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Prossh - Duel Commander

Duel Commander BRG (Jund)

kOrAxis




Prossh, Skyraider of Kher Duel Commander deck


Ramp

First thing first, Prossh, Skyraider of Kher is a 6 CMC general, which means it’s pretty expensive for Duel Commander. So we want to take advantage of the green color in its identity to ramp as fast as possible and be able to cast it consistently on turn 4. Therefore, this list runs the usual “ramp pack” of mana dorks (Birds of Paradise, Llanowar Elves, Elves of Deep Shadow and so on) as well as some mana rocks like Arcane Signet, Basalt Monolith and Lotus Petal. The list also runs auras that double the amount of mana the enchanted land can produce like Utopia Sprawl and Wild Growth and Fertile Ground. Some planeswalkers like Domri, Anarch of Bolas, Sarkhan, Fireblood, Xenagos, the Reveler and Chandra, Torch of Defiance are also used to ramp into Prossh, Skyraider of Kher as soon as possible. The deck also runs a couple of walls (Sylvan Caryatid, Wall of Roots, Overgrown Battlement) that produce mana, and that’s pretty much it for the ramp section.


Wincon

Now let’s see how the deck wins. There are plenty of ways to win with Prossh, Skyraider of Kher.

One of them is to take advantage of the number of creatures that comes with it when you cast it, and also the fact that they share the same creature type.

Note that these creatures comes into play when you cast Prossh, Skyraider of Kher, not when it enters the battlefield, which means even it gets countered, you still get the creatures tokens.
So, we run cards like Coat of Arms and Shared Animosity, which transform the first 6 Kobold tokens that comes with Prossh, Skyraider of Kher into huge threats. Beastmaster Ascension, although a little less powerful, does the same job.
The “Run” part of the card:Hit/Run card is another way to deal a massive amount of damage once you can attack with Prossh and all his tokens.
And of course, Craterhoof Behemoth transforms all your harmless tokens into huge threats.


Another way to win is to take the aristocrat way.

Indeed, Prossh, Skyraider of Kher is a free sacrifice outlet itself, so you can abuse this ability. One way to do it is to use cards like Blood Artist and Zulaport Cutthroat, sacrificing the Kobold tokens and dealing damages in the process. Goblin Bombardment is another way to ensure redundancy of this effect.

The voltron approach is also relevant in this deck.

Giving haste to Prossh, Skyraider of Kher, while not being exactly a win con on its own, is a great way to put a lot of pressure on your opponent. So the deck runs Dragon Tempest. In some cases, this card can make you win the game. For example, if you have a Blood Artist and Dragon Tempest on the board, and you cast Prossh, Skyraider of Kher for 6 and it resolves, you can deal one damage when Prossh, Skyraider of Kher hit the board thanks to the second line of text of Dragon Tempest, then you sacrifice all your tokens and the Blood Artist itself to Prossh, Skyraider of Kher. This will trigger the Blood Artist 7 times and deal 7 damages to your opponent as well as pump Prossh, Skyraider of Kher +7/+0. At this point, Prossh, Skyraider of Kher is now a 12/5 flying creature with haste (thanks to the first line of text of Dragon Tempest) and your opponent already received 8 damages from your previous actions. Proceed to attack with Prossh, Skyraider of Kher to reduce your opponent’s life total to zero.

Speaking of voltron, Berserk can also help you deal enough damages with Prossh, Skyraider of Kher to kill your opponent.

I also want to mention Impact Tremors and Purphoros, God of the Forge that fits perfectly in this deck, where a lot of creature enters the battlefield at the same time. Either one of these cards can deal a pretty high number of damage to your opponent.


Tutor

To achieve any of these wincons consistently and adapt your game plan according to your matchup, the deck runs quite a lots of tutor spell, especially those who can fetch for creatures like Chord of Calling, Eldritch Evolution, Green Sun's Zenith and Worldly Tutor, Summoner's Pact and Finale of Devastation, which can also be a win condition on its own if you have enough mana.

Of course, we also run Demonic Tutor, Vampiric Tutor and Diabolic Intent in black, to be able to fetch for anything we may need.

Also, Crop Rotation and Expedition Map made the list, to be able to fetch for utility lands like Cavern of Souls, Wasteland, Crystal Vein and so on.

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Date added 4 years
Last updated 3 years
Legality

This deck is not Duel Commander legal.

Rarity (main - side)

10 - 0 Mythic Rares

42 - 0 Rares

20 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.25
Tokens Dragon 5/5 R, Emblem Chandra, Torch of Defiance, Kobolds of Kher Keep 0/1 R, Satyr 2/2 GR
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