Now the top Arcanis list on TappedOut!

Picture's Fixed!

Latest Deck Update:

Prismatic Challenge: Deck 2

This is my baby. Since late 2014, this has been the deck I've worked on. Funny enough, it was originally the blue 2014 EDH Precon, "Peer Through Time." It's...very different from that, to say the least.

The latest iteration of the deck has removed the extra-turn theme, and I'm now gearing up for Tempo/Control! I feel as though the extra turns were clunky, overcosted, and easily disrupted if you were playing an at all competitive game. I'm now working on tuning the deck to be much better than it was, and even attempting to lower the curve even further than that average 2.06.

This has been a passion project over two years in the making, and I'm astounded at how far it's come. Please, take a look, and enjoy my magnum opus. Here's hoping you won't be disappointed!

Here's a small peek into the inner workings of the deck.

Combos and Interactions

As stated earlier, the main goal of the deck is to go infinite in one of the three following ways:

Mind Over Matter. If you have Arcanis on board, you win the game. Discard, untap, draw three, repeat.

Paradox Engine. While not an 'infinite' combo per se, it's one of those extremely strong synergies that I'd call essentially a combo. Cast a spell, untap rock and Arcanis. Draw three, float mana, cast spell, untap, draw three, float mana, cast spell, repeat.

Isochron Scepter + Dramatic Reversal. Both powerful cards on their own in the deck, but when combined, it's a devastating game-winning combo. Provided you have some way of generating at least two in artifact mana, you can infinitely untap your board, leading to things like infinite draw, or infinite mana.

One thing these combos all have in common, is that you need Laboratory Maniac to win. If you don't have that on board when these completely go off, you're up shit creek without a paddle, son, 'cause you just played yourself.

In terms of strong interactions:

Pemmin's Aura with Arcanis. It's not a combo per se, but it's so incredibly strong that you're bound to win in a turn or two.

Minamo, School at Water's Edge with Arcanis. Like the above, it's another way to get extra draws off of Arcanis. It's especially useful at the end of turns or when you're in a pinch and just need those extra three cards.

Whir of Invention on its own can be extremely cheeky. Especially the ultimate disrespect of using it to ramp on an opponent's turn, or even grab Paradox Engine and win on someone else's turn. Or grab Isochron, or grab Top, or... you get the idea.

And there you have it, a little glimpse into the deck. If you're interested in my thought processes and rationale into my card choices, check out the long timeline of cuts and decisions that influenced how the deck became the absolute monster that it is today. I'm considering writing a primer. If you're interested, please let me know in the comments! I wanna know if people would like to hear me prattle on about this deck for more than a few pages. Or, if you've got any suggestions, I'd be more than happy to hear them! I'm always looking for ways to improve the deck.

I've heard the widely-accepted tier list has started adding Tier 3 commander decks onto their list (of which Arcanis is). I've taken a look at their current Arcanis list and I'm fairly offended that my baby is being abused in that way. Maybe I'll make a big stink about it sometime, but at this point it's not worth my effort. One thing that kinda rustles my jimmies is that, well, if you look at the current Arcanis list on there, the deck is worth 6 grand without being too ridiculously different than this one. Sure it's got all the stax pieces, but the main thing driving the price up are all of the different versions listed. Alpha Timetwister (I think), NM Candelabra, Alpha Islands, the whole money thing. I try and keep my list as accurate to the paper version as possible. Maybe the owner of that deck does have those particular cards, I don't know. If they're just using it to bump the price up to look more impressive on the list, well...

If you're looking for cards to buy for me, or cards I might buy in the future, you can click right here to go to my wishlist.

Thank you so much for reading! Enjoy the deck :)


Tolaria West

Artificer's Intuition


Aphetto Alchemist

Voltaic Key

Jace, Vryn's Prodigy  Flip

I would run it if I had the money:


Candelabra of Tawnos

Timetwister* (Yes, I know I'm running that. What I have currently is a proxy that is worth approximately $20.)

Deck Changes

Video Updates!?

