Rakdos Control

Standard MightyNinjanaut

SCORE: 11 | 18 COMMENTS | 2550 VIEWS | IN 3 FOLDERS


Dec. 21, 2013

Removed 2x Whip of Erebos, 1x Underworld Connections and 1x Anger of the Gods and added 4x Duress, to help deal with any removal spells.

December 19, 2013 11:19 a.m.

darkmist29 says... #2

I have a similar deck, so I'll put in my two cents. Underworld Dragon

First I'll say, you've got something pretty solid here. Especially because you thought of sideboard options, and I haven't gotten into that yet.

I don't think you will find yourself needing the support from the whip. It's just my opinion, but the whip does tons better in a deck that is much more aggressive with creatures. The theory is that you are protecting yourself well enough by the time you are summoning your creatures, that you won't care that much that your life total is a little lower than the opponent. Though, your creatures are pretty solid, and I'm now thinking of adding in Desecration Demon.

Read the Bones is great, but Underworld Connections is consistently better. Again, just an opinion. I often get more like three or four cards instead of just the two you can get from Read the Bones. I think because you are a control deck, Underworld Connections can do more work. A control deck can stall another aggressive deck, giving you more turns to take advantage of it. Besides, that land that you are tying up won't be used some of the time because you might not have to kill a creature or control the board every single turn, and even if you did, Anger of the Gods only costs three mana, and you'll have a fourth land usually.

@reedboss29: Rakdos control was a thing until Griselbrand cycled out. Maybe it's making a comeback?

December 19, 2013 11:49 a.m.

darkmist29 thanks for the feedback! I was sorta hesitant to run Underworld Connections simply because it's 2 black, whereas Read the Bones is just 1 black, but I have more black than red in my mana pool anyways. I'll give it a try for sure. I kinda like the Whip of Erebos mainly because I find that, especially against aggro decks, I take a LOT of damage early on, and Whip of Erebos + Stormbreath Dragon or Desecration Demon = epic win. It's also good in case they run a lot of removal, because all the big hitters get another turn of swinging even after they die, either stalling for long enough to draw another one or straight up killing them.

December 19, 2013 1:42 p.m.

darkmist29 says... #4

MightyNinjanaut: you're welcome! I know how it is choosing card advantage. Give Underworld Connections a shot for a few games and see if you like it. It is slightly slower, sure - but look for that strong comeback later in the game when you gain card advantage. Read the Bones is fast, but isn't persistent. I tend to like Read the Bones for more aggressive decks. When I played with Read the Bones, I still ran out of steam too early - especially with aggressive decks. You have a control deck, so when you are controlling the board it is nice to draw into a lot more cards in order to keep the other player down. Your dragon has to be on the board with basically nothing else in play and nothing in their hand if you can manage it.

So, yes, the removal problem. Even against an aggro player, control decks either have to have a creature that is very hard to remove with traditional removal cards AEtherling or you have to take great care in protecting your big creature drops like your demon and dragon combo. I tried using Erebos for this, but Erebos is much more suited with an aggro or midrange deck because of his reliance on the devotion mechanic. Otherwise, having an indestructible creature would be tricky to remove.

The trick I use is discard. If you have enough discard to tear up a person's hand, you will end up having them drawing from the top in just a few turns. Yes, aggressive decks will still be able to summon some creatures before you succeed, but that also means they have probably not saved any removal cards. In midrange people will discard their removal first most of the time and save their good creature plays. And control just always hates discard. If you go against control with discard, they have no choice but to discard all of their removal because you have no creatures in play until you feel safe to cast them. So if you really want to combat counter-spells, removal, or burn - try discard. If their deck likes it when things go to the graveyard? You might have to sideboard in Slaughter Games to get rid of a Whip of Erebos (or whatever they are using to interact with the graveyard).

Also if you manage to keep the demon in - the other player will end up wanting to sac his own creatures - that's always good to see. The dragon is going to help slightly against removal because of his haste. (He will just attack too quickly to be removed when they are tapped out.)

December 19, 2013 3:20 p.m.

darkmist29 Do you think I should run using Boon of Erebos ? This would be purely to counteract kill spells

December 20, 2013 9:49 a.m.

darkmist29 says... #6

MightyNinjanaut My opinion about buffs like that are that they should be used to support decks with a heavier amount of creatures (giving the card a target more often) . True, you will only get one or two every game with a set of four, but they might sit in your hand while you wait for those big creatures. I've seen these kinds of cards used really well, but not in control decks. Trading one of their cards for one of our removal is really good for aggro players, and they will be able to play it a lot, since they'll always have a creature out. For us, we have to wait until turn four for to cast our first creature. Turn 5 if we want to save a mana to protect our creature. Turn 6 if we want to protect the dragon. And we aren't even guaranteed that it'll work out, because they may use something to exile them or pacify them. They may even have an edict effect like Devour Flesh , making our regeneration worthless.

I guess I'm saying that Boon of Erebos would be well played in a deck that it was stronger in, like Mono-Black Devotion - that tends to have quite a bit more creatures to play. In fact, Erebos, the Whip, and most of the devotion mechanic cards play better in decks with lots of creatures, because there are only so many non-creature cards that supply good devotion. That reminds me. I have to switch my Underworld Connections with Dark Prophecy .

Discard is still your saving grace here. I just tried out my Underworld Dragon in some real games last night, and the discard I'm using is solid for any deck I'm up against. Honestly, I do have more trouble against aggro-decks. But even against them, discard can be devastating. I only have Stormbreath Dragon in there for creature damage, and I've been able to completely protect that creature with a combination of discard and removal.

Really think about those times that you used Rakdos's Return and casted a creature afterwards. It wasn't removed right away was it? The other player has to top deck a removal card to do that, and most of the time with Stormbreath Dragon you will use the haste to hit for four before they even have the chance to top deck removal.

Honestly, when looking at every red and black card out there - what is it that those two colors do best? Removal, for one. We should have access to the very best removal. Especially since we have control decks, we should be killing any creature that comes out - even ones with hexproof with things like Devour Flesh . Mostly specific to black, we have discard. And specific to red, we have burn and haste. Those aren't the only strengths of Black/Red, but those mechanics are our current basic theme. Removal, Discard, Haste, Burn. Notice I don't say creatures - Red actually has decent creatures compared to black - but we only have two creatures in this deck. Those guys only survive if everything else is working.

Sorry for the lengthy reply. You are going through a lot of the same thoughts that I've had, and you have actually contributed to my deck through changing this deck. Thanks for that.

December 20, 2013 1:25 p.m.