Description

Summer Magic 2012 Control deckSee the Article Introducing: Puerto Rico for in-depth discussion of this deck.

Updates

Comments

juicerington says... #1

Why not put a Grand Architect in the deck?

August 9, 2012 9:16 a.m.

juicerington says... #2

August 9, 2012 9:17 a.m.

jkarnes says... #3

Grand Architect is a card that you build around and is used to usually pop out CMC 6 artifact creature (Wurmcoil or Steel Hellkite). The biggest weakness to a GA deck is that removal works as a double whammy against you: it slows your plan down and kills a creature. The metagame is very creature heavy right now and Vapor Snag can usually just knock you out if you're playing a creature reliant strategy that doesn't have answers (or doesn't care about the tempo loss).

I decided to take a more long-term approach and will usually not play Wurmcoil Engine until I have ways of sacrificing it in response to removal spells (so that I always gain positive advantage, even when my creatures die). While GA would be good for a blue ramp/agro deck, it doesn't have place in Control.

Plus it takes up a three drop slot which is filled by Treasure Mage (which cantrips, read: positive advantage) and requires double blue (which I'm trying to avoid in the early curve because of BSZ).

August 9, 2012 10:35 a.m.

doinitwrong says... #4

Have you considered Perilous Myr ?

August 9, 2012 3:27 p.m.

jkarnes says... #5

I actually have no thought about Perilous Myr in this deck. After having read your comment the only thing I can wonder is what role it fills. I can't think of many situations where I'd want to roll in Perilous when I can just rotate a Wurmcoil Engine and get 2 3/3s in the process. Sure it's an early 2 drop and can slow the opponent down... but what card is worthy of the exclusion?

August 9, 2012 3:47 p.m.

JazzCrimes says... #6

I WAS GONNA BUILD A TRADING POST DECK TOO. Nicely done though. Will add more useful feedback later!

August 9, 2012 4:32 p.m.

doinitwrong says... #7

I can't really think of what to take out because you have a good reason to include everything you included, but perilous could be useful if, for some reason, your mana base doesn't explode once you hit 4 mana like it's supposed to. It makes a good chump blocker and it can be used to burn away opposing creatures and planeswalkers. It won't win games on its own, but it could have a place in a Trading Post deck.

August 9, 2012 4:45 p.m.

jkarnes says... #8

I think that it would have more of a place in a deck which is designed to make use of the repetitive damage aspect much like Havengul Lich and Heartless Summoning, or some weird Myr deck.

I just don't think that there's any space for the Perilous Myr in the deck.

August 10, 2012 6:03 p.m.

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Compare to inventory
Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Black Sun's Zenith, Ponder, Treasure Mage, Go for the Throat, Darkslick Shores, Wurmcoil Engine, Ichor Wellspring, Phyrexia's Core, Solemn Simulacrum
Cards 60
Avg. CMC 3.31
Tokens Liliana, 0/1 Goat, 3/3 Wurm
Top rank #5 on 2012-08-19
Views 1437