A mid-power midrange/combo list that actively wants to ramp into, swing with, and protect DRAGONS . . . or to CHAIN extra combat steps, mass reanimation, wheels, and/or sacrifice and enter-the-battlefield triggers into victory.

Sideboard suggestions are for control-heavy metas, but this deck isn't really capable of winning reliably until turns 4-6 or of extensively interacting on the stack . . . so expect, basically, "fair magic" with fingers crossed, in both senses of the idiom (and dragons).

Feedback, comments, playtesting results, and discussion are welcome and appreciated. And if you like the list, please upvote!

-Aggravated Assault + Savage Ventmaw = “infinite” combat steps, so long as you can attack and connect cleanly. This is like . . . one of baby's first 2-piece, situational combos and not a primary line for the deck.

-Similar infinite combat steps can be achieved if you control a creature with power 5 or more with Aggravated Assault + Selvala, Heart of the Wilds , as well as any dork that can tap for green; and/or specific board states involving Aggravated Assault, Birds of Paradise, Bloom Tender, and/or Faeburrow Elder, but these lines are harder to assemble.

-Greater Good and/or Scion of the Ur-Dragon plus Dragon Tempest + Patriarch's Bidding and/or Patriarch's Bidding + Scourge of Valkas : If you have a developed board state (which you can protect with Swan Song and/or Stubborn Denial), use Greater Good to sac that board and dig as deeply as you can, dumping dragons into your yard along the way and utilizing the tutor package to try and sculpt a hand with some combination of Patriarch's Bidding, Swan Song, and/or Noxious Revival, depending on whether/not you need hard-counter backup or to cast and recur Patriarch's Bidding to mass-reanimate once, then keep digging. Animate Dead and/or Reanimate can also be used here to keep digging, essentially becoming "draw 4-10, discard 3 for 1-2 CMC" spells.

A ton of mana and Scion of the Ur-Dragon can fill your yard on their own, and much more selectively, if you have just Patriarch's Bidding in hand.

Having Dragon Tempest in play and/or binning/reanimating Scourge of Valkas can lead you to an on-the-spot win; you can kill all three opponents at starting life totals by mass-reanimating 11 dragons minimum with one of those enablers or 8 dragons minimum with both. Binning/reanimating Lathliss, Dragon Queen among those reduces the math to 7 and 5, respectively, as you'll get another round of triggers from the tokens she generates. Nesting Dragon can add 1-2 damage triggers to that if you can also trigger landfall 1-2x afterward; Dragon Broodmother can likewise push you over the top but requires passing the turn.

-Wheel of Fortune/Windfall/Timetwister + Smothering Tithe: The fast mana package here synergizes well with multiple wheels in order to reload your hand quickly and reliably, and the deck being so mana-hungry and tutor-dense makes that ripe for taking advantage of Smothering Tithe. The wheel => massive ramp => massive board of DRAGONS line works well with the tutor package, and you can chain wheels/recur Timetwister with Noxious Revival to assemble any of the combos listed above/below if need be . . . or find a haste enabler to let you swing out immediately with your freshly cast massive board of Gud Bois. Wheel/tutor chaining into Aggravated Assault with the right dork package and a haste enabler can likewise end the game without passing the turn.

If you like drawing tons of cards and making splashy, explosive plays, then Smothering Tithe + any wheel, ideally when your opponents are tapped out, probably should be the deck's primary line, but be aware that it can easily fizzle. This mid-power strategy isn't looking to strip hands with wheels, so be prepared to live dangerously, as you’ll also be wheeling your opponents into tons of potential interaction, including free or cheap counterspells and/or removal. Your unimpeded fail rate , however, can go down considerably if you are able to get Korvold, Fae-Cursed King into play at any point while you’re chaining and/or looping wheels, as with tons of treasures and Korvold on board . . .

-Korvold, Fae-Cursed King + Smothering Tithe , Nesting Dragon, and/or Dragon Broodmother: Use treasure sacs, devour triggers, and nom-nom'ing Dragon Eggs off of, ideally, double fetch land landfall triggers to buff your board and draw tons of cards. Korvold, Fae-Cursed King + Smothering Tithe , in combination with wheel effects, can be especially degenerate, drawing you more cards every time you sac treasures to cast fresh cards and helping to sculpt a combo win. On its own, Korvold, Fae-Cursed King also provides additional draw/buff synergy with fetch lands, Greater Good, Dockside Extortionist, and Opportunistic Dragon.

-Temur Sabertooth can lead to a well-established combo with Dockside Extortionist, so long as Dockside Extortionist can generate a minimum of 5 treasures upon ETB; Temur Sabertooth also can open up combo lines, again situationally, with Selvala, Heart of the Wilds, but only with a haste enabler and another creature of power 7 or more in play. After you've demonstrated either loop to create infinite mana of any color, as well as infinite bounce/re-casts, this can lead to an instant win via ETB damage from looping bounce/cast triggers with Scourge of Valkas and/or with Dragon Tempest in play and any other dragon, including the commander. Having Temur Ascendancy in play allows you to draw the deck; Nicol Bolas, the Ravager   allows you to strip opponents’ hands;Lathliss, Dragon Queen and any other non-token dragon, again including the commander, allows you to create an infinite number of 5/5 dragon tokens. If you have clean lines of attack, you can also dump your infinite mana into Lathliss, Dragon Queen's firebreathing ability to swing for lethal on at least one opponent. Finally, Dockside Extortionist + Temur Sabertooth in combination with Korvold, Fae-Cursed King can draw out your deck or dig as deeply as you need, but be sure to bounce, sac, or remove Korvold, Fae-Cursed King before shortcutting the infinite loop with treasures to avoid decking yourself.

Outside of these combos, Temur Sabertooth and open mana can be used to protect your board from spot removal or board wipes; with Temur Ascendancy and any creature with power 4 or greater to draw cards; and/or to get additional value from any other creature with relevant ETB effects.

-Manabase: The fetch land and ABUR dual suite is far from essential here, given the overall midrange speed/strategy. If you don't have ABUR duals, use shock lands instead. If you don't have fetch lands, given the intense mana requirements of the deck, you may want to try a combination of shocks + check lands + tri-color tap lands. In a pinch, just use the manabase from the precon, but prioritize removing ETB tap lands and basic lands (I do recommend keeping 5 basic lands minimum, to help hedge against Blood Moon and Back to Basics), as well as whatever rainbow lands you have lying around, including, possibly, Cascading Cataracts, Path of Ancestry, and/or Unclaimed Territory. When customizing your manabase, remember that this is a core Gruul package that splashes white, with black and blue as secondary/support colors.

-Timetwister/Wheel of Fortune: You can play Echo of Eons, Whispering Madness, and/or Winds of Change instead. Jace's Archivist or Magus of the Wheel might do in a pinch, but note that the list does want to run a minimum of 3 wheel effects.

-Moxen and Mana Crypt: Run Fellwar Stone, Dragon's Hoard, Chromatic Lantern, and/or Talisman of Impulse/Gruul Signet instead.

-Three Visits: Run Farseek.


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Date added 10 months
Last updated 2 weeks
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

61 - 3 Rares

14 - 1 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.48
Tokens 1/1 Spirit, 4/4 Dragon, None Treasure, 0/2 Dragon Egg, 6/6 Dragon, 1/1 Bird
Folders Favorites, Bangin' Decks, Ur-Dragon Builds
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