I was challenged to make a Pokemon Deck. I couldn't do it with only 60 cards, so I had to step up to 75. Let's see how well it works!

So, here goes:

Thunder Dragon : Charizard!!
Slumbering Dragon : Charizard, when he was a jerk to Ash
Akoum Firebird : Moltres
Dragonlord Ojutai : Lugia (so Majestic!)
Duskdale Wurm : Gyarados (Look, it's a blue wormy thing. close enough)
Craterhoof Behemoth : Venusaur
Battering Wurm : Onyx (Just look at it! doesn't it look kinda like an onyx? Or maybe a steelix?)
Sunscorch Regent : Dragonite (I dare someone to tell me that isn't Hyper Beam on the card.)
Circle of Flame : Fire Spin
Hydrosurge : Hydropump
Leaf Arrow : Razor Leaf
Leeching Bite : Mega Drain / Giga Drain
Lightning Bolt : Thunder
Shock : Self Explanatory
Earthquake : Self Explanatory
Epic Confrontation : Mega Punch
Fireball : Fire Blast
Seismic Rupture : Fissure
Ghostly Prison : Resident Professor's Lab - A restrictive place to study pokemon without too much fear of injury
Norn's Annex : Pretty much any and every building that's not a Pokemon Gym
Silent Arbiter : Pokemon Gym (yes I know he's not a land, but think of him as a Judge, like those only found in Pokemon Gyms)
Beastmaster Ascension : Wherever the ELITE 4 are, based on your region.

Beyond this, you need a manabase. I came up with 3, corresponding roughly with speed of mana available. I modeled them after the first 3 regions in the pokemon universe (both games and anime). Figured I'd list them all and their respective pros and cons.

This manabase is meant to make sure you have any of the colored mana you need. The cost of course, is that the majority of your lands enter tapped or require a cost to produce the mana you need. This is the slowest of the regions available to you (SOO...MUCH...SURFING!).

Consider them representative of the locations from the Hoenn Region.

Jungle Hollow (4): Jagged Pass
Frontier Bivouac (4): Safari Zone
Mystic Monastery (4): Fallarbor Town
Seaside Citadel (4): Petalburg City
Rupture Spire (3): Sky Pillar
Transguild Promenade (3): Rustboro City
Unknown Shores (4): Birth Island
Shimmering Grotto (4): Cave or Origin

This manabase is less of a guarantee that you will have the exact colors you need. However, repeated life gaining can help offset the damage you may take. All these lands enter the battlefield tapped, but do allow you to regain life. If you were to play all the lands in the region, you'd actually be able to gain 30 life (the Ravnica Karoos should allow you to replay the life lands, and doing so after using the life lands to power a spell would be ideal). That may buy enough time to offset the consistent tapped lands entering the battlefield.

Consider them representative of the locations from the Johto Region.

Azorius Chancery (2): New Bark Town
Boros Garrison (2): Mahogany Town
Gruul Turf (2): Frontier Access
Selesnya Sanctuary (2): Azalea Town
Simic Growth Chamber (2): Bell Tower
Izzet Boilerworks (2): Goldenrod City
Blossoming Sands (2): Mt. Mortar
Rugged Highlands (2): Mt. Silver
Swiftwater Cliffs (2): Cliff Cave
Thornwood Falls (2): Waterfall Cave
Tranquil Cove (2): Ruins of Alph
Wind-Scarred Crag (2): Burned Tower
Sejiri Refuge (2): Ice Path
Graypelt Refuge (2): Violet City
Kazandu Refuge (2): Ecruteak City

This manabase is probably the most straightforward. The Filter lands will play off well with the basic lands, and the slow duals will speed up once you have a few basics on board, speeding up filtering as well. This is also the most tailored map, as it doesn't just split the land 4 ways and allow you to mix and match as necessary, but has actual differing ratios of colored mana, made possible by the basic lands.

Consider them representative of the locations from the Kanto Region.

Mystic Gate (2): Pokemopolis
Rugged Prairie (2): Grampa Canyon
Wooded Bastion (2): Maiden's Peak
Flooded Grove (2): Gaiva Dam
Cascade Bluffs (2): Cerulean City
Fire-Lit Thicket (2): Cinnabar Island
Canopy Vista (2): Fuchsia City
Cinder Glade (2): Evolution Mountain
Prairie Stream (2): Bill's Lighthouse
Mountain (5): Mt. Moon
Plains (2): Safari Zone
Forest (5): Viridian Forest

So that's the most I've ever Vorthos'ed. But I think I like where it ended up. Comments and suggestions are always welcome!!

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Date added 8 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

8 - 0 Mythic Rares

31 - 0 Rares

12 - 0 Uncommons

12 - 0 Commons

Cards 75
Avg. CMC 3.42
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