Yes, as the title may imply, I'm now doing video updates for each of my decklists as they come out. This was actually a hefty one, but I'll say why in the video, getcha to watch it and all that ;)

I cut the following:

-Extra Turn Spells

-Flusterstorm (due to not having one)

-Basalt + Rings

-Trophy Mage


-Planeswalker Teferi

-Nykthos, Reliquary Tower, Oboro, Tolaria (replaced with Islands)

I added:

-High Tide

-Merchant Scroll

-Muddle the Mixture


-Mystic Remora


-Back to Basics

-Thirst for Knowledge

-Spell Snare


Addendum (4/8/17) - Cut Scroll Rack for a Timetwister Proxy. It's a minor enough change that I don't feel justified making a video, but I pulled the trigger on a proxy Timetwister. It's not real, but I wanted something I could actually run in the deck that wasn't a little slip of paper. I'm going to buy a real one before the year is out. Don't sue me.

If you wanna know why I added/removed these cards, go ahead and check out the video update if you've got some time to listen to my ramblings right here:

A New Year, A New Arcanis

Well, my best bud AzamiLadyofScrolls has been home for the new year, and he's been really gearing his Azami list (Arcanis' sister deck) towards competitive. He cut the Temporal theme and went completely insane, buying into control with things like Candelabra of Tawnos and soon Timetwister. I'd be lying if I said I wasn't at least a little jealous, but isn't jealousy what's driven this deck, really? I mean, maybe not 'jealousy' per se, but more the ambition to beat AzamiLadyofScrolls at his own game, destroying every other opponent in the process.

So, I've reworked Arcanis. Before you freak out: No, I've not removed the Temporal theme. I still believe that is one of the strongest things this deck can do, as each time you untap you only become more deadly. That being said, with the collapse of my old store (RIP Ice Imports East Windsor), I've had no meta to push me. As mentioned earlier, my buddy is home from college, and has changed his deck yet again, so I'm calling his bluff and reworking the deck. His deck is very fast, and control-y, which is something Arcanis isn't really used to. My old store was very aggro based, so I believe gearing the deck to be more 'any-meta' friendly is a good idea (Maybe friendly isn't the best word).

I'm adding a lot more countermagic and removing a lot of the useless bits from the deck. A lot of the cards that either do nothing at a certain point in the game or are just 'win more' cards.

Here's what's changing:

Removing Willbender, Maze of Ith, Trickbind, Riptide Laboratory, Gilded Lotus, Foil (this one was especially hard--who cuts foil Foil!?), Archaeomancer, Cryptic Command, Thran Dynamo, Jace, the Mind Sculptor (again, another difficult one to cut), Blue Sun's Zenith, Personal Tutor, and Teferi, Mage of Zhalfir.

In their places: Pact of Negation, Whir of Invention, Mental Misstep, Spell Pierce, Dispel, Paradox Engine, Chain of Vapor, Trophy Mage, Flusterstorm, Remand, Annul, Dig Through Time, Baral, Chief of Compliance and an Island.

When I inevitably get to writing my primer, I'll explain my rationale, but rest assure I've tested with all these changes, and it's been quite enlightening. As opposed to just ramping for the first four turns, I have both disruption and defense. It's quite a refreshing change to Arcanis that is, ultimately, more healthy for the deck.

RIP in pepperoni foil Foil, you will not be forgotten.

Merry Christmas! Scalding Tarn was finally added, completing the deck!

...but is it truly complete?

So, after a couple months of nothing, I've decided to update a little. I cut Staff of Domination, as it's essentially become a dead card without Metalworker. In its place is Artificer's Intuition. It lets me filter rocks/artifacts for fast mana, and can grab Sensei's Divining Top as well. It's tested well, so I think I'll keep it in here.

The rest of the changes are pimping, a couple foils (and a masterpiece Scroll Rack! Shiny, shiny).

Added Isochron Scepter, finally finishing off the Dramatic Reversal + Isochron Scepter combo. In order to make this work, I removed another combo piece: Metalworker. As lovely as this card is, it's kinda stopped working and proved itself just a tad too slow for this deck. That being said, it'll find a lovely home in my Karn, Silver Golem deck.

