Needs Help

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Welcome everybody to Fire Is Really Enraging Stuff To Our Respective M...others?. I found that Gods, Fish, Swords, and Dreams was a rousing success, so I figured doing mono-chromatic decks was a recipe for good things. So, here is a mono-red deck built around making some fires. Really simple if I do say so myself.

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So to start out the game, you are going to need some drops. Some of the best ones include Slumbering Dragon, Soul-Scar Mage, and Dragonmaster Outcast. These cards come into full effect during the mid to late game, but they are great things to get out early.

Some other things to get out right away include Guttersnipe and Thermo-Alchemist. Two cards meant to deal small bits of damage over a long period of time. Both of which are benefited by casting spells.

Early game is also the time to get the clockwork rolling on one of my favorite cards ever: Braid of Fire. If there was ever a need for mana ramp in mono-red, here it is. This is a rather strange case of cumulative upkeep, in which the cost of not sacrificing it, is adding mana to your mana pool. So every turn the mana it gives only increases. Plus the need for ramping is also helped by two cards that made my mono-blue deck great, Extraplanar Lens and Caged Sun.

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This Deck features many burn spells that target all creatures without flying and sometimes players as well.

These cards are rather effective at keeping the board clear of threats. The nice part about some of these spells is that they deal damage to all creatures that don't have flying. This is nice because a lot of the creatures in this deck have flying like all of the lovely phoenixes, and the Avatar of Fury.

A good way to win the game is to use these burn spells in conjunction with what I like to call double trouble cards.

These are what make the burn spells of this deck so devastating. Bitter Feud is one that I like to use and select two of my strongest opponents, so they kill each other off. I feel like SPECTRE when I play that card (hope somebody understands what I'm talking about).

Also, Chandra, Torch of Defiance. Enough said.

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Alright, late game has arrived. By this point in the game, your best weapons are ones that started on the battlefield and grew over time. You will likely have a level 3 Brimstone Mage, and coupled with Soul-Scar Mage. Late game is also the best time to draw Bonfire of the Damned, which is pretty self explanatory.

One of the main win conditions of the deck is to just unleash the burn spells that target EVERYTHING, except of course for the many flying creatures this deck features. Those coupled with the double damage spells will net you a safe and easy victory, assuming you don't kill yourself in the process.

One more thing to remember is to keep track of your COPY spells.

Anyway that is all I have to say on this one. Hope you all like the deck as much as I do.

Leave an Upvote! Leave a comment! Leave some love! Check out my other decks! My name is TurtleZoom and I will see you next time!




Feenecks says... #1

Scythe of the Wretched would be pretty funny with your commander.

June 24, 2017 11:24 a.m.

I think you should be aware that noncombat damage dealt by your commander is not commander damage, so your description of her blowing up when reaching 21/21 in stats doesn't actually work.

I'm sad about this rule too. I ran a Kresh deck once with a ton of sacrifice effects and Flings until I got the sad news.

The other is, is Braid of Fire. It adds mana to your mana pool during your upkeep, but then empties it during the draw step. So you can only use it before you draw for the turn, which means it can only be used on instants and the interaction with Fanning the Flames doesn't actually work because the card is sorcery speed.

This problem can be fixed by including a copy of Vedalken Orrery, which I strongly suggest. It's powerful enough to run without the Braid of Fire interaction; how does killing someone on their end step with an X spell sound?

Chaos Warp ought to be included as a way to deal with enchantments, since red often has trouble with that permanent type. Also pretty useful if you want to rescue something of your own from say, getting exiled.

Vandalblast is a powerful nuclear detonation that gets rid of opponents' mana rocks and useful stuff. Can also be played as a T1 counter to a Sol Ring, should the opportunity arise. >:)

A few of your creatures either return to the battlefield repeatedly (the Phoenixes), or generate aggressive tokens (Young Pyromancer, Dragonmaster Outcast, etc). To further take advantage of this, I suggest including Purphoros, God of the Forge. His ability is absolutely stupid in multiplayer, plus as an indestructible enchantment he's incredibly resilient.

Best of luck to your deckbrewing!

June 28, 2017 6:25 p.m.

Haldarious says... #3

You consider Scrying Sheets to take advantage of all the snow lands? Also, Magebane Armor or Darksteel Plate would help you get your creatures through your mass damage spells, and let Ashling live through her own ability.

July 10, 2017 6:40 p.m.

MrBronson says... #4

Jaya & Chandra's Love Child is a deck that my brother built. His deck might help give ideas.

July 21, 2017 3:47 p.m.

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Compare to inventory
Date added 1 month
Last updated 4 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.13
Tokens 2/2 Lizard, 2/2 Gremlin, 1/1 Elemental, 6/6 Dragon, Chandra
Folders Edh/Commander, Purchase PLEASE!, EDH, Sick EDH, likes, EDH Ideas, Awesome Decks
Top rank #59 on 2017-07-02
Views 1020

Revision 18 (4 weeks ago)

-1 Snow-Covered Mountain main
-1 Magma Phoenix main
+1 Valakut, the Molten Pinnacle main
+1 Balefire Dragon main

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