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Protect and Pump

Standard BRG (Jund)

XGGTY


Protect and Pump at it's best, what could go wrong?Quick, effective and considerably annoying with continuous pump spells and other spells that delay game play for the primary winning condition.The deck mainly consist of Protecting your creatures whilst pumping them for the common fling effect. However,I was wandering what cards can be added for either longer games or perhaps adding anything to make it quicker. Most of the cards synergise but couldn't tell if there's more potential towards this deck.

Protection!

One great consistency within this deck is the amount of protection and the pump of particular cards. My favorite of the pump and protect cards are the Blossoming Defense and Supernatural Stamina which both provide abilities that increase damage and make sure the creature presence stays only for either a or a . Cheap yet effective as can be said for the Heroic Intervention which doesn't directly protect your board but covers any board wipes.

Winning Cons.

Most familiar combos feature: 1. This combo is well known however altered so extra damage is dealt through Firebrand Archer so that the combo of Fling + Supernatural Stamina Firebrand Archer can deliver severe yet quick damage.2. This combo relies on the various amounts of energy counters and pump spells provided but these two cards are the most effective pump + creature of Lightning Runner + Highspire Infusion3. This combo is more related to the stalling technique for the more winning conditions, however the combo of Winding Constrictor + Walking Ballista does deliver a big punch.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 0 Rares

11 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 1.92
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