Also, if it wasn't already apparent, I'm aiming to foil this deck out. And yes, I have in fact gone off the deep end. I've been adding pimpy versions of some of the cheaper cards, slowly working my way up to the more cost intensive stuff. All it takes is money... Also winning tournaments help. Went to the same store I won Glen Elendra Archmage and totally destroyed their tournament. Shout out to my girlfriend for paying my entry fee and playing along with me.

Love you, darling~

Rarely have I actually been hyped for a set as much as I am for Kaladesh. The cards (sans Inventions) may not be worth all that much, but it's an EDH player's dream.

Even rarer is a card I like for Arcanis. And at the mythic rarity of all that, is a card that's really really good in this deck: Dramatic Reversal.

In most cases, this is used as a better self-Turnabout, and can even be essentially Time Walk, as it untaps not only you mana rocks but Arcanis as well.

I've cut Glen Elendra Archmage for it. It was a very hard decision, but after some deliberation with a few friends of mine we came to the conclusion that Reversal fits much better in here. Glen Elendra never really... did anything, other than waste 4 mana. So, while it's bittersweet to cut a $20-30 card for a common from a brand new set, I'll say that the deck will be much better without it.

*Removed two Islands for Tolaria West and Misty Rainforest. Happy birthday to me! I'm using Tolaria West as Trinket Mage number 2. Keep in mind that it's the FTV printing, TappedOut just doesn't have it available as of my writing this.

*Removed an Island for Tolaria. It's an untapped blue source that may or may not ever come in handy.

*Removed Remand for Unsubstantiate. I'm amazed that Wizards actually gave us a decent blue card for once. Way to go, WoTC

*Removed Azami, Lady of Scrolls for Frantic Search. Azami was 5 mana draw one, whereas Frantic Search is free looting. This one wasn't too hard.

This is it. Finally, after all these years, I can say that I proudly own Mana Drain. It took time, and a whole lot of money, but I tracked down the card that's been on my #1 hit list for Arcanis for the longest time. I cut Stifle because it had what I will here on out call the "Clique problem." When I had it, I never needed it and it took a backseat to other more powerful spells. Mana Drain is arguably the best counterspell in the game, being strictly better than Counterspell itself. Well, with this card in, I'm going to call it quits on buying new things for Arcanis for a while. My budget is about to get stricter, and there aren't really any more cards I need for him (with the exception of Capture of Jingzhou). Sure, I'll most likely throw in the rest of the blue Fetches if/when I get my hands on them, but in terms of actual spells, I'm... done.

*I also removed Boseiju, Who Shelters All again for an Island. There are barely any counterspells in my meta anymore. It's all aggro.

This is it, people. It's been a hell of a ride.

*removed Vendilion Clique for Misdirection. Clique was always underperforming. I'd never want to cast it and always wanted to have something else in hand whenever I did have it. It became a "if-I-have-more-mana" type card, which is typically a sign that it's a good card to cut. While discussing which card to replace it with, Misdirection came up. As essentially another free defensive counterspell with the ability to steal other people's abilities, it was a shoe-in (Sorry, Stoic Rebuttal).

*Removed an Island for Ancient Tomb.

Well, I opened my box of Eternal Masters. I opened a lot of good stuff, but most of it was already in Arcanis. It DID let me, however, have my choice in artwork. So I may have both Force of Wills (excluding the promo), but the EMA one is much nicer. I said that for a lot of things, except for counterspell (I love the surprised Mercadian lady).

Other things I've added are Mana Crypt and Temporal Manipulation. The reprints of both of those, plus graduation money, let me finally bite the bullet and buy both. I removed Merchant Scroll and Windfall. They're both very situation sorceries, and more often than not I'd use Scroll to grab another tutor. Here's hoping it goes well without them.

I removed Mana Severance for Maze of Ith, mainly because of peer pressure. Also, Maze is incredibly in my meta; uncounterable "fog" is super strong.

*Side note: There's an issue with TappedOut that makes the Serum Visions promo price set to the price of a normal foil Serum Visions. I've since set it to non-foil, but in the deck it is, in fact, foil (Ditto for Temporal Manipulation)

Geez, it's been a while since I updated. Anyhoo, let's start this off.

