This is a fun casual deck that wins through Burn but in a decidely different fashion!

This deck is built around the old Fireball approach to winning a game. A long time ago Fireball was briefly popular as the go to win condition. As a matter of fact, a deck called Channel Fireball could even kill you with Fireball on Turn 1 or so. Then, more recently, a deck grew up called Elf Ball. And this deck used elves to generate an absurd amount of mana very quickly and also just burned you down with a Fireball-type of X card. This deck evolved into something very different nowadays but that was it's strategy back in the early days of the deck.

So I took the idea of creatures being used to generate giant Fireball-like finishes and then found creatures that could do it without even needing a card like Fireball!

And this is where the name of the deck came from. It is filled with creatures who basically use their Power score to inflict damage on either a creature or player. And the rest of the deck supports this by either boosting the power of the creatures or protecting them long enough to let them do their thing.

The big hitter in the deck is the Spikeshot Goblin. For 1 red mana it can deal it's power as damage to any single creature or player. Then we do things like enchant it with Forced Adaptation which ups it's power and toughness every turn. Or equip it with a Ring of Valkas. Not only does this up it's power and toughness every turn but it even grants haste to your little burn monster. Or you can just Vines of Vastwood with kicker for 2 green mana, then activate it for 1 red mana and deliver 5 points of hexproofed damage anywhere you like.

The other creatures in the deck to a greater or lesser degree do the same thing the Spikeshot Goblin does. Except for your War Elemental. This creature thrives on damage being thrown around the table and grows all on it's own. Then when it is big enough to kill your enemy, you simply use Soul's Fire or Chandra's Ignition to win the game with it.

If this deck develops without a lot of opponent interaction it will quickly dominate the table and destroy aggro-based strategies and will race Burn strategies to the finish line.

So if you like to burn down everything in your way and even just go straight for the dome with big burn then this deck is for you!

The card breakdown:

The Creatures:

Ghitu Fire-Eater: A weenie 2/2 but she can sac to deal her power to target creature or player.
Molten Hydra: Another sac creature that can deal it's power in damage. Has the added ability of getting it's own counters without needing the aura or the equipment. But you can also put those on it to speed up the counter accumulation.
Skarrgan Skybreaker: Odds are you are going to play this for it's bloodthirst trigger. That gets you a 6/6 that can sacrifice for it's power in damage to creature or player.
Spikeshot Goblin: This shaman costs a red and a tap to deal its power to target creature or player. This is repeatable selectable damage. Amazing with Forced Adaptation or the Ring of Valkas.
Stingmoggie: In the deck to have an answer to artifacts. Has great synergy with the aura and equipment card. If in a 1 vs 1 you can slowly destroy your enemy's land and help assure your victory.
War Elemental: This creature is perfect for this deck. But not only will your own direct burn boost it but whenever any opponent is damaged by anything it will get more counters. In multiplayer this thing can get huge very quickly. Most people will disregard it's value until the first time you use it. Since it lacks evasion or any other abilities people tend to minimalize it's threat. Until you have like a 30/30 War Elemental and use either Soul's Fire Or Chandra's Ignition on it.

The Enchantment/Artifact Support:

Forced Adaptation: One of the key elements to enhance the power of your creatures to insure big shots of damage.
Ring of Valkas: Serves the same purpose as the aura. Has the added benefit of conferring haste on the creature it is equipped too.
Either of these cards played on any of your creatures will inevitably lead to your opponent's demise.

The Other Stuff:

Soul's Fire: This card will let you deal a creature's power to any target without having to sacrifice it. In a way this lets you use your sacrifice creatures at least 2 times. it is also at instant speed which is super.
Vines of Vastwood: This amazing card serves double duty as protection for your creatures by making them hexproof until end of turn and then if kicked boosts them +4/+4. At only when kicked this card is an excellent choice for this deck. Especially when it hits a target like your Spikeshot Goblin. That lets him tap for and shoot something for 5. Very efficient when it happens.
Chandra's Ignition: This is like the Inferno Of Fling. It is slow at sorcery speed but this one spell will let you shoot every creature in play and every opponent for the power of the targeted creature. This can be an instant win depending on the board state. And your creature survives and may be the only one left in play. Full Of Win.

That is it for this deck. If you have comments or suggestions, please feel free to express yourself here.

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Revision 5 See all

(6 years ago)

-4 Primal Cocoon maybe
-4 Spikeshot Elder maybe
-2 War Elemental maybe
Date added 8 years
Last updated 3 years
Legality

This deck is Legacy legal.

Rarity (main - side)

8 - 0 Rares

8 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.78
Folders My Decks, Magic Marc Cards
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