Ponza.dec (Deckbuilding Primer)

Modern clayperce

SCORE: 126 | 44 COMMENTS | 21003 VIEWS | IN 39 FOLDERS


Multiple updates —May 5, 2018

Changes to the "average" deck: None for this update

Changes to the deck description: Updated the recent competitive decks in Step 1 Option 2 and Option 4.

New proven competitive cards: Arc-Slogger (first seen in this deck)

Hipparchos says... #1

clayperce: This looks like a great deck and I'm eager to test it. :) I were focusing on cEDH the past years, but now i wan't to start playing at FNMs too. I'm still looking for a proper deck. Maybe this is the one. :D

April 5, 2018 8:21 a.m.

clayperce says... #2

Hipparchos,
Yeah, Ponza's always been really fun to play, and now with Bloodbraid Elf it's actually competitive too :-)

We've gathered a ton of resources in the sidebar of r/PonzaMTG ... please stop by if you'd like to learn more!

Draw well!

April 5, 2018 9:50 a.m.

Hipparchos says... #3

I'll definitely do that. :)

Cu soon on reddit.

April 5, 2018 6:23 p.m.

Hipparchos says... #4

clayperce: Is this your deck; if not, how does it look like? Or is it just a list to start with?

April 6, 2018 6:56 a.m.

Neth says... #5

i really like it. but i am curious. with utopia sprawl and arbor elf already in the deck, would it be so bad to splash for freed from the real? i want to know whats bad about it other than the elf eating a lightning bolt

April 6, 2018 9:40 a.m.

clayperce says... #6

Hipparchos,
This is just a list to start with. My personal list is over at Serious Ponza.

Neth,
Um, because it's Blue? :-)

Seriously though, according to MTGtop8, Freed from the Real has never seen play in a competitive Modern deck, let alone in Ponza. I suppose any potential combos are just too fragile, compared to other options.

For future reference, you can link cards like this: [[card name]].

April 6, 2018 2:06 p.m. Edited.

Quinnagin27 says... #7

Just got done building my ponza deck. Went with madcap and platnium emperion combo cant wait to use it :)

April 7, 2018 8:17 p.m.

ALBO says... #8

What do you think of Dumping Sphere, can it replace Trinishpere?

April 12, 2018 8:13 a.m.

clayperce says... #9

Quinnagin27,
Awesome! Please don't forget about Steps 3 and 4 above ... we've love to pass on some Tips and Tricks, read your tournament reports, and generally talk about Ponza with you! Good luck (and good skill) with the deck!

ALBO,
Short story: IMO, Trinisphere is better in most metas, but Damping Sphere seems like a pretty good budget replacement, which will hopefully bring the price of Trin' back down to manageable levels. Thorn of Amethyst is a semi-budget option as well.

Long story: Some thoughts on all three options ...