*Cut Reset for Teferi, Temporal Archmage. Hey, look at that! The OG commander of the deck is back in! Teferi is a powerhouse that essentially pays for himself. With the ability to open up mana AND also untap Arcanis, he can be a game-finisher. Reset usually untapped 3-4 lands max, and it was more of a dead draw than anything.

*Removed Hinder + Spell Crumple for Memory Lapse + Swan Song . Three mana counters can make or break a game. With only 1-2 mana counterspells in the entire deck, it opens up a lot more mana. Since I'm no longer running Tunnel Vision, the whole fateseal-to-the-bottom tactic is kinda passe.

*Cut Savor the Moment for Pemmin's Aura. I'll take a draw/evasion engine over Explore for 3 mana any day.

*Also got myself a new pimpy OG foil Arcanis!

Arcanis is certainly getting better. As he's been getting better, he's needed less and less changes. I can proudly say I'm nearly done.

In the meantime, Peregrine Drake was removed. I never was a fan of pure combo pieces, and the I never got the wombo-combo off (I'd usually hit Mind over Matter beforehand). I replaced it with one of the few things that can handle split second (Looking in your direction, Krosan Grip.

Willbender now has a happy home.

*Cut Pithing Needle for Mana Vault. Finally got my hands on one, and replacing the non-rock 1-mana artifact made sense. It's kinda situational.

*Cut Worn Powerstone for Reset. As nice as rocks are, (rock tribal for life) I really think Reset will have a nice home in the deck.

*Removed Reality Shift for Scroll Rack. Mom surprised me with this! I am super excited to have it, and now I've got all the reserved list cards I was worried about (Except the damned Grim Monolith).

*Removed Serum Visions for Star Compass. MORE ROCKS FOR THE ROCK GOD

*Removed an Island for Boseiju, Who Shelters All. Uncounterable things are great. Don't remember why I removed this.

The deck, err, did very poorly at the Invitational. Sadly, I went up against Yisan once and then two Animars. I dropped after losing all three rounds, and instead absolutely destroyed the regular tournament. Oh well.

I won a tournament at a different game store. Turns out their prize support is much more different than mine, and I got $20 in store credit. As my luck would have it, they happened to have a Glen Elendra Archmage, a card I've wanted for a while. I noticed while playing that I got flooded a good bit, so I cut one Island.

*Removed Future Sight and Cloud Key. What with my commander being a combo piece himself, I no longer need as many combos as I had before. I also added in two more islands, due to necessity. I may be running Mana Severance, but early game mana-screw can't really be saved by rocks.

*Also removed Wayfarer's Bauble due to underperformance.

I went to my LGS for a tournament, and the TO informally requested I don't run Arcanis. I suppose that's a testament to his power.

My girlfriend surprised me with a Metalworker! I'm super happy, as he's about to triple in price (Thanks Eternal Masters). She's incredible~

Still need a 'rack before that doubles, but I digress.

I removed Fact or Fiction for it.

*Made another trip to my LGS, and damn did Arcanis take off. I tied for second place overall, swept three games, but two of them were before turn 6, so I only got half-points. Before the tournament, I cut Rewind, Snap, and two Islands. In their place, I put in Trinket Mage, Prismatic Lens and put Stifle back in.

*I swapped Stroke of Genius for Blue Sun's Zenith, just because of the shuffle. I usually have no trouble achieving the triple blue cost, either.

*Sad Robot was just a tad overcosted, and I managed to get an even better Artifact. I acquired a Staff of Domination in a trade with a friend, and it means I have a new wincon with Rings/Monolith combo.

*Removed Vedalken AEthermage for Trickbind.

A friend of mine who also plays mono blue (We build our decks to race one another) showed me a very unassuming little guy who is actually a whole lot bigger than he seems.

