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[[Primer]] Burning Recall: A Waste Not Brew

Modern Combo Competitive Discard Midrange Theme/Gimmick U/B/R (Grixis)



Waste not the opportunity to check out this brew in the making: Burning Recall! Using the power of Waste Not mixing it with with Burning Inquiry can cause some heated tempo plays. No game is the same when the elements of random is involved, may the RNG gods be ever in your favor. :3

A Game of Chance

So when Waste Not originally came out I was super excited. The community got to make a card and from the look of things it looked broken. Time went on I was waiting to see if anybody had made something. It had some "the rack" decks but it never was the featured card, just another inclusion. The only notable inclusion that I saw where it was featured was waste not storm. That deck works, it's really cool, but I'm not a huge fan of storm and I wanted something more interactive. So I started with the core Waste Not and Burning Inquiry .

Moving towards today, the deck has changed significantly but still retains the most op combo. Currently it is a Grixis midrange shell with a ton of removal. With more cards coming out, the better this deck comes closer to perfection.

The community givith me Waste Not, and I givith the community a deck to divulge in. Not the uninteractive storm or a filler in 8-racks decks, we can now embrace in an entirely new unique deck that hopes to fulfill that potential feeling. Bringing in the sleeper card Notion Thief, the new uprising Drake Haven and the synergistic Burning Inquiry it's the true RNG win to victory.

Reasons to play this deck over other decks

  • This deck isn't a meta deck

  • If your luck is good enough, you can completely topple your opponent with the combos that this deck has

  • No on knows how to sideboard against it, I mean graveyard hate will hurt a bit. But how can you sideboard against RNG

  • You get to play and win with janky combos!

Waste Not adapts to your opponent's deck

  • Opponent discards a creature -> get a creature. Super relevant in this case as what better way to beat a aggro/midrange creature deck with free creatures to attack and block with.

  • Opponent discards a non-creature -> it gets you more cards against controls and in general when is card draw ever bad

  • Opponent discards a land -> get help you cast "free" spells

It's core, it gives you tempo, it's like hearthstone (RNG wins)

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Do you like draw 6 discard 3 at random for 1 red. As well as making them discard 3 cards at random, I know I like to Hymn to Tourach +1 & Ancestral Recall in one combo, DO YOU?

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All the discard synergizes with waste not, and the zombies that you make you can attack with or sac to Kalitas, Traitor of Ghet

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Burning Inquiry + Drake Haven = get 2/2 drakes

Note: if you have Waste Not as well, you can use the mana (if you get it) off of waste not and use it to caste the 2/2 Drake.

Drake Haven + Collective Brutality: if you escalate you can make drakes.

Drake Haven + Jace, Vryn's Prodigy  Flip

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  • ideally 2-3 lands (one be a fetchland) and 2 one mana spells to potentially play turn 1. The others can be whatever.

  • can keep a one land only if you have Burning Inquiry and Tasigur, the Golden Fang or you can cast serum vision


There were 3 main iterations of the deck so far

  • The first iteration was more of a burn strategy with Liliana's Caress and Bump in the Night, but it was too inconsistent in the end. It dealt a lot of damage, and was a ticking time bomb. Sometimes I had 3 Liliana's Caress and just waiting for Burning Inquiry

  • The second iteration is very close to the current one as basically was the same list, but with counterspells such as Remand and Mana Leak.

  • Now after lots of play testing, the third iteration, I found that Remand and Mana Leak became more awkward to cast. Not so much as the mana base, but it was more of the decks that my friends played (infect and bushwacker zoo). I usually only had 1 mana open, so I changed it to Spell Pierce . For now, the deck seems okay, but as new cards come out I think I'll be updating it if it seems like it'll be a perfect fit for this deck.

Comments View Archive

Wurmlover says... #1

Grafdigger's Cage would be a better catch-all for the sideboard

December 23, 2016 6:36 a.m.

Apakakuta says... #2

I always enjoy a fun deck.

December 23, 2016 6:53 a.m.

grimcase21 says... #3

@Wurmlover, sounds like a good idea I'll give it a shot.

December 25, 2016 10:29 p.m.

first of all, great list. looks like a lot of fun.

Notion Thief seems like a bad choice though. So much of your gas comes from opponents discarding cards that while a sorcery that reads ": Target player discards three cards" seems good in theory, it doesn't help create zombies, draw cards, or create that sweet .

There are a couple other ideas that I think are worth trying, namely Murderous Cut and Dark Deal, and Dead Drop in the sideboard, but they're already on your "potential/tested" list (which by the way is the greatest thing I've ever seen in a deck description. Super helpful, and you even alphabetized it).

And of course the new Fatal Push is almost certainly worth it.

On a side note, why the Kommands? Incidental artifact hate stapled to Shock is nice, but you aren't running many creatures to buyback.

January 2, 2017 10:19 p.m.

grimcase21 says... #5

@Serendipitous_Hummingbird, yeah I just like the card notion theif. It's good, but only in a control meta. I don't want to exclude it entirely, so I guess it'll just be moved into the sideboard for control.

I've tried Murderous Cut and though it is amazing, I think Fatal Push is basically better version (Fatal Push is definitely going in, it's the 1 mana answer like Lightning Bolt and Path to Exile I've been looking for, I mean it hits the large majority of creatures that are played in modern). I'm trying to think of deck where I would bring in Dead Drop as the only one I can think of is Boggles but they kill on turn 3. With this setup, I'm not sure unless I run cards like Thought Scour I would be able to get it before I die. I've tried Dark Deal (think I mentioned somewhere above, just control-f and search dark deal) and though there is a great amount of synergy, by turn 3 they've usually dumped their hand out and i maybe get a Mind Rot + adding some cards to their hands. It's better for the storm version, as this match-up is suppose to grind them out.

