Maybeboard


My first multicolor deck, of course, had to be an unruly Sliver hive of horrors.

As far as form and function goes, this deviously janky deck is built around Primal Surge, but is capable of comboing out in a wildly effective manner as well:

  • Call forth all Slivers and worldly possessions using Primal Surge.
  • Kick off one of the many combos that can roll into infinity.
  • Beholden your opponent(s) to All Is Dust, thereby establishing a board state where you are in control.

Against my better judgement, I do indeed have a Sorcery installed that can brick it, but the probability is so low, it ought to be negligible. Typically, a Primal Surge deck can handle up to four nonpermanent installs, at least in this format. So while two total nonpermanent installs adds brick risk, I feel it may be worth it, especially since we're talking about All Is Dust and one of our Slivers is Ghostflame Sliver.

Overlording

  • : Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
  • : Gain control of target Sliver.

Generates 1/1 Sliver tokens

Slivers we control have...

All Slivers have...

Noteworthy Combos

  1. The Calling
  2. Turn target into Sliver, assume control of target.
  3. Filter top three, draw
  4. Infinite Combat Phases
  5. Infinite Slivers
  6. Infinite Mana
  7. Infinite Mana
  8. Infinite Mana
  9. Infinite Mana
  10. Infinite Exile
  11. Infinite Destruction

Suggestions

Updates Add

Not too long ago I added the following to aid with colorfixing and existing in-deck synergy. I want to take a moment and note how I feel about these adds, and what they contribute to:

  • **Ring of Three Wishes**: **Library tutor**, _used as a means of tutoring up answers and Primal Surge, the primary winning condition in this deck._
  • **Heartstone**: **Cost reducer**, _particularly beneficial to Sliver Queen's 1/1 colorless Sliver token generation. Infinite mana generation is also possible if Mana Echoes is on the battlefield._
  • **Doubling Cube**: **Mana doubler**, _especially useful to pay the casting cost of Primal Surge the turn after our commander, Sliver Overlord, has slithered out of the command zone._
  • **Aura Shards**: **Spot removal**, _tribal-triggered and specific to artifacts and enchantments._
  • **Door of Destinies**: **Anthem effect**, _a less threatening Coat of Arms that is also a bit more clunky._
  • **All is Dust**: **Colored permanent wrath**, _possessing the ability to place board advantage in our hands, so long as Ghostflame Sliver is on the battlefield before it hits._
  • **Select Signet cards**: **Colorfixing**, _all of which added to help ensure we get our five colors when we need them._

I am thinking about adding the following as well:

For the time being, the swaps are going to work out like this. I am also going to swapping out some Slivers for the sake of experimentation:

My manabase is a little wonky at the current moment. The frustrating part is that the actual manabase is distributed rather evenly across all five colors -- it is the bias of my card-cost for a couple of colors, namely red and green, that is giving me a headache. So I am weighing out whether or not to apply a similar bias to my manabase just as well. Any suggestions to get things a bit more "lined up" would be immensely appreciated!

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

57 - 0 Rares

11 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Sliver 1/1 C
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