*Archaeomancer is now in the deck. I cut Rhystic Study, mainly because people play around it, and it's rather slow. But I'm keeping it in the 'sideboard' I have for Duel Commander. The deck converts very simply and easily to 1v1, I must say. Anyways, my buddy showed me a neat little combo. Ever since I started taking the "extra turn tribal" route, I've wanted an infinite turn combo. Well, this is it. Archaeomancer + Riptide Laboratory + Time Warp Absolutely disgusting. He works even better with Deadeye Navigator, too. The combo is relatively difficult to pull off, but then again, so is Future Sight + Sensei's Divining Top + Cloud Key.

*Removed Familiar's Ruse for Pithing Needle. I realized that since Kaho is gone, it'll be incredibly detrimental to me because of the amount of creatures I actually run. Pithing Needle is there mainly to deal with problem commanders like Prossh, Skyraider of Kher, Yisan, the Wanderer Bard or Azami, Lady of Scrolls.

Well, I've had so much mana that I've replaced Sea Gate Wreckage with Mana Severance. Lands become more of a liability later into the game once your deck gets going.

Another thing, Expedition Map was way too slow compared to Wayfarer's Bauble I've replaced it with Solemn Simulacrum. Sad robot is an EDH staple, and it's easy to see why. He's a blocker, ramp AND card draw. He has a nice home in the deck.

Considering Pithing Needle.

This one's a big one. Say goodbye to Kaho, Minamo Historian, and hello to Arcanis the Omnipotent. Kaho will be missed, and I loved the reaction whenever someone saw her on the table, but Arcanis allows for so much more card draw, along with being a combo piece. Thanks for the fun, Kaho. Maybe I'll put you back in sometime, but for now, the deck needs to get faster. Arcanis is the way to do this.

*Removed a bunch of expensive counterspells and Kaho pieces for Silver Myr, Sky Diamond, Fractured Powerstone, Worn Powerstone, Coldsteel Heart and Fellwar Stone. Finally got around to my LGS to buy more pieces and play, and the majority of the time I won around turn 5. (Except for that one game where I had to keep a no-land hand...)

*I continue to update the deck because of the new Mulligan. I have piles of unsorted cards still left over from the deck, and it makes me sick to see them. So many good cards rendered practically unplayable because the EDH committee is a bunch of monkeys.

*Removed Strionic Resonator for Wayfarer's Bauble. Getting a basic on the field a turn early is always good when ramp is required, even if it's tapped.

*Side Note: I'm surprised how well Tezzeret the Seeker is working. I've won using his -5 multiple times when playtesting alone or with my girlfriend. His +1 is a huge boon as well, and the -X is usually a -0 or a -1, letting me grab fast mana and use it too. Now that I've got a bunch of rocks, I'm glad to have him back in the deck.

*The new mulligan is killing me. As much as I told myself that I could survive without major changes, I think I need to modify significantly. This started with the adding of more rocks.

Removed Stifle, Trickbind and Interdict for Expedition Map, Mind Stone, Everflowing Chalice and Thought Vessel.

*Replaced Leyline of Anticipation with Tezzeret the Seeker . One thing I noticed when playing is that Leyline almost never gets cast. It's nice when it's in my opening hand, but other than that it's a wasted slot. Tezzeret can at least grab moxen and untap my rocks.

*My girlfriend continues to buy me cards. She's seriously the best thing that's happened to me in years. My morale is at an all time high, even during this stressful time of year.

Oh, and I added the Walk the Aeons she gave me. Replaced Gitaxian Probe.

Love you, Cordelia!

*After adding the cards my girlfriend gave me, I made a few cuts. Tamiyo, the Moon Sage did nothing but die, or draw me one to two cards. I'm considering adding Tezzeret the Seeker back in, as he's able to help me ramp real well with all the artifact mana I use.

*Thousand-Year Elixir untapped Kaho and Arcanis the Omnipotent, but really did nothing else. I cut it reluctantly to add in faster cards that have more of an immediate effect.

*I added a rather risky card, that I'm still playtesting with. Sea Gate Wreckage is hopefully going to do work. I typically have one to two colorless mana sources available, and having an anti-Library of Alexandria would be a great effect when I need it.

