Hello everyone !

I'm an old casual MTG player and I've fallen in love with Commander recently.

This deck contains a few one-shot ability just to kill from nowhere (even if with all the plays, there's no big surprise with Prossh ;)) I try to avoid infinite combo (anyone's choice ^^) but I have no problem in spawning a few hasty infect and/or huge and/or unblocable tokens or sending a big ol' swing with a big fatty ! What I like with this commander is its explosive aggressivity ; but I must admit I've inserted too many cards I'd like to play with, so often, I stack with 3-5 mana source (basically, lands) and the game turns almost in a "wait for the land top-deck" game...

I see a peak of 4 drops in my mana curve ; so I guess I should trade a few of them for ramp/rocks (even if it's not funny... it's not funny to get mana dead, neither) So here's the problem, could you guide me to cut the superfluous just to make this deck roll like a scree ?

It's kind of a budgetish deck (yeah, Craterhoof Baby, I know... But it was love at first sight ^^)

Thanks for the help, builders ! (and by the way, English is not my native language but I'll do my best :))

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.22
Tokens Beast 3/1 R, Beast 3/3 G, Dragon 1/1 RG, Dragon 4/4 R, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Enchantment Golem 3/3 C, Human Cleric 1/1 BW, Kobolds of Kher Keep 0/1 R, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR
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