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Puerto Rico

jkarnes

Standard*

Score: 11


Description

Summer Magic 2012 Control deckSee the Article Introducing: Puerto Rico for in-depth discussion of this deck.

juicerington says...

#1

Why not put a Grand Architect in the deck?

August 9, 2012 9:16 a.m.

juicerington says...

#2

**Grand Architect

August 9, 2012 9:17 a.m.

jkarnes says...

#3

Grand Architect is a card that you build around and is used to usually pop out CMC 6 artifact creature (Wurmcoil or Steel Hellkite). The biggest weakness to a GA deck is that removal works as a double whammy against you: it slows your plan down and kills a creature. The metagame is very creature heavy right now and Vapor Snag can usually just knock you out if you're playing a creature reliant strategy that doesn't have answers (or doesn't care about the tempo loss).

I decided to take a more long-term approach and will usually not play Wurmcoil Engine until I have ways of sacrificing it in response to removal spells (so that I always gain positive advantage, even when my creatures die). While GA would be good for a blue ramp/agro deck, it doesn't have place in Control.

Plus it takes up a three drop slot which is filled by Treasure Mage (which cantrips, read: positive advantage) and requires double blue (which I'm trying to avoid in the early curve because of BSZ).

August 9, 2012 10:35 a.m.

doinitwrong says...

#4

Have you considered Perilous Myr ?

August 9, 2012 3:27 p.m.

jkarnes says...

#5

I actually have no thought about Perilous Myr in this deck. After having read your comment the only thing I can wonder is what role it fills. I can't think of many situations where I'd want to roll in Perilous when I can just rotate a Wurmcoil Engine and get 2 3/3s in the process. Sure it's an early 2 drop and can slow the opponent down... but what card is worthy of the exclusion?

August 9, 2012 3:47 p.m.

JazzCrimes says...

#6

I WAS GONNA BUILD A TRADING POST DECK TOO. Nicely done though. Will add more useful feedback later!

August 9, 2012 4:32 p.m.

doinitwrong says...

#7

I can't really think of what to take out because you have a good reason to include everything you included, but perilous could be useful if, for some reason, your mana base doesn't explode once you hit 4 mana like it's supposed to. It makes a good chump blocker and it can be used to burn away opposing creatures and planeswalkers. It won't win games on its own, but it could have a place in a Trading Post deck.

August 9, 2012 4:45 p.m.

jkarnes says...

#8

I think that it would have more of a place in a deck which is designed to make use of the repetitive damage aspect much like Havengul Lich and Heartless Summoning, or some weird Myr deck.

I just don't think that there's any space for the Perilous Myr in the deck.

August 10, 2012 6:03 p.m.

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Low Avg High
$142.41 $203.88 $365.98
Date added 1 year
Last updated 1 year
Legal formats Legacy, Vintage, Commander / EDH
Illegal cards Black Sun's Zenith , Ponder , Treasure Mage , Go for the Throat , Darkslick Shores , Wurmcoil Engine , Ichor Wellspring , Phyrexia's Core , Solemn Simulacrum
Sets
Cards 60
Avg. CMC 3.31
Top rank #5 on 2012-08-19

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