- 3x Detention Sphere
- 4x Ghostly Prison
- 3x Gideon's Intervention
- 1x Journey to Nowhere
- 4x Luminarch Ascension
- 4x Nevermore
- 1x Porphyry Nodes
- 1x Sigil of the Empty Throne
- 3x Sphere of Safety
- 1x Evolving Wilds
- 4x Flooded Strand
- 3x Ghost Quarter
- 4x Hallowed Fountain
- 3x Island
- 6x Plains
- 2x Prairie Stream
- 2x Dispel
- 1x Entreat the Angels
- 2x Negate
- 1x Ojutai's Command
- 2x Rule of Law
- 1x Sphinx's Tutelage
- 4x Spreading Seas
- 2x Timely Reinforcements
Comments View Archive
Hey so after doing some testing I think green may be necessary for this deck to be competitive in the agro heavy meta you seem to be in. Runed Halo is a step in the right direction, but just based on the other decks there are a few things I think you could do.
Option C is retire the deck which would suck and I wouldn't do it.
I'll keep on looking around to give some better advice, sorry for the late response by the way haven't had too much time to devote to testing decks recently as that requires a lot of leg work.
White Sun's Zenith is a good card by the way but the other win-cons make the deck more flexible.
September 3, 2017 7:39 p.m.
Hmm, so i've been thinking about each option.
Option a) by addig green, what will my land base look like? What cards would i replace? I'm willing to do this if it helps
Option b) again what would i replace? What fog cards and how many fog effects should i have?
Option c) ya that would suck to retire the deck as i love playing it whether or not i win a lot. Although, if the cost of cards makes it out of my range, what would be good recommendations for other decks with my meta?
September 5, 2017 4:44 p.m.
Also, i know there are a lot of pregent combat damage cards. Are tuere any that prevent other dmg such as from burn spells or things like that?
September 5, 2017 4:50 p.m.
Okay so I'm going to go through these from least to most obstructive to the deck
Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.
Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.
Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice Flip (this deck would also likely run some counters like Remand).
I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.
September 5, 2017 5:24 p.m.
i'm gonna go with option A, i'll start getting the Utopia Sprawl and Eidolons as soon as possible. Wouldn't dropping the Gideon's Intervention be a bad thing since it would then drop my redundency with the "cant cast" abilities? if so would there be better cards then the Intervention and Nevermore to add in?
September 5, 2017 8:17 p.m.
also, what about Entreat the Angels? wouldnt it be wise to drop that for something as well? since it requires 3 white in a 3 color deck?
September 5, 2017 8:19 p.m.
You don't need anything more than the Nevermore and Runed Halo so Gideon's Intervention isn't necessary. Entreat the Angels would also have to be cut if you didn't invest in the ideal mana base and a different win-con would need to be introduced. I'm going to draft a sample mana base so you have that and so you can upgrade it.
September 5, 2017 8:48 p.m.
Example Mana Base:
1x Card: Forest
That is 24 land by the way I just cut Entreat the Angels to make some room.
September 5, 2017 8:59 p.m.
Alright then. This is how i have it set up. That was 23 lands actually in the example you gave, so i added 1 more Hallowed Fountain. Then for the rest of the deck i added your suggestions and took out what you said to. How does it look now?
I've been usually paying attention to the competitive bar that gives the percentage but after editting it went from 68% to 100% so somethings glitched haha
September 6, 2017 12:55 a.m.
I also believe heliod wont do as well in the deck with 3 colors. So what win con could replace him?
September 6, 2017 1:08 a.m.
I would drop 1 Heliod, God of the Sun for Utopia Sprawl you want to maximize your chances of getting it. I still have to test this new direction but I feel Heliod should be fine as the deck is still mainly white and devotion shouldn't be a problem, I'm going to test for a bit and let you know.
The competitive meter is broken right now and is actively being fixed by the site admin, the formula is a bit off and all decks seem to be shooting to 100% if they use fetches and shocks.