I realize now that I just put in the Kolaghan's Command as I love the versatility of the commands. Then I look at Collective Brutality and it's actually the modes that I want (discard, removal, life gain) so I'm switching them out and moving them to sideboard.


January 3, 2017 6:41 p.m.

Angry_Potatoes says... #6

Whispers of Emrakul might be a nice fit, seems like you could get delirium pretty easily.

January 25, 2017 1:03 p.m.

grimcase21 says... #7

@Angry_Potatoes that's an interesting inclusion. I have to give it a shot, because the meta is slowing down, hopefully. Not too sure what to take out for it though.

February 2, 2017 1:09 a.m.

imsocool1234 says... #8

Hey man I just wanted to say I LOVE this deck. It is currently the reason I am getting into standard. Amazing work! Thank you!

March 7, 2017 2:28 a.m.

grimcase21 says... #9

Thank you imsocool1234! Maybe one day, I'll take it to a GP or something and test it against the tier 1 and tier 2 decks as all I have to play test it against so far is really infect and bushwacker zoo. Still I'm glad you are playing more magic cause of innovative decks. Who knows maybe you'll be brew the next top tier deck. :)

March 7, 2017 2:56 a.m.

imsocool1234 says... #10

The new "Scarab Feast" card could possibly be useful in the sideboard.

April 8, 2017 3:50 p.m.

grimcase21 says... #11

imsocool1234: Interesting inclusion, probably instead of the Surgical Extraction. I'll def have to give it ago as they are a budget option. The only advantage that comes to mind is if I hit a tron land, I hit their combo with Surgical Extraction whereas I couldn't with Scarab Feast. Oh, and if you're wondering how to link cards it's the card name with double square brackets around it like so. <> just replace << and >> with [ [ ] ]

April 9, 2017 5:03 a.m.

imsocool1234 says... #12

Shadow of the Grave could be interesting. :D

April 15, 2017 9:17 p.m.

grimcase21 says... #13

imsocool1234: Yeah I saw that card and got really excited about it. Probably works better in the storm version, but that doesn't stop this deck from running 1 or 2 of them. HMMMMMMMMMMMMMMMMM screams value to me!!!!

April 15, 2017 9:28 p.m.

Bluefire016 says... #14

Been keeping an eye on this brew for a bit, honestly I wish I could upvote again. This deck is awesome, when I play Burning Inquiry in my EDH deck, the frustration and dirty looks from other players is awesome...and here you got yourself a Modern deck that runs the full four mainboard, I dig it.

I will definitely be perusing my collection and starting to build towards this IRL as it looks like loads of fun to play.


May 24, 2017 12:20 a.m.

grimcase21 says... #15

Thank you Bluefire016, I super glad that you want to build this deck. IMO it is a ton of fun to play, and I guess the only downside is that I don't know how well it does against other tier 1 & 2 decks. I only can play against what my playgroup has, which is just infect and bushwacker zoo. If you do take it to your local FNM, let me know how it does because honestly I'm not sure what the sideboard should consist of. As of now, it's just a standard grixis control sideboard, but I guess it should be ok.

Anyways go wreck em with some RNG! :D

  • grimcase21
May 25, 2017 4:04 a.m.

Bluefire016 says... #16

grimcase21, I'm looking forward to getting all the pieces. How's the Bushwhacker Zoo match-up? That's what my roommate runs. I'll put some thought into a sideboard after I get other match-ups in.

RNG for the win!!!

May 25, 2017 6:31 p.m.

grimcase21 says... #17

Bluefire016, honestly it's a pretty hard matchup if they get the god draw of Simian Spirit Guide into their combo there isn't much you can do. I think at the end of the day it's like something on the lines of 50/50. Here's what I've learned from playing that matchup.

  • Jace, Vryn's Prodigy  Flip on the draw feels bad

  • you're at a huge disadvantage if you're on the draw (they might combo out before you have a chance to disrupt)

  • sometimes Anger of the Gods isn't fast enough

  • I've added more Collective Brutality in the sideboard and hopefully it'll do the job

  • because of the small amount of creatures to block with until you get zombies, it'll be hard to remove half of the creatures because of Boros Charm and Atarka's Command. If you don't respond, they just swing in for free damage, if you respond, then they'll do something.

  • sometimes a yolo Burning Inquiry and Waste Not on turn 3 is enough to turn the tables as the majority of the time it gets creatures, which you can block with. This is where the tables turn and you can stall enough and win.

  • since Dryad Arbor is both a creature and a land, you get double value

  • from mainboard, I boarded out Notion Thief, Drake Haven, Negate, and I guess Jace, Vryn's Prodigy  Flip (didn't have enough sideboard so I had to keep them in). Boarding in probably goes Anger of the Gods, Collective Brutality, Dispel, and Engineered Explosives.

  • Since I don't have all the sideboard, it's hard to tell how it'll really do. Also since I just changed it up with the Thought Scour, I'm not too sure how it'll affect the deck's flow. We'll see soon I guess. :)

May 25, 2017 7:47 p.m.

Bluefire016 says... #18

I will keep that in mind. He runs a slightly different version that doesn't go straight combo. He is a bit more creature based and not running Boros Charm and Simian Spirit Guide. He also doesn't have a Dryad Arbor, so when I get the list together and play the deck I will let you know how it worked out.

I pretty stoked to build this!

May 25, 2017 8:24 p.m.

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