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Raff's Approach of the Superfriends

Commander / EDH Control Superfriends WU (Azorius)

NickyBolas


Title

Part of the 32 Superfriends challenge (Build a Superfriends deck with every color combo), this list mimics draw-go style control decks by playing loads of removal, while replacing instant-speed draw spells by flashing in planeswalkers. The spice in this deck is leveraging the sheer amount of digging, looting, and scrying afforded to us by Azorius-colored walkers, to hit our Approach of the Second Sun two turns in a row. In the interest of keeping the 32 decks as diverse as possible, I eschewed The Chain Veil and MLD-centric builds.
Approach of the Second Sun is the primary win condition. The deck is built around finding Approach, casting it, and then surviving the following turn to dig through the top 7 to recast it, with counter-magic on backup.

Approach of the Second Sun is our primary win condition. In addition to all the scrying, drawing, and digging, we also run Mystical Tutor to seek out our win condition at instant speed.

  • Swan Song and Arcane Denial protect our casts without requiring too much extra mana.
  • Pact of Negation was a consideration, but having to protect the initial cast of Approach means that we will have to pay the on our upkeep, making it very difficult to then recast our Approach.

We can use planeswalkers as instant-speed draw power by flashing them in at the end of turn, when we aren't required to react to any of our opponents plays. This way they're ready to draw us cards on our turn without requiring any mana.

Some planeswalkers can pull double-duty as removal spells, removing threats and slowing our opponents down

- Artificer's Assistant - Jhoira's Familiar discounts both our artifacts and our planeswalkers (as well as a few Legendary Sorceries).

Cards that protect planeswalkers and boost planeswalker abilities.

Raff granting Mana Rocks flash allows us to play more, larger ramping artifacts since we won't go shields-down to cast them.

Some additional draw/filter cards that help us dig deep for that Approach without requiring

Because the deck uses a singular win condition with few tutors, combined with snow-balling board-state, this deck very frequently ends up in Archenemy situations where the entire pod is focusing on us. Even with draw-go control, it is difficult to manage the attacks and effects of 3 opponents at once. Against good-stuff decks that run high-efficiency creatures and lots of removal, it would be extremely difficult to protect our planeswalkers long enough for them to become mana efficient draw spells. Because of this, I've relegated the deck to the "Focused" category even though, on paper, it feels closer to "Optimized".

Competitive

Optimized

>Focused<

Casual

Jank

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Revision 4 See all

(4 years ago)

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

35 - 0 Rares

15 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Bird 2/2 U, Emblem Dovin Baan, Emblem Elspeth, Sun's Champion, Emblem Jace, Unraveler of Secrets, Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Emblem Tezzeret, Artifice Master, Emblem Will Kenrith, Kor Ally 1/1 W, Manifest 2/2 C, Soldier 1/1 W, Thopter 1/1 C, Treasure
Folders Superfriends Challenge
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