September 6, 2017 8:14 a.m.
September 6, 2017 8:17 a.m.
The guy running my lgs suggested Story Circle as maybe anpyher card to use. What would you think?
September 7, 2017 2:35 p.m.
also, i was looking at ways that i could potentially lock out the oppononent from killing me. one way could possibly be the Phyrexian Unlife + Solemnity combo. I've been looking at this combo for awhile now and since they are both enchantments i was thinking it may be possible to add in.
September 7, 2017 9:38 p.m.
Story Circle would be a really good card here (it's bad against tron however so be wary). If you played 1-2 main and a couple side I think it would be a fine addition. The Solemnity combo is also nice but with this it is more of a question of what comes out for it as that combo is very build around me like.
September 7, 2017 10:20 p.m.
with the combo, i was thinking the Nevermores and Runed Halos. My thoughts on this is that the nevermores and halos are there to stop them from casting burn spells or cards that could win out of combat.
However, by adding in the combo instead this would still be adding to my enchantment amount while making me not lose to out of combat damage. The downside with this as i've seen in other decks built with it is that they cant do what nevermore can for stopping counters or ways of bouncing my enchantments back to hand. This means i would most likely need to add Greater Auramancy as well to protect the combo.
The combo would not be in there as a finisher though, just a way of protecting myself until i get my win cons set up
September 7, 2017 10:33 p.m.
forgot to put, i was thinking of replacing like this:
September 7, 2017 10:35 p.m.
here is how the deck would look:
September 7, 2017 10:40 p.m.
I'm not sure I would play the combo as there isn't much at this stage I personally feel needs to be dropped prior to testing. I would definitely test the combo though I think it would make the deck clunky and take away from some of the prison aspects.
For example, Nevermore stops a tron finisher, Grapeshot, Emrakul, the Aeons Torn (you likely lose if this card is played), Empty the Warrens, or any number of finishers. I don't think a combo that may or may not be assembled is worth losing that but that is just me, as I said it is worth testing but the cuts you are making feel like the only options at this point before testing, though I feel Runed Halo is pretty much a necessity in the deck and something else would need to be cut, maybe 1 Luminarch Ascension and an Eidolon of Blossoms.
September 7, 2017 10:43 p.m.
Nice keep that list so I can test both and give you a report on each, I have commitments IRL tomorrow morning but Saturday or Sunday I should have that report.
September 7, 2017 10:44 p.m.
alright, no rush. i may play the deck as white blue tomorrow at fnm just because. i'll get those green cards ordered then start working on the mana base.
September 7, 2017 10:47 p.m.
So, a but of an update. I have the Flooded Strand and Hallowed Fountains on their way. I will probably just run the deck for now and then change to bant when the land base is set up. I have 3 of the 4 eidolons already though in case i switch over sooner
September 8, 2017 11:28 p.m.
Match Report Part One:
These are the matches I have had time to test so far as I find free time in the coming days I'll record more results.
- vs. Allies 1-2
Very close matchup but eventually the speed and tempo of allies was able to take the win. If anything this matchup showed how much you want Card: stony silence in the sideboard as Aether Vial tears apart the deck turning off Nevermore and cards of the like. Also, allies had a natural advantage in the form of Harabaz Druid which, if I didn't have removal, could easily pay the prison tax.
- vs. U/B Turns 0-2
This is my personal competitive deck that I have been working on for months so experience was a factor. In all honesty this was simply a very bad matchup for you. Turns is a deck that attempts to combo off with extra turn spells and win via an awakened Card: Part the Waterveil. The early turns of the game it denies you mana and a deck like prison that needs ample mana has a hard time beating it.
- vs. G/W Ramunap Death & Taxes 0-2
Another personal deck and one I have worked on extensively, essentially the deciding factor was D&T's ability to land a Thalia, Guardian of Thraben, when that happened the deck was fast enough to close out the game before your deck could set up through the tax. Game two got caught behind the Ramunap Excavator and Ghost Quarter lock and couldn't really do anything.
