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This deck is based off of Quirion Dryad . It's caught between Midrange and Control. Quirion Dryad can benefit from both play-styles so I figure I'd have a go at making a deck based around Quirion Dryad . Unfortunately Quirion Dryad isn't as good when I can't play spells like Gut Shot or Dismember , but I see it as being an easy win-condition if an opponent can't answer one during the early game.
The objective of early-game is to drop Quirion Dryad turn two, and 'grow' it as fast as possible. Ideal situation calls for a Spectral Flight the turn following a Quirion Dryad , but other spells so help set the tempo that can be cast are Geist of Saint Traft who does the very same as Quirion Dryad , which is ending the game early if they can't answer it. Lyev Skyknight works as a great defensive and offensive tool and smooths the mana-curve being a great card to drop after you play Quirion Dryad .
Tamiyo, the Moon Sage - My second favorite walker plays perfectly in this deck. Her +1 ability keeps those big threats under lock-down and when the going gets tough, her -2 ability can help you draw into some answers. Also if Tamiyo resolves her final ability then it's game over for the other player, especially if I can find a Feeling of Dread or Terminus .
Jace, Architect of Thought - As my favorite walker, Jace is simply perfect for this deck. Most control decks that made Top 8 in states played 3-4 copies of Jace. His -2 is just like Tamiyo's but less conditional which makes it better, because he delves through a lot of your deck when you need him to, especially during late game.
Dungeon Geists - One of my favorite cards from Dark Ascension. He creates offense by providing defense. If the game becomes a war of attrition then drawing Dungeon Geists can be huge when you need that one swing of a momentum.
Lyev Skyknight - Works well in following up Quirion Dryad and allows you to buy a turn, thus giving your Dryad more time to grow. And as a 3/1 flyer for 1WU is great offense. Skyknight plays great for both Control and Midrange.
Geist of Saint Traft - He's the one and only Traft. Suited up with Spectral Flight , there isn't much an opponent can do against this guy, and he also works as a Quirion Dryad in himself because he can so very easily end a game. Not much more to say about Traft except he's amazing.
Thragtusk - It's Thragtusk. At first I played this deck making sure there were no mono-green spells, so every spell I cast would trigger Quirion Dryad but it's Thragtusk; he's the best around when it comes to board-stalls, game-extending, and bashing your opponent for a creature that costs 4G. I'm only playing two because he doesn't do too much if my Dryad is already dominating the board.
Spectral Flight - Works great with any creature on my list, but best of all with Quirion Dryad and Geist of Saint Traft . I prefer Spectral Flight over Rancor in this deck because it triggers Quirion Dryad and I think it's just a better card.
Feeling of Dread - Paves the way for Quirion Dryad , Geist of Saint Traft and Thragtusk . Also works as a game-extender when I need it to.At least 3 copies is a must if I can get 2 Quirion Dryad triggers per card.
Sphinx's Revelation - It works great late game, and it's better than Blue Sun's Zenith due to the life-gain, so I don't have to be too worried about the life I'll be losing when I cast this card. Always want X to be at least 3.
Silent Departure - Board control. Flashback.
Centaur Healer - Works really well on the Curve. Gain 3 life, and a 3/3 is huge.
Vitu-Ghazi Guildmage - Grixis is the #1 enemy to this deck, because a war of attrition is never good to be in against Grixis. Vitu-Ghazi Guildmage helps create progress in a war of attrition with all the excess mana I have late-game.