My most competitive commander deck for the moment. Focus on getting an infinite combo or just smacking your opponent to death with one attack. This commander can also be played more casual, you don't have to use the infinite combos. Messing around with the kobolds and all of their possibilities and synergy with other cards in the deck is a lot of fun too.

Early game (first 2-3 turns) are solely based on creating a big mana pool for yourself. The deck contains a lot of cards to serve this purpose: - Birds of Paradise, Elves of Deep Shadow, Elvish Mystic, Joraga Treespeaker, Llanowar Elves, Somberwald Sage and Sylvan Caryatid will tap for mana. - Courser of Kruphix, Oracle of Mul Daya and Burgeoning will get you lands more quick. - Sakura-Tribe ELder, Cultivate, Explosive vegetation, Kodama's reach and Skyshroud Claim makes you search for lands. - Lotus Petal, Sol Ring and Mana Vault will give you huge early game mana advantages.

The centerpiece of the deck, Prossh, needs a lot of mana to be played. So it's important to quickly get a big manapool. Prossh then only needs one or two cards to really go off. If Prossh is out on turn 4 you're doing good. Ending on turn 5 is common. If you're lucky with card draw, you can play Prossh on turn 3, which makes it possible to end on turn 4.

The deck includes lots of cards to make sure you get the cards you need: - Lots of card draw: Sensei's Divining Top, Skullclamp, Necropotence, Phyrexian Arena, Sylvan Library and Sign in Blood - Lots of tutor options: Sidisi, Undead Vizier, Chord of Calling, Worldly Tutor, Demonic Tutor and Green Sun's Zenith Early game these cards can be used to get more mana, mid and late game you can use them to get a missing piece in a combo.

There are a lot of combo possibilities:

Food chain: - Food chain + Prossh = infinite mana -> Sacrificing Prossh and it's kobolds to food chain will provide unlimited mana, because Prossh creates more kobolds everytime it's cast. - Food chain + Prossh + any card that deals damage when a creature dies (Blood artist, Falkenrath Noble, Zulaporth Cutthroat or Goblin Bombardment) -> This creates unlimited mana (see above), but combines the unlimited mana engine with an unlimited damage engine. Everytime you sacrifice a kobold or Prossh itself to food chain, you will deal damage. If you are able to set this up, game is won. - Food chain + Prossh + enter the battlefield triggers (Purphoros or impact tremors) -> Same combo as above, only the damage is dealth when Prossh and the kobolds enter the battlefield. - Food chain + Prossh + forcing opponents to sacrifice (Butcher of Malakir, Dictate of Erebos and Grave Pact) -> The unlimited combo stays the same. This makes it possible to completely boardwipe all of your opponents.

Kiki-jiki, Mirrorbreaker + Zealous Conscripts -> If played togheter, this makes it possible to create unlimited 3/3 haste Zealous Conscripts. With Kiki-Jiki you copy Zealous Conscripts, a copy enters the battlefield, this copy can take control of Kiki-Jiki and makes it untap. This process can be repeated, which leaves you with a battlefield full of 3/3 haste creatures. - They can be played seperatly or with Tooth and Nail for it's entwine cost, both methods work for this combo.

Prossh one hit kill spells -> Playing Prossh and buffing it to deal 21 commander damage is also always a possibility. When Prossh sacrifices it's 6 kobolds, it will have 11 power. With cards as Berserk and Assault strobe, Prossh will deal 22 damage. With Tainted strike, Prossh deals more than 10 infect damage, which also kills an opponent.

Prossh one hit kill permanents -> This deck also provides some permanents to make Prossh a killing machine. Prossh will be able to one hit kill any opponent. Cards as Atarka, World Render, Craterhoof Behemoth and Xenagos, God of Revels make this possible.

Kobolds as heavy hitters -> There a lot of cards in this deck that make attcking with kobolds useful. - Ogre battledriver makes them 2/1 hasty hitters. - Obelisk of Urd gives them +2/+2 - Beastmaster Ascension gives all your creatures +5/+5, attacking with the kobolds makes the quest counters a joke. - Shared Animosity gives the kobolds +1 power for eachh other attacking kobold. So when 6 kobolds attack, they each gain +5 power. -> Combining these cards makes kobolds really hard to deal with...

Exploiting the kobolds to their full potential The kobolds have to be seen as a resource. Use them how you can, there is always a way to make them useful. - Cryptolith Rite turns your kobolds in useful mana. - Kobolds are perfect for Sidisi, Undead Visier. - Use them to help cast Chord of Calling with convoke. - Xenagos, the Reveler will be able to create a lot of mana with kobolds on the battlfield. - Need some card draw? Use skullclamp on a kobold and draw 2 cards. Repeat if you need more cards. - Use Pattern of Rebirth on a kobold and sacrifice it to tutor. For only 4 mana, you can play something big, like a craterhoof Behemoth.

Be smart while setting up your combo. As example: get Prossh on the battlefield first, then play a food chain. Don't play foodchain and let it rest on the battlefield for a few turns. Centerpieces like food chain will most likely get destroyed.

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Casual

100% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

19 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Beast 3/3 G, Copy Clone, Elephant 3-3 G, Kobolds of Kher Keep 0/1 R, Plant 0/1 G, Satyr 2/2 GR
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