- vs. Bant Eldrazi 2-1
Against a tiered Bant Eldrazi deck the deck performed like I hoped it would perform. Midrange decks should always be your best matchups and that is what Bant Eldrazi is. Game one beat down with Angels from Luminarch Ascension, game two Bant Eldrazi got a nut draw where they were playing everything early thanks Eldrazi Temple. Game three was kind of funny, I was able to play 3 Sphere of Safety in succession and watched them grow; this followed by well timed removal in the form of Path to Exile on Drowner of Hope (opponent could blink it with Eldrazi Displacer and create scions to try to pay the tax) as well as a Detention Sphere on the scions, was able to close out the game. Won via Celestial Colonnade.
So there is a few matchups done, again as I find time I'll continue to test.
September 10, 2017 8:42 a.m.
I've got a bit of a game update as well.
I played in fnm with it again. Its still just w/u. Did pretty decent going 2-2
Round 1:2-1 Tron, I was shocked here. He had a few bad plays and saw them after he did it. I won first game. Had 3 ghostly prison on board along with luminarch and a nevermore naming all is dust. He never drew into his Karen or ulamog that game. Game 2 he got a turn 4 ulamog and destroyed me. Game 3 I had about the same board state as the first along with an Elspeth
Round 2:1-2 Storm, same as always they either had enough in their starting hand to go or I had enough time to get nevermores on board. I won game 1 and lost the rest.
Round 3:2-1 Seismic Assault Swans, I had played against his deck before. I named Seismic Assault as soon as possible to get rid of his main win con. I won game 1 and 3. Game 2 he got it off before I could stop it.
Round 4:1-1 storm, this round was draw. game 1 I called grapes hot and then had ghostly prisons on board after. He had empty the warrens main board but couldn't do anything. I watched as he had 50 goblins out but couldn't swing haha. I lost game 2 to him going off turn 3(my payback). We then ran out of time which pushed us both out of the top 4.
Not a bad night for the deck. I got the strands and fountains in the deck and have at least 2 leylines on the way. All in all I think I may be able to stay w/u after getting leylines
For now though, I'm adding 2 Rule of Law to the sideboard till I get Canonist.
I was also was told by another player to consider adding a 3rd Verdict to the deck for added consistency. I don't see a point in adding a third but figured I'd let you know.
September 17, 2017 1:47 a.m.
Also, so you can see what i was running that night, i'll set the deck back up on here the way it was when i played. Just so you can see what i was running
September 17, 2017 1:55 a.m.
First off, congrats on the showing! A game win against storm is a win for prison in my books especially without a Ethersworn Canonist effect. As for the third Supreme Verdict I would say yes if it wasn't for the seemingly abundance of storm in your meta. I would definitely play a third in the side, and if there is less storm than it looks play it main as a third Verdict means that every game you can expect to see it as an out.
U/W Can definitely work on its own and if you did, Glacial Fortress would be a great addition to the mana base.
September 19, 2017 7:55 p.m.
Thanks! I was shocked that i beat tron and won a game with each storm deck. I thought it was funny to win about the same way with both of them.
I'm hoping the Rule of Law is quick enough until i can get the Canonist. Other than that i may have Leylines to use friday.
Heres to hoping fridays goes as well haha
September 19, 2017 11:14 p.m.
In a lot of ways sometimes Rule of Law is better as it is an enchantment, in your deck however it is important to get the Ethersworn Canonist's as game two your opponent will likely side out creature hate and side in enchantment hate, so it should be good enough if you don't get the Canonist's but it forces your opponent to be aware of what hate to have.
Good luck Friday!
September 20, 2017 7:06 a.m.
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|Date added||1 month|
|Last updated||2 days|
This deck is Modern legal.
|Tokens||2/1 Cleric, 1/1 Soldier, 4/4 Angel, Elspeth|