Summer Magic 2012 Control deckSee the Article Introducing: Puerto Rico for in-depth discussion of this deck.
Grand Architect is a card that you build around and is used to usually pop out CMC 6 artifact creature (Wurmcoil or Steel Hellkite). The biggest weakness to a GA deck is that removal works as a double whammy against you: it slows your plan down and kills a creature. The metagame is very creature heavy right now and Vapor Snag can usually just knock you out if you're playing a creature reliant strategy that doesn't have answers (or doesn't care about the tempo loss).
I decided to take a more long-term approach and will usually not play Wurmcoil Engine until I have ways of sacrificing it in response to removal spells (so that I always gain positive advantage, even when my creatures die). While GA would be good for a blue ramp/agro deck, it doesn't have place in Control.
Plus it takes up a three drop slot which is filled by Treasure Mage (which cantrips, read: positive advantage) and requires double blue (which I'm trying to avoid in the early curve because of BSZ).
August 9, 2012 10:35 a.m.
I actually have no thought about Perilous Myr in this deck. After having read your comment the only thing I can wonder is what role it fills. I can't think of many situations where I'd want to roll in Perilous when I can just rotate a Wurmcoil Engine and get 2 3/3s in the process. Sure it's an early 2 drop and can slow the opponent down... but what card is worthy of the exclusion?
August 9, 2012 3:47 p.m.
I WAS GONNA BUILD A TRADING POST DECK TOO. Nicely done though. Will add more useful feedback later!
August 9, 2012 4:32 p.m.
I can't really think of what to take out because you have a good reason to include everything you included, but perilous could be useful if, for some reason, your mana base doesn't explode once you hit 4 mana like it's supposed to. It makes a good chump blocker and it can be used to burn away opposing creatures and planeswalkers. It won't win games on its own, but it could have a place in a Trading Post deck.
August 9, 2012 4:45 p.m.
I think that it would have more of a place in a deck which is designed to make use of the repetitive damage aspect much like Havengul Lich and Heartless Summoning, or some weird Myr deck.
I just don't think that there's any space for the Perilous Myr in the deck.
August 10, 2012 6:03 p.m.
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|Date added||2 years|
|Last updated||2 years|
This deck is not Standard legal.Show illegal cards in boards
|Illegal cards||Black Sun's Zenith , Ponder , Treasure Mage , Go for the Throat , Darkslick Shores , Wurmcoil Engine , Ichor Wellspring , Phyrexia's Core , Solemn Simulacrum|
|Top rank||#5 on 2012-08-19|