Not english native please be kind to me ; plus if you find any language mistake or nonsense feel free to write it in the comment section and I'll correct it :)

Welcome in my Duel Commander Deck that I've been working on and testing in tournaments for almost one year !

If you got kicked out by a player named "Senomar" playing Kumena on XMage it's me :)

I really like this deck for several reasons :

It's kind of out of the meta and the power of this deck often create a huge surprise effect when you combo off to create a board the opponent will never catch back or swing for a kill turn 4 or 5. Don't misunderstand ; the deck is not T1 and Kumena will never be. When you see that Anafenza, the Foremost is a 4/4 for manas with nice abilities and offers 3 colors without being T1, it's easy to understand that a 2/4 for manas in the worst color combination of the format (simic : ) forcing us to play tribe will never be T1. I think Wizard poorly designed Kumena's body in order to protect the standard. Kumena should have been a 4/4 or at least a 3/4 to approach T1/2 (3/5 is too strong since it prevents a whole new range of removals such as Flame Slash ). Seriously Feather, the Redeemed is a 3/4 flying for (in boros colors !) ; why my green commander can't have a good body ? But the deck is strong. Damn strong.

The deck can win without Kumena, Tyrant of Orazca . Kumena is here for card advantage versus control, to stabilize aggro matchups due to his 2/4 body, to pump your folks to overcome huge boards sitting here and not daring to attack you or just to finish players with his evasive ability. Kumena does a ton of things ; he's kind of a small planeswalker. But the deck stay strong without him. Damn strong.

The deck has no really bad matchups where you can just auto give-up at start ! You have fair chance of winning against every commanders. I often end in the first tier of tournaments since the deck succeed well against most of the aggro meta such as mono red ( Kari Zev, Skyship Raider , Captain Lannery Storm ...), winnie white ( Kytheon, Hero of Akros  , Thalia, Guardian of Thraben ...), boros ( Tajic, Legion's Edge ) or some partners. Of course some matchups are harder than others ; even on the aggro side. Arahbo, Roar of the World and Karlov of the Ghost Council are for example tougher matchups for me due to speed, removals and lifegain. The deck has pretty fair matchups against "classic control" ( Kess, Dissident Mage for example) and fast low interactions decks ( Animar, Soul of Elements ). To finish it struggles a bit versus combo/ramp decks or "Planeswalker control" because those decks abuse wrath effects ( Aminatou, the Fateshifter , Daretti, Scrap Savant , Lord Windgrace ...) other fish decks simply because they're T1 ( Sai, Master Thopterist and Yuriko, the Tiger's Shadow ) and Mono Green ( Surrak, the Hunt Caller , Titania, Protector of Argoth , Azusa, Lost but Seeking or Ezuri, Renegade Leader ) can sometimes be a problem because they got the same speed and most of the time the mana to pay my counterspells conditions. To conclude, there is no easy matchups but there is no impossible matchups too ; because the deck is strong. Damn strong.

The deck requires a lot of skill and decision making due to the control and poker aspect of blue, the fact that most of the merfolks played in the first main phase could have an impact on the combat step and because midrange requires a lot of adaptation in your playstyle. You constantly have to gauge the level of interaction you want to have with your opponent depending on what deck you are facing, the amount of cards we have in hand and the amount of opened mana on the table. You will probably think it is the same for every decks ; but the synergy existing between creatures amplifies mistake penalties ; plus the abilities of Kumena always force you to choose between attacking or tapping. Against control decks you're fighting as much on cards advantage as on your amount of life. When you know your opponent has the removal in hand, it is sometimes better to draw by tapping 3 merfolks than dealing 4 dammages with two 2/2 creatures because the third have summoning sickness. Decisions are hard and make wins with our lord and savior Kuku even more crunchy ! Decisions make the deck strong. damn strong.

