Description

Welcome to Purphy's Blasta Boys !

Combining the tribal theme in Magic decks with other strategies always puts a smile on my face. So imagine my sense of mirth when I discovered yet again a commander who was very well suited to just such a strategy. Purphoros, God of the Forge is without a doubt the most powerful deity to come out of Theros and boy, can he pack a punch! This deck contains many ways to trigger his 2 damage player-nuking, as well as all kinds of cool stuff to create a nasty goblin army (in case I'm forced to do without Purphy).

I love the EDH/Commander format. Mostly, because it's so well suited for games in which multiple players participate. The longer games especially, in which players get to use many cards within their decks, are the most memorable to me. This is why I've never understood why people would want to build competitive EDH/Commander decks. To me, that takes all the fun out of this format. So when giving feedback, please keep this in mind, as well as the following:

  1. Please refrain from recommending cards that cost more than 15 euros (expensive lands and mana rocks like Mana Crypt or Lion's Eye Diamond in particular; I HATE those). I used to buy cards that were more expensive than that, but due to different priorities I've decided to stop doing that.
  2. Please include the card(s) you'd remove to make room for your recommended card(s).
  3. Please do not recommend any cards with infect or cards whose sole purpose is to destroy lands. My playgroup has banned them.

With that being said, thank you for all your support and if you should decide to use my ideas, have lots of fun with them.

This commander deck is amongst the most powerful I own. Not because it's particularly fast, but because it becomes absolutely devastating during the mid-game. Though its ramp options are limited, it can still be pretty fast. Especially once we start to move into the mid-game. So, in order to run a smooth game, I try to follow the following strategy:

  1. Ramp; for whatever it's worth, there are some ramping options available. Aside from Sol Ring, cards like Mind Stone, Battle Hymn and Fire Diamond can be utilized relatively early. After a few turns, additional ramping options like Extraplanar Lens and Caged Sun should become available; give these casting-priority if you can!

  2. Next, get Purphoros, God of the Forge onto the field. Don't worry about red-devotion; you don't need Purphy to be a creature in order to win. In case he does come out as a creature, try to attach Lightning Greaves to him asap (this makes him invulnerable to everything except mass exile/wither effects).

  3. Now it's time to flood our opponents with damage from Purphoros AND waves of critters (simultaneously!). Examples of great creature spells at this stage are Norin the Wary, Hanweir Garrison, Beetleback Chief, Siege-Gang Commander, Rapacious One and Krenko, Mob Boss. Sorceries like Dragon Fodder, Hordeling Outburst and Goblin Rally also provide you with ample tokens. If you can, don't forget to boost your critters with cards like Goblin King, Ogre Battledriver and Shared Animosity.

  4. By turn 8-10, Purphy has dealt some serious damage and you should have at least some Goblin tokens out to make some major fireworks. Appropriate spells would be Mogg Infestation; a great way to double your forces in an instant (and deal some major damage with Purphy, in case he's out). Burn at the Stake works very well if you have a token army out, to instantly take care of one of your opponents. Another fantastic surprise for your opponents when you already have some tokens out; Descent of the Dragons ("What 1/1 Goblins? Oh, you mean those 4/4 flying Dragons?"). Last but not least, casting a Mizzix's Mastery at this stage can be lethal (especially, when followed up by Empty the Warrens).

Though synergy between Purphoros, God of the Forge and the wonderful token generation cards in this deck should be plenty to finish off your opponents, I couldn't resist adding some classic red combo's to make stuff even more interesting:

Updates

Decided to make the following changes; thanks mostly to soldier95's excellent advice:

Comments

soldier95 says... #1

Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.

First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.

Depending on your meta and budget you should consider follwing cards:

Cards I'd cut:

Hope this is a help.

September 12, 2017 7:28 p.m.

NV_1980 says... #2

Hi soldier95,

Any feedback helps; even when I don't agree with all of it :) This deck could use some more ramp and I'll have a look at which of the suggestions you've given me will be implemented. I'd never noticed before that Caged Sun actually doubles the mana of all lands, instead of just basic; I'll make the change. Blasphemous Act and Nevinyrral's Disk will be added too, I'll swap Mortars for it and another card I have yet to decide on.

As for your card suggestions; I'm reluctant to add a lot more copy effects, especially at the expense of stuff that allows me to attack more effectively. There have been plenty occasions in which I couldn't cast (m)any new spells because of a lockdown, but I could still attack with my gobbo's and win that way. That being said, I might add some new ones anyway and scrap some stuff that hasn't been all that effective (or just redundant) thus far.

I'll post the improvements soon, thanks for your help.

September 13, 2017 2:48 a.m.

Please login to comment




Compare to inventory
Date added 2 weeks
Last updated 5 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.18
Tokens 0/1 Goat, 1/1 Elemental, 1/1 Goblin, 1/1 Human, Daretti, 0/1 Eldrazi Spawn, 6/6 Dragon, 0/1 Kobold, 2/2 Gremlin, 1/1 Devil, Chandra
Views 75