*I used to run Last Word, but found the mana cost oppressive. Luckily, Wizards realized this and gave us Overwhelming Denial. With this deck, it will almost always be two mana, which I absolutely love.

*My beautiful girlfriend also gave me a Personal Tutor!

*My beautiful girlfriend gave me a Time Spiral!

*Added Strionic Resonator to abuse Kaho's ETB effect. Grabs 6 instants as opposed to 3.

*Snap is top-quality Blue removal. Free bounce? Yes, please.

*Familiar's Ruse is now an auto-grab with Kaho. When her instants are all used up, bounce her and counter a spell while you're at it.

*Teferi, Mage of Zhalfir is a game winner. Suddenly you can flash in your commander or Arcanis + Azami and nobody can counter (though the latter part is more important.)

*Part the Waterveil. I DEMAND MORE TURNS.

*Windfall because I more often than not power out my hand in 2-3 turns. Still need a Time Spiral.

*Removed Squelch, Truth or Tale, Spellskite, Telling Time and a couple others that I can't quite remember.

*After talking with a friend of mine over at my LGS, I added Rapid Hybridization so I can have more Reality Shift-type effects. Makes Kaho a little more Toolbox-y.

*Removed Tezzeret the Seeker for Fabricate. I typically paid 5 to just grab a Mox and then have him die. I'd rather just pay 3 and have the ability to do something else.

*I added a ton more cantrips since last time, and the deck is running a lot smoother. I've been placing higher and higher at my LGS, even though I run what is considered there to be a janky commander. I'm happy to be putting the naysayers in their place.

*I've added more Stifle-like effects. I feel like the added "Can't activate it again" upside that Trickbind and Interdict have are worth the extra mana, and Squelch's cantrip is great.

*Mindbreak Trap would more often than not cost 4 and not 0 like I hoped it would. Not that many storm decks at my LGS, so I cut it.

*Jace, Vryn's Prodigy  Flip is pretty bad at doing things in this deck. He's okay once he flips, but the majority of the time, he just kinda sits there plus-ing until I can flash back a draw spell and still pay for it. Sure, I can overload a Cyclonic Rift in there, but the work to get to that point is just too much. Looting is almost useless because I'm always losing value and never getting card advantage. Arcanis the Omnipotent draws 3 and is a combo piece.

*But Arcanis the Omnipotent has a pretty high CMC. What to do about that? Well, I cut a card I've always loved, but was never able to really play. Omniscience is amazing. Always will be. It's a silly but powerful blue enchantment, and I was sad to cut it. The issue is, I'm spending the majority of my mana to cast an opponent's counterspell from their hand. That's usually what happens. And when it does hit, the deck can't draw nearly fast enough to make it relevant. I'll miss it, but all-in-all, a decent cut.

*I really love my full art lands, but I'm considering running Snow-Covered Islands and Extraplanar Lens. It doubles my mana, but nobody else's (if they're not running them too, that is). If only Wizards would print full-art snow lands. Then I wouldn't be in this predicament.

And that's a wrap, folks! Thanks again for reading, and as always, suggestions are appreciated! Don't forget to give a cheeky 'lil upvote, and maybe let me know what you think.

Have a good one!




tigerdigere says... #1

How about Pemmin's Aura? Good draw engine to dig through your combos and protection against destroy/exil/bounce cards.

February 29, 2016 12:01 a.m.

abby315 says... #2

Think I'd put your updates in an accordion so they're collapsible! But I love the deck and the thought you've put into the list, good luck with it :)

May 24, 2016 1:18 a.m.

Brewstorm says... #3

tigerdigere Brilliant idea! I have no idea why I didn't implement it sooner.

abby315 Thank you so much for the suggestion! It was a good deal of work, but the page is a lot easier to scroll through.

May 25, 2016 3:58 p.m.

KardKing says... #4

+1'd before even reading about all the shenanigans you pull off with the deck. The title by itself earns a +1!

May 31, 2016 10:46 p.m.

just had to comment on this, ive been shamelessly giggling at the title of this deck for 5 minutes and had to share. thank you for the laughs

June 16, 2016 10:56 p.m.

