Welcome to Purphy's Blasta Boys !

Combining the tribal theme in Magic decks with other strategies always puts a smile on my face. So imagine my sense of mirth when I discovered yet again a commander who was very well suited to just such a strategy. Purphoros, God of the Forge is without a doubt the most powerful deity to come out of Theros and boy, can he pack a punch! This deck contains many ways to trigger his 2 damage player-nuking, as well as all kinds of cool stuff to create a nasty goblin army (in case I'm forced to do without Purphy).

Feedback to this deck is more than welcome, but before you give any, please take note of the following:

  1. Members of my playgroup feel that the primary goal of playing a game of EDH/Commander is that all players participating have a fun time. This means most of our EDH/Commander decks are not meant to be competitive. We enjoy the occasional infinite combo (mostly because they can be hilarious), but none of us feel the need to build decks that are exclusively about them.
  2. I have not bought any new cards since June 2016. I still trade cards though, but only when I feel the trade adds something to my collection without significant loss to it. This means that whenever you are suggesting a new card that I do not own, chances are pretty slim it is going to end up in my deck. Please do not take this personally. Also, please do not let this stop you from making suggestions. Suggestions that do not make it into this deck, will still be mentioned on this page.
  3. Please do not forget to include the card(s) you would remove to make room for your recommended card(s).
  4. Please do not recommend any cards with infect or cards whose sole purpose is to destroy basic lands (non-basic lands are fair game). My playgroup has banned them.

With that being said, thank you for all your support and if you should decide to use my ideas, have lots of fun with them.

This commander deck is amongst the most powerful I own. Not because it's particularly fast, but because it becomes absolutely devastating during the mid-game. Though its ramp options are limited, it can still be pretty fast. Especially once we start to move into the mid-game. So, in order to run a smooth game, I try to follow the following strategy:

  1. Ramp; for whatever it's worth, there are some ramping options available. Aside from Sol Ring, cards like Ruby Medallion, Battle Hymn and Fire Diamond can be utilized relatively early. After a few turns, additional ramping options like Caged Sun should become available; give these casting-priority if you can!

  2. Next, get Purphoros, God of the Forge onto the field. Don't worry about red-devotion; you don't need Purphy to be a creature in order to win. In case he does come out as a creature, try to attach Lightning Greaves to him asap (this makes him invulnerable to everything except mass exile/wither effects).

  3. Now it's time to flood our opponents with damage from Purphoros AND waves of critters (simultaneously!). Examples of great creature spells at this stage are Norin the Wary, Hanweir Garrison, Beetleback Chief, Siege-Gang Commander, Rapacious One and Krenko, Mob Boss. Sorceries like Dragon Fodder, Hordeling Outburst and Goblin Rally also provide you with ample tokens. If you can, don't forget to boost your critters with cards like Goblin King, Ogre Battledriver and Shared Animosity.

  4. By turn 8-10, Purphy has dealt some serious damage and you should have at least some Goblin tokens out to make some major fireworks. Appropriate spells would be Mogg Infestation; a great way to double your forces in an instant (and deal some major damage with Purphy, in case he's out). Burn at the Stake works very well if you have a token army out, to instantly take care of one of your opponents. Another fantastic surprise for your opponents when you already have some tokens out; Descent of the Dragons ("What 1/1 Goblins? Oh, you mean those 4/4 flying Dragons?"). Last but not least, casting a Mizzix's Mastery at this stage can be lethal (especially, when followed up by Empty the Warrens).

Though synergy between Purphoros, God of the Forge and the wonderful token generation cards in this deck should be plenty to finish off your opponents, I couldn't resist adding some classic red combo's to make stuff even more interesting:


Updates Add

Decided to make the following changes; thanks mostly to soldier95's excellent advice:

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90% Competitive

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Date added 4 months
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.20
Tokens 0/1 Goat, 1/1 Elemental, 1/1 Goblin, 1/1 Human, Daretti, 0/1 Eldrazi Spawn, 6/6 Dragon, 0/1 Kobold, 2/2 Gremlin, 1/1 Devil, Chandra
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