  • They all nerf Bloodbraid Elf (making the Cascade spell cost more to cast) ... Trin' is the worst for us there, then Damping Sphere, then Thorn. I personally don't mind this (e.g., when I want Trin' in a match-up, I REALLY want it, so don't care about the nerf), but some just hate it.
  • We need a dork or Sprawl to play Trin' on Turn 2, so we would mulligan a little less often with Damping Sphere or Thorn.
  • Mid-game, it's trickier for us to cast multiple spells per turn too. This most often happens vs. Control, where we're trying to cast 2x 3-drops so Trin' is better in this case, then Thorn, then Damping Sphere.
  • Trin' makes us pay (3) for a Bolt, which feels pretty bad.
  • Storm: Damping Sphere is better. Trin' makes Baral/Electromancer useless and makes it VERY tough for them to go off without a Repeal or Wipe Away (e.g., 8x Cantrips, 8x Rituals, 1x Gifts, 1x Past In Flames, and 1x Grapeshot for 18 costs (60)). But Damping Sphere makes it impossible for them to go off (e.g., the same sequence costs ~(200)). Thorn is the worst of the three (e.g., the same sequence costs (54) without Baral/Electromancer and (35) with one of the cost reducers. We can also shore up the match-up with more removal and graveyard hate.
  • Bogles: Trin' is amazing in this match-up (since they run so few Lands, it's easy to keep them from being able to cast spells at all). Damping Sphere and Thorn are OK but not great. We can also shore up the match-up with Enchantment hate.
  • Burn: Trin' is great in this match-up (forcing an opp to pay (3) to cast a Rift Bolt after it comes off Suspend is such a good feeling). Damping Sphere and Thorn are OK but not great. We can also shore up the match-up with more removal and lifegain.
  • Gx Tron, Eldrazi Tron, and RG Eldrazi: Damping Sphere is great in these match-ups, while Trin' and Thorn are pretty much useless. Gx Tron doesn't need much help; we can shore up the Eldrazi tron and RG Eldrazi match-ups with big Creatures and more removal.
  • Death's Shadow: Trin' is better (it's almost like Bogles ... since they run so few Lands, it's easy to keep them from being able to cast anything but Tasigur or Angler)
  • Ad Nauseum and As Foretold: Trin' is great here.
  • Ux Control: Trin' is better, since it complicates their counterspells + cantrips in the mid-game, and makes Bolt-Snap-Bolt cost (9) in the late game.
  • Grishoalbrand and UR Breach: Trin' is better, since it complicates their early cantrips.
  • Holllow One, Mardu Pyromancer and 8-Whack: Not sure, but I think Trin' is probably better.
  • Infect: They're all great.

Sorry for the wall of text. Hope that helps!

April 12, 2018 11:17 a.m. Edited.

ALBO says... #10

It helped a lot, thank you for the well explanation.

I have the Corbin Hoslers build, I am picking up Trini tonight and playing it for the first time in my LGS.

Ill post the results here.

April 12, 2018 11:42 a.m.

clayperce says... #11

ALBO,
Cool, though I'd encourage you to post the Tournament Report over on r/PonzaMTG instead ... frankly, many more folks will see it there :-)

Draw well!

April 12, 2018 2:32 p.m.

Kjartan says... #12

This is 1 of only 2 decks ever I've seen on this site, that I would play without any changes.

Except for your fetch-land split... If you want to play around Pithing Needle, you should really make a more diverse split than you already have, and why would you only run 3 Wooded Foothills when you have 4 Windswept Heath?

April 17, 2018 7:59 a.m.

clayperce says... #13

Kjartan,
Oops, that was totally an error! 4x Wooded Foothills, for sure!

April 17, 2018 8:21 a.m.

Pabs4444 says... #14

Is Chandra, Torch of Defiance mainly used for the ramp aspect of her?

April 19, 2018 3:14 a.m.

clayperce says... #15

Pabs4444,
Chandra does everything we want a card to do. She can +1 for Impulse Draw, a few extra points of damage, or Ramp. She can -3 for spot removal. And her -7 and a couple low-CMC spells will win the game.

And the synergy between her, Courser of Kruphix, and Tireless Tracker is especially insane.

April 19, 2018 9:48 p.m.

Pabs4444 says... #16

How is there synergy between those? I'm assuming you're referring to Chandra's first Plus ability to put lands into play? That doesn't work because her ability specifically says 'cast' while lands do not use the stack. I can see the synergy of using an ability like hers with anything that allows you to know and/or manipulate the top of the library.

April 19, 2018 10:56 p.m.

clayperce says... #17

Pabs4444,
Chandra's first +1 doesn't put Lands into play; it just Exiles them and Shocks our opponent.

But yes, I am talking about her first +1 ... like you say, she's great with "anything that allows you to know and/or manipulate the top of the library." Courser lets us see the top card, so we know if we want to Exile and then Cast it, or just wait and draw it on our next turn. And Tracker allows us to crack a Clue and draw the card now, if it's not one we want to Exile for Chandra.

April 20, 2018 2:21 a.m.