DivineVinxx says... #6

I suggest running Enter the Infinite. It's a great way to win with this deck. You play it while the maniac is out or use it to draw the maniac, then tap Arcanis and win.Just my thoughts. Really like the deck though. Super funny.

June 17, 2016 3:36 p.m.

Brewstorm says... #7

DivineVinxx, thanks for the suggestion. I feel ETI is much too expensive for the deck. The deck ramps very fast, but ETI costs way too much for it to be stable. The highest drop is 7 that almost always costs 2 instead. If I had to go higher than 7, I would run Omniscience instead. Thanks for your input, however.

June 17, 2016 4:06 p.m.

upvoted for name

June 20, 2016 10:50 p.m.

Profet93 says... #10

Bribery is an auto include

Knowledge Pool is nice with Teferi and can be searched with some tutors. One specific tutor is Treasure Mage. You could also add another target like Caged Sun so you can make more use of your extra turns.

June 27, 2016 11:48 p.m.

Brewstorm says... #11

Thanks for the suggestions, Profet93. Knowledge Pool more often than not screws the deck over (Trust me, I've tested it). Treasure Mage is useless in the deck without it, too. I despise Caged Sun in this deck. It costs 6, and with the amount of lands I run it'll rarely do anything for me.

I've been testing with Bribery, but in my group it just hasn't been that good. But Summer's here and the Meta is ready to change yet again with the release of Eldritch Moon. We'll see

June 28, 2016 12:04 a.m.

willis1234 says... #16

Azami, Lady of Scrolls would combo with Mind Over Matter and I would run more lands, The name got me XD

August 16, 2016 6:25 p.m.

Brewstorm says... #17

willis1234: If you'd read the deck update from 7/22/16, you'll see my rationale for not running Azami. I've found myself actually flooded more than anything, thanks to the artifacts. Thanks for your suggestions!

August 16, 2016 7:47 p.m.

Recover819 says... #18

Tunnel Vision + Hinder Combo for another way to mill yourself?

August 26, 2016 1:20 p.m.

Brewstorm says... #19

Recover819: Thanks for your suggestion. You'll see that I removed Tunnel Vision, Hinder, Spell Crumple, and anything else that was in there mainly for TV on 3/12/16. I didn't actually put down a rationale, but I'll write it now I suppose.

Tunnel Vision was strictly a combo piece, and an expensive one at that. Requiring multiple cards and conditions to support it, as well as a decent amount of mana, I found that it was useless once I switched to Arcanis. Thanks again for your suggestion

August 26, 2016 1:38 p.m.

paloflimdul says... #20

+1 for the Title...

August 30, 2016 10:29 p.m.

markbeloit says... #21

Seems stacked. I'd maybe cut the Tolaria for an island. I don't think I've ever seen banding in EDH, and Tolaria is subject to non-basic land hate. Also depending on how good Pemmin's Aura is in this deck, Freed from the Real might by worth considering. No shroud, but it still might be good.

October 5, 2016 1:02 a.m.

markbeloit says... #22

Also, thinking again, a little surprised there's no Hall of the Bandit Lord. Feels like Arcanis might like it.

October 5, 2016 1:07 a.m.

Brewstorm says... #23

markbeloit, thanks a lot for the suggestions! I've actually been strongly considering Freed from the Real, considering how insane Pemmin's Aura is. As for Tolaria, my mono green deck (that I loan out a lot) runs Adventurers' Guildhouse, and there's little-to-no non-basic hate in my meta. It's in there really to get a laugh from the rest of the table. I like being friendly and silly when I play this deck in tournaments, mostly because it's miserable to play against.

Thanks again!

October 5, 2016 1:09 a.m.

Brewstorm says... #24

markbeloit Hall's pretty good, but the whole "Enters tapped" and "Paying life" is a bit much. The deck's already super fast, and already burns through a significant amount of life on its own.

October 5, 2016 1:11 a.m.

janus3421 says... #25

Great name

October 27, 2016 2:49 p.m.

Athraithe says... #26

What about Illusionist's Bracers?

January 10, 2017 9:59 p.m.

