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Yeah, I had Etched Champion in the original deck but I don't own any anymore and I wasn't sure what to replace. I put in Kemba, Kha Regent in this version because I wanted to give it another shot and tweak it a bit. The Champion and the Mortarpod are definitely both good suggestions, thanks for the advice.
(Awesome name by the way.)
@OnlyaWerewolfonTuesdayI forgot to comment about the Gaveleer, I ran him in the original deck and he was great but he made it obnoxiously difficult to try and cast Puresteel Paladin early enough that you could get solid draw off of his ability and make use of the equipment. Wish I could keep him in though. :/
While jor kadeen is pretty sweet, with only 4 mountain sources it seems a little hard to cast consistently. I'd definitely put in 4x Silver-Inlaid Dagger . It does wonders in a human heavy deck. Speaking of which khemba seems underwhelming as does memnite. Consider replacing them with Silverblade Paladin and some other things. The shrine seems out of place imo as well. It's a card no doubt, but just rather a weird pick in my mind. I have to admit that I'm a little biased as I've been running Megatron lately which has met with a decent amount of success and its U/W. It is also running swords though which I understand not putting in here for budget reasons.
I can see why the Kemba might seem weird but I never used her and wanted to see if I was missing anything from not playing her before. My reasoning for including her is that if I manage to keep her around to my next upkeep, with, say, Swiftfoot Boots then I'm getting another body for Jor Kadeen, the Prevailer to pump as well as just feeding me chump fodder to make sure I don't get run down by other people's Silverblade Paladin s and the like.
The mana thing I'll tweak by throwing some Evolving Wilds in there to find one or two Mountains.
Memnite is mostly just there to keep Metalcraft up but he is hardly a requirement, Shrine of Loyal Legions on the other hand won me games frequently if I sacced it the turn before dropping Jor Kadeen. It usually worked out that, alongside my other creatures, 4+ 4/1 Myrs was backbreakingly hard for them to live through in any sort of favorable position, but, I'm keeping the number down a bit because if you end up with more than two at a time you usually learn to hate it.
(Apologies if I'm rambling, I tend to do so when tired.)
(For the last comment)
I was planning on sticking to using Darksteel Axe unless somehow I find the potential for an extra point of attack is that important.
I have both the card:Accorder's Shield and Darksteel Plate in there so that I have less to worry about when battling with another aggressively oriented deck. With the Paladin Metalcrafted the shield becomes 0 for a cantripped card with 0 equip for its bonus, it was the linchpin of my deck being able to continue past the first few turns because it made my mostly frail creatures reliable survivors able to repeatedly enter combat as well as keeping them out of burn range and giving them Vigilance.
Darksteel Plate on the otherhand was never in the old deck but I included it to further give Puresteel Paladin , Kemba, Kha Regent and Jor Kadeen, the Prevailer some protection and the like. Its own Indestructible nature also will help keep Metalcraft going after the opponent has thrown in their eponymous suite of Artifact hate.
No problem :) Oh and Auriok Edgewright and Auriok Sunchaser seem like they would be decent. The metal craft would be easy to activate with all that equipment after all, and they are human if you do consider the Silver-Inlaid Dagger and they have the added plus of not being legends compared to your other (though cooler) creatures.