Deck my son played in EDH Tribal Wars casual tournament at Level Up Games, South St Paul, MN. I played Vish Kal Vampire Tribal.
Rules: 1. Tribe selected at random, General must be of selected tribe.; 2. Standard banned list; 3. Additional banned cards: Coat of Arms; An-Zerrin Ruins; Engineered Plague; Tsabo's Decree; Belbe's Portal; Call to the Kindred; Circle of Solace; Cover of Darkness; Descendants' Path; Door of Destinies; Endemic Plague; Extinction; Peer Pressure; Shared Animosity; Steely Resolve; Tribal Unity; Urza's Incubator

  1. Minimum # of tribal members (creatures) in each deck must be 34 including General. All creatures in the deck must be of the same tribe.
  2. Non-tribal cards that put tokens into play must follow the tribe. Example, if you are running rat tribal you could not play a card that put spirit tokens into play, but if a rat put bat tokens into play that would be acceptable. Cards that put multiple tokens into play that are of different types are allowable as long as the deck is one of those types, and it will only put the token(s) of the tribe you are playing into play.
  3. These will be multiplayer games 4+ players.
  4. Proxies of tribe creatures only are ok, $50+ cards cannot be proxied. Proxies must be printed, legible, and sleeved. Non-creature cards cannot be proxied.
  5. When an Instant, Sorcery, or Enchantment refers to tribal affiliation it can only be used in the corresponding tribe. Example Bitterblossom, Tribal Enchantment Faerie, this card can only be played in a Faerie tribal deck.
  6. Once you are assigned your Tribe it is yours. No trading of tribes.

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Revision 2 See all

(6 years ago)

-1 Eiganjo Castle main
+1 Forest main
+1 Island main
-1 Krosan Verge main
+1 Rafiq of the Many main
Date added 9 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

54 - 0 Rares

22 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Knight 2/2 W w/ Vigilance, Soldier 1/1 W
Folders Tribal, knights tribal
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