Brewstorm says... #27

Athraithe: Thanks for the idea. I've considered, and even tested with it in the past, and it was just too slow and mana heavy to really work. I'm not a huge fan of equipment in this deck, but than you again for the suggestion!

January 10, 2017 10:02 p.m.

Hi_1m_R0b3rt says... #28

The name for this deck is glorious.

January 11, 2017 11:32 a.m.

+1 for the name hahaha. Deck looks great too.

Just one question: how did you get a page background?

January 11, 2017 10:45 p.m.

Jtpvdmark says... #30

+1 for the name, just like Madaraximundar XD

January 13, 2017 4:19 p.m.

Riptide Laboratory. It interacts with the CITP abilities of every one of your creatures not named Silver Myr, and protects Arcanis.

January 14, 2017 5:33 a.m.

IAmTheWraith says... #33

Started to playtest this deck on untap

Comboed out turn 6 3 games in a row.

Absolutely amazing probably building this one

January 14, 2017 1:05 p.m.

Brewstorm says... #34

Rusty_Shackleford: I literally just cut Riptide, so, no.

IAmTheWraith: Thank you very much! That means a lot!

January 15, 2017 9:18 p.m.

IAmTheWraith says... #35

Do you ever feel like if you dont get Arcanis out turn 3 you are falling behind?

January 15, 2017 10:11 p.m.

Brewstorm says... #36

IAmTheWraith: Typically if he's not out around turn 3 or 4, you tend to lag, but that usually only happens when

a) mana screwed

b) up against another control deck

I'm actually really hyped that other people are testing with this deck!

January 15, 2017 10:41 p.m.

Brewstorm says... #39

Update: IAmTheWraith and I played a couple hilariously stupid 1v1s, and I'm certain that we can both confirm that this deck is about as fun to play as it is boring to watch

January 16, 2017 12:16 p.m.

IAmTheWraith says... #40

Scheidecker1 did you get cursed out of rooms like I did lol

But yeah I concur

January 16, 2017 1:24 p.m.

Birdsturnone says... #41

Lightning Greaves seems pretty solid in the deck.

Second note +1, sweet list dude.

January 16, 2017 2:07 p.m.

IAmTheWraith says... #42

Birdsturnone: Usually by the time greaves come out, youve already won the game, and its a dead card in the deck and I dont know what we would drop for it.

January 16, 2017 2:26 p.m.

Brewstorm says... #43

Birdsturnone: Greaves prevents me from comboing off or getting additional untaps from Arcanis. Thanks for the suggestion anyways!

January 16, 2017 2:28 p.m.

archfield1 says... #45

+1 just for the greatest deck name on Tappedout.

January 18, 2017 11:02 p.m.

Human_Wizard says... #46

lol nice name +1 top kek

January 28, 2017 3:54 a.m.

pauldiamond64 says... #47

upvote for the name and the deck +1

March 14, 2017 12:26 a.m.

greatdevourer says... #49

awesome deck title, love it. upvoted.

April 20, 2017 11:44 a.m.

This is the best thing. Well done.

April 22, 2017 1:56 p.m.

Like, this is, without exaggeration, the strongest EDH deck I have ever seen. Whether everyone gets stomped early, or you drag it out by leaving 10 cards in your deck and demolishing their hopes with the oddly satisfying bits of specific control like Dispel and Spell Snare, catching what you don't have a signed bullet for with Mana Leak on Isochron. Omnipotent is a fitting subtitle for our glowy OP buddy. A Telepathy wouldn't hurt, though.

April 22, 2017 9:18 p.m.

Fucking hell, MANA DRAIN not Mana Leak. I feel like an ass.

April 22, 2017 9:20 p.m.

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Compare to inventory
Date added 1 year
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.07
Tokens 3/3 Ape, 3/3 Frog Lizard, 1/1 Bird
Folders EDH, idea decks, EDH, Commander, wat, Cool stuff, Commander Deck, edh, edh, Interesting Decks, See all 40
Top rank #7 on 2016-05-29
Views 12213

Revision 29 (2 weeks ago)

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+1 Timetwister main

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