This deck is a multicolor instants/sorceries deck. My motivation for this decks is as follows:
- I was inspired by the various versions of 5-color instants/sorceries I've seen online (e.g. http://tappedout.net/mtg-decks/five-color-instants-and-sorceries/)
- I wanted to build something similar to it yet different
- I'm a null-black mage
- I really wanted to make a Gay Kings deck, but I wanted it to not be group hug
- K&T's ability helps ramp and draw which this mana-hungry deck really needs, and it also helps fuel my favorite win-con: Treacherous Terrain
 
So this deck was born. The strategy is to control the board and stay under the radar, cast fun and awesome multicolored spells, reuse those spells, copy those spells, and then win with huge damage spells.
I realize that no black cards means I miss out on some amazing win conditions and removal (Villainous Wealth,
Debt to the Deathless
, Rakdos Charm, Jund Charm, Putrefy, Mortify, Utter End, Anguished Unmaking, Merciless Eviction, Treasured Find, and others)---but hey, that's the price of uniqueness.
It's a super fun deck. I know the manabase is quite budget and probably terrible, but that's how I roll. Maybe I'll improve it over time. Who knows? Also, comments and suggestions are always welcome!
Here is a brief overview of the cards and their roles:
Copy effects:
Cloven Casting --- the build around card of the deck
Swarm Intelligence --- even better haha
Primal Amulet
transformed into Primal Wellspring
Wort, the Raidmother
Uyo, Silent Prophet
--- K&T can put those lands back out, plus it can fuel retrace for Call the Skybreaker and
Spitting Image
Increasing Vengeance
Refuse / Cooperate
Pyromancer's Goggles
Finishers:
Treacherous Terrain --- my favorite
Invoke the Firemind --- can also draw when you need to
Aurelia's Fury
Clan Defiance --- also kills some creatures
Call the Skybreaker --- Swarm with some 5/5 fliers, and built in recursion
Spitting Image
--- using someone else's creature
Recursion:
Eternal Witness
Naya Charm
All Suns' Dawn --- SOOOO GOOD
Hymn of Rebirth -- but likely, this will get an opponent's creature
Vengeful Rebirth --- also some burn
Volcanic Vision --- also a board wipe
Reborn Hope --- sick tech!
Soulfire Grand Master --- I LOVE THIS CARD: the lifelink it gives to my finishers is SICK!! And it also gets value with my other spells that burn in addition to other things.
Ramp (besides K&T):
Ravnica Karoo lands --- so good with K&T to hit all possible land drops
Sol Ring
Signets and Chromatic Lantern
Primal Amulet
Urza's Filter --- sick tech
Rampant Growth, Cultivate, and Kodama's Reach
Mirari's Wake --- a primary enchantment tutor target, sometimes even before a copying enchantment
Pyromancer's Goggles --- plus it copies red spells
Urban Evolution --- also card draw
Unexpected Results --- potentially
Frenzied Tilling --- plus land destruction
Draw/Card advantage (besides K&T):
Temples --- reusable with bounce lands for some serious scrying
Many instants and sorceries like Sphinx's Revelation (bonkers), Blast of Genius, Prophetic Bolt,
Reviving Vapors
, Urban Evolution (also ramp), Steam Augury,
Thoughtflare
, etc.
Removal:
Supreme Verdict
Fracturing Gust
Volcanic Vision
Struggle / Survive --- graveyard hate (the only non-black multicolored one that exists, though it's not multicolored on the stack), plus creature removal.
Charms, burn as an added bonus from draw spells, other various instants and sorceries like Decimate, Wear / Tear,
Sylvan Reclamation
,
Fractured Identity
(leads to crazy board states!) etc.
Tutors:
Enlightened Tutor
Wild Research --- risky but fun, plus I usually have a big hand
Sterling Grove
--- also protects my enchantments if I already have good ones out
Supply/Demand --- sweet tech, or I can get a butt load of saprolings instead (win-con?)
Wargate --- usually used to tutor for a spell doubling enchantment, creature, or artifact (or Mirari's Wake). Secret tech: X=0 will find any land!
Guided Passage
--- usually you can convince someone to give you a necessary piece of removal, and then the land and creature are a guaranteed added bonus!
Miscelaneous and fun cards to note:
Mind's Dilation --- Cast their spells, then copy them!
Witch Hunt --- my answer to life gain decks, since this deck wins via damage spells. Plus, it's fun!
Guided Passage
--- so fun to use!! Any creature they give you will be amazing, you'll probably get a basic land or tap land, and then whatever spell you can convince your opponent to give you in order to solve a problem on the board or have some fun.
Fractured Identity
--- copy this and let the shenanigans ensue
Mirage Mirror --- can copy our sweet enchantments or other people's awesome stuff
Alchemist's Refuge --- flash is worth the lack of colored mana