The balance between tall with cards such as Wake Thrasher , Cosi's Trickster , Deeproot Champion , Forerunner of the Heralds and so on ; and wide with Deeproot Waters and our low CMC curve creatures comes enhance the already vast diversity of game plans and makes the deck strong. Damn strong.

Merfolks arts are freaking damn greats and some cards are just gorgeous. Damn gorgeous.

Since the begining of march I'm trying to record the performances of the deck. Here you can find the list of the games I've done on XMage, with friends or around some local events. Gonna try to make this live but my playtime is very heterogeneous and depends on my work :)

The mention "deck in progress" shows a lack of some key cards in the format or the fact that the decklist is being playtested. "A" means the list is meta but the opponent lack dual lands. "B" means the list is strong but the opponent lack few expensives key cards ( Force of Will , Three Visits , Demonic Tutor are good examples) ; BTW I accept playing against proxy cards. "C" means the deck is barrely structured for the format.

The updated winrate of the deck is 53% without considering B and C decks. Keep in mind that some of the people I play against on XMage are players copy-pasting decks from MTGtop8 (because all cards are available for free in the software). Thus they got very strong lists but sometimes lack knowledges about how to play the deck. In addition, I'm far from being a pro player and after most of my defeats I realize the missplays I've done and figure how I could have win the game.

03/03/2019 -> friend session Show

06/03/2019 -> friend session Show

17/03/2019 -> friend session Show

20/03/2019 -> friend session Show

21/03/2019 -> XMage Show

23/03/2019 -> friend session Show

25/03/2019 -> XMage Show

26/03/2019 -> XMage Show

27/03/2019 -> friend session Show

28/03/2019 -> XMage Show

31/03/2019 -> XMage Show

01/04/2019 -> XMage Show

02/04/2019 -> XMage Show

05/04/2019 -> XMage Show

07/04/2019 -> XMage Show

08/04/2019 -> XMage Show

10/04/2019 -> XMage Show

14/04/2019 -> XMage Show

22/04/2019 -> XMage Show

23/04/2019 -> XMage Show

25/04/2019 -> XMage Show

29/04/2019 -> XMage Show

08/05/2019 -> XMage Show

01/06/2019 -> XMage Show

04/06/2019 -> XMage Show

05/06/2019 -> XMage Show

06/06/2019 -> XMage Show

09/06/2019 -> XMage Show

11/06/2019 -> XMage Show

16/06/2019 -> XMage Show

02/07/2019 -> XMage Show

06/07/2019 -> XMage Show

11/07/2019 -> XMage Show

12/08/2019 -> friend session Show

21/08/2019 -> friend session Show

25/08/2019 -> XMage Show

03/09/2019 -> friend session Show

Please be careful about those charts. The amount of games is not high enough yet to have a proper winrate to study. It's mainly here to sum up the performance of the deck. In addition, matchups where we got enough datas are either popular and strong T1 commanders of the format ( Yuriko, the Tiger's Shadow and Sai, Master Thopterist are better fish strategies) or bad matchups ( Atraxa, Praetors' Voice is a nightmare to me since vigilance negate tempo such as Harbinger of the Tides / Selkie Hedge-Mage , Moat breaks my deck and the amount of wraths effect on superfriends versions just instabreak me). Furthermore, I have to reapeat this one more time, keep in mind that some of the people I play against on XMage are players copy-pasting decks from MTGtop8 (because all cards are available for free in the software). Thus they got very strong lists but sometimes lack knowledges about how to play the deck. In addition, I'm far from being a pro player and after most of my defeats I realize the missplays I've done and figure how I could have win the game.

Here you can find a list of cards that could fit well in the deck because they're merfolk centered or just because they're strong in the format. Of course most of those cards could fit in several categories at a time and I arbitrarily placed them in the category that seems to fit them the most.

TOP 100 NOTABLE EXCLUSIONS : the cream of the foam Show

GOOD STUFF (extra turns, steal, recursion, stapples...) Show

CONSISTANCY (tutors, deck manipulation, loot, plurisituation...) Show