Maybeboard


Out of the corner of your eye, you spot him...

Jaya spreads love and cheer to all of her friends!

Red control build. Play politics, blow stuff up, draw cards, make ridiculous amounts of mana, and burn everyone out for the win.

Thanks to the Jaya primer found here.

In a typical game, your plan is to spend the first few turns ramping with rocks and establishing some sort of draw engine to the board. From here, you will want to keep the board under control, you can do this by

Opponent's fatties too big for Jaya? No worries, suit her up with a Basilisk Collar or Sword of Kaldra and you can nuke anything on the board, no matter how fat! These equipment also work nicely with some of our other creatures like Kumano, Master Yamabushi and Inferno Titan.

After you've got the board under control, you will want to get a wincon going. We want to win in style, so we need some mana. A lot of mana actually. Like a ridiculous amount. Doubling Cube, Gauntlet of Power, and Caged Sun boost our mana to get things going. There are a few infinite combos when a finite amount of mana is not enough. Of course, we have the classic Rings of Brighthearth plus Basalt Monolith to get infinite mana. You can also replace Monolith with Doubling Cube and Voltaic Key: double your mana, use key and copy the ability to untap key and cube and do it again for all the mana doubling you could ever need. With enough tapped lands from your opponent, Mana Geyser and Reiterate can also do the trick.

Now that we have all the mana, we need to kill people. Being a red deck, this is not that difficult at all. We have a host of options, from the mainstay that is Comet Storm, to our creatures like Inferno Titan and Kumano, Master Yamabushi. Reiterate can also do mean, mean things when you have 30+ mana (why yes I would like to copy your Debt to the Deathless three times!). Finally, you can also just repeatedly blow people up with Jaya, with a nice helping of Repercussion and Gratuitous Violence.

If the kitchen gets too hot just hide in your Glacial Chasm while everyone burns to death! You can go get it as many times as you like with Crucible of Worlds in play!

Opponents having too much fun with their lands, tutors, and etb creatures? That's no good! Give them a nice helping of Blood Moon, Stranglehold, and Torpor Orb while you remind them that red is the best color.

And there you have it! Please let me know what you think in the comments, and feel free to make some suggestions for improvements.

There are a few notable exclusions, mostly relating to cost:

Suggestions

Updates Add

Haven't been happy with the consistency (had to mull to 4 cards last night, feels bad) so I am lowering the curve a bit. Also, I got some cool new cards I want to try out.

Out:

In:

  • Thawing Glaciers: It's an etb-tapped land, but I think the reliable land source may prove to be worth it in the long run. It's also ramp if I have rings out, if that ever ends up mattering.

  • Commune with Lava: This card seems sweet. I can play it for x=2-4 on my mainphase to help hit my next 2 land drops while developing (lasts until the end of my NEXT turn), or I can pour a bajillion mana into it late game and go off.

  • Everflowing Chalice: Better than Fire Diamond here, scales well into the late game

  • Unstable Obelisk: Trying this out in place of Spine of Ish Sah. It's less mana efficient for blowing something up granted, but in exchange it's not a completely dead draw early on. I think that's a worthy trade-off. It might even draw removal away from my more important artifacts. Also, the ability can be copied with Rings which is an added bonus.

  • Voltaic Key: I don't why I didn't put this into the deck a long time ago. Good with any mana rock that taps for more than 1 mana, and absolutely insane with Doubling Cube, Rings of Brighthearth, or Tower of Fortunes

  • Mana Geyser: Yes, it's card disadvantage. But, it can give me a way to recover late game if a bunch of my stuff gets blown up, and it can go infinite with Reiterate. I want to try it at the very least.

  • Charmbreaker Devils: Since I am adding more instants/sorceries, I figured it would be a good time to test him. I figure if he lets me reuse Gamble or Reforge the Soul, he is pulling his weight.

  • Mirage Mirror: I love how flexible this is. I can use it to play defense, copy somone's Rhystic Study, and other shenanigans on an opponent's turn. On my turn, it will happily become a copy of Thran Dynamo, Doubling Cube, Sunbird's Invocation, and more. Sadly, I don't think copying my Caged Sun or Gauntlet of Power works though.

  • Sunbird's Invocation: I am excited to try this out. It doesn't give me cards in hand, but very powerful card advantage nonetheless. Blasphemous Act into Ugin, the Spirit Dragon will be magic Christmas land. Unfortunately, it does get hit by All is Dust and Ugin, the Spirit Dragon.

  • Sword of Kaldra: I used to run this, and I am putting it back in over Batterskull. I like Batterskull, but the mana to play it and equip it was pretty cost-prohibitive even in a deck like this. Meanwhile, SoK turns Jaya into a tactical nuke that gives the middle finger to graveyard decks, and makes even a lowly goat or kobold token into a significant source of damage.

  • Solemn Simulacrum: I initially dismissed him as not being relevant to our gameplan, but I think getting the basic into play is valuable enough to warrant his inclusion

  • Scrap Mastery: Kind of a weird card, but it could prove useful in recovering from Austere Command late-game, or something similar. I may need more good sac-outlets before this becomes useful though.

  • Thaumatic Compass  Flip: I used to run Journeyer's Kite, but wasn't happy with how bad of a draw it was late game. This is sooo much better, and I am more than happy to include this.

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Revision 32 See all

(4 years ago)

Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Elemental 3/1 R, Emblem Daretti, Scrap Savant, Goat 0/1 W, Kobold 0/1 R
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