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Possible Multiplayer Turn 2 Win...Firestorm

Vintage UBR (Grixis)

SerrasStash


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Load up and let go - can win a multiplayer game with many players as early as turn 2.

This deck is built around the Tendrils of Agony Storm mechanic like many other decks but I found a few other cards to slip in there that make for a surprising number of win conditions even in a multiplayer game early in the game if drawn right.

Total CMC for the deck is 21 so you can draw the full deck with Ad Nauseam in hand then drop them all and fire away with Tendrills, Torch, and/or Firestorm.

The Academy or Cradle is used as a back-up for a huge Kaervek's Torch used as it is harder to counter.

In addition to Tendrills, winning can be achieved in a multi-player game with Firestorm as you simply discard all you don't need, and target your opponents, opponents creatures, and your own to make it huge 20+ damage to all.

I have included 2 Pact of Negation to offset high risk/reward moves.

Weakness seems to be building the mana quick enough. Last minute I added a Feldon's Cane as I realized it could be sacked to start the deck completely after firing all barrels.

Thoughts on other mechanics that could be incorporated for speed or effectiveness?

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83% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Vintage legal.

Rarity (main - side)

6 - 0 Mythic Rares

28 - 2 Rares

10 - 1 Uncommons

17 - 1 Commons

Cards 61
Avg. CMC 0.53
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