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Quirion Dryad, Standard-Tarmogoyf

Standard Control GWU (Bant) Tempo



This deck is based off of Quirion Dryad . It's caught between Midrange and Control. Quirion Dryad can benefit from both play-styles so I figure I'd have a go at making a deck based around Quirion Dryad . Unfortunately Quirion Dryad isn't as good when I can't play spells like Gut Shot or Dismember, but I see it as being an easy win-condition if an opponent can't answer one during the early game.

The objective of early-game is to drop Quirion Dryad turn two, and 'grow' it as fast as possible. Ideal situation calls for a Spectral Flight the turn following a Quirion Dryad , but other spells so help set the tempo that can be cast are Geist of Saint Traft who does the very same as Quirion Dryad , which is ending the game early if they can't answer it. Lyev Skyknight works as a great defensive and offensive tool and smooths the mana-curve being a great card to drop after you play Quirion Dryad .


Tamiyo, the Moon Sage - My second favorite walker plays perfectly in this deck. Her +1 ability keeps those big threats under lock-down and when the going gets tough, her -2 ability can help you draw into some answers. Also if Tamiyo resolves her final ability then it's game over for the other player, especially if I can find a Feeling of Dread or Terminus.

Jace, Architect of Thought - As my favorite walker, Jace is simply perfect for this deck. Most control decks that made Top 8 in states played 3-4 copies of Jace. His -2 is just like Tamiyo's but less conditional which makes it better, because he delves through a lot of your deck when you need him to, especially during late game.

Dungeon Geists - One of my favorite cards from Dark Ascension. He creates offense by providing defense. If the game becomes a war of attrition then drawing Dungeon Geists can be huge when you need that one swing of a momentum.

Lyev Skyknight - Works well in following up Quirion Dryad and allows you to buy a turn, thus giving your Dryad more time to grow. And as a 3/1 flyer for 1WU is great offense. Skyknight plays great for both Control and Midrange.

Geist of Saint Traft - He's the one and only Traft. Suited up with Spectral Flight , there isn't much an opponent can do against this guy, and he also works as a Quirion Dryad in himself because he can so very easily end a game. Not much more to say about Traft except he's amazing.

Sigarda, Host of Herons - She's a 5/5 Flyer for 2GWW with Hexproof and anti- Tribute to Hunger /Killing Wave. A win-condition is herself, she fits the 5-role really well as a 1-of.

Thragtusk - It's Thragtusk. At first I played this deck making sure there were no mono-green spells, so every spell I cast would trigger Quirion Dryad but it's Thragtusk; he's the best around when it comes to board-stalls, game-extending, and bashing your opponent for a creature that costs 4G. I'm only playing two because he doesn't do too much if my Dryad is already dominating the board.

Restoration Angel - Works as a great 1-of due to it works exceptionally well with Geist of Saint Traft, Lyev Skyknight and Dungeon Geists and extremely well with Thragtusk. Also a 3/4 flyer for 3W.

Detention Sphere - Oblivion Ring + better. Wipes down tokens, and holds down those big threats. Great card for control.

Spectral Flight - Works great with any creature on my list, but best of all with Quirion Dryad and Geist of Saint Traft. I prefer Spectral Flight over Rancor in this deck because it triggers Quirion Dryad and I think it's just a better card.

Feeling of Dread - Paves the way for Quirion Dryad , Geist of Saint Traft and Thragtusk. Also works as a game-extender when I need it to.At least 3 copies is a must if I can get 2 Quirion Dryad triggers per card.

Sphinx's Revelation - It works great late game, and it's better than Blue Sun's Zenith due to the life-gain, so I don't have to be too worried about the life I'll be losing when I cast this card. Always want X to be at least 3.

Terminus - Board-control. Synergy with Thragtusk

Silent Departure - Board control. Flashback.


Centaur Healer - Works really well on the Curve. Gain 3 life, and a 3/3 is huge.

Vitu-Ghazi Guildmage - Grixis is the #1 enemy to this deck, because a war of attrition is never good to be in against Grixis. Vitu-Ghazi Guildmage helps create progress in a war of attrition with all the excess mana I have late-game.

Pithing Needle - Lotleth Troll, Niv-Mizzet, Dracogenius and planeswalkers are annoying. Pithing Needle helps me tune them out.

Oblivion Ring - More removal. Typical for Lyev Skyknight or Feeling of Dread to come out for this if they can't do the job efficiently.

Purify the Grave - Keeps frites off my back. Can't play Rest in Peace because of 5 important copies of Flashback spells.

Dissipate - Need to counter those big threats such as Nicol Bolas, Planeswalker, Bonfire of the Damned or Angel of Serenity

Terminus - When you need aggravate your opponent by screwing up whatever they were doing, Terminus. Synergy with Thragtusk, Jace and Tamiyo especially well.

Supreme Verdict - Uncounterable Day of Judgment


Currently playtesting Vitu-Ghazi Guildmage in place of an Oblivion Ring and a Dungeon Geists because in games of Attrition I find myself with too much leftover mana.

Comments View Archive

moldsack says... #1

why didn't you put in any Sanctuary Cat s? A 1/2 for 1 is just extremely overpowered in any creature type other than zombies!

October 18, 2012 5:04 p.m.

Maxread says... #2

I'm not cool enough for Sanctuary Cat .

October 18, 2012 10:28 p.m.

gheridarigaaz says... #3

The dryad just begs for more cantrips... they fuel her...

January 26, 2013 1:23 a.m.

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Compare to inventory
Date added 4 years
Last updated 4 years

This deck is Standard legal.

Cards 60
Avg. CMC 3.25
Tokens Tamiyo, 5/5 Wurm, 3/3 Beast, 4/4 Angel
Folders nice ideas, ravnica, Std rtr, White/Green, Decks I want to build, interesting decks
Top rank #68 on 2012-10-01
Views 6413