want to say I love your deck. Im not a wealthy player by any means so ive been getting some of these cards through the weeks. I was just wondering what cards I could replace Thundermaw Hellkite and Falkenrath Aristocrat ill hate to say good bye to them in standard. +1 from me!
Hey Ixthinon I'm still playing a slightly modified version of this deck and loving it! Whats your thought on m14 anything your going to change? Until The old sets get cycled out there isn't much I personally would change other than maybe Burning Earth as a side deck and Chandra's Pheonix for replacing Fervent Cathar or something. Let me know what you think! thanks.
Hi! I really like your deck, in fact mine's very similar to yours except I didn't include Exava, Rakdos Blood Witch and Thundermaw Hellkite . My only question would be how do you plan to make this deck standard once Innistrad block rotates? Cause I'm kind of facing the same problem (certainly a +1)
Hey man thanks for the comment. I think in the wake of the recent spoiled cards that it makes the most sense to add green to remain aggressive. There is an awful lot of great creatures and new planeswalkers that green offers that will fit right in here.
Back when this was standard, I used your model to make my first FNM deck. I didn't have all the cards, so I ran stuff as close as I could to your model. I found it because I had all the Falkenwrath Aristrocrats and wanted a deck based on them.
Anyway, It was my first FNM standard competition, just me, this little skinny chick against 26 guys and I got first place. :) So thanks! for the awesome Model. I really love that deck, (and yours too) I'll probably put my modded version up so you can see it.
I used it after that and got 2nd, 3rd twice, 5th, and 7th (not in that order) then it rotated out. You're awesome, thanks again :) <3
Yea I have to say this deck won me quite a lot of packs. I created my own red/white heroic deck for standard now then found one almost identical to it here Superheroes. Its a very fun and good deck so check it out! Also thanks alot for developing this deck.
|Date added||1 year|
|Last updated||2 months|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Standard, Vintage|
|Illegal cards||Falkenrath Aristocrat , Thundermaw Hellkite , Blood Crypt , Pillar of Flame , Stromkirk Noble , Brimstone Volley , Hellrider , Legion Loyalist , Exava, Rakdos Blood Witch , Searing Spear , Rakdos Cackler , Fervent Cathar , Dragonskull Summit , Spike Jester , Ash Zealot|
|Top rank||#2 on 2012-11-19|