Ok... Because I am a terrible person, I want to play Lantern Control. I first became aware of this deck about a year ago or so, I guess everyone else did too, right? It is a relatively new deck I believe.

I was hoping for an Ensnaring Bridge reprint in MM3, but, alas, there is none. I'm sure you could make the deck a bit more budget friendly if you didn't have the Mox Opals and Glimmervoid (~$340), but you can't not have the Bridges.

Lantern Control, for those who don't know, is a control deck based around library manipulation. Using Lantern of Insight to view the top of yours and your opponents deck, and Codex Shredder / Pyxis of Pandemonium effects to stop your opponent from drawing things you don't want them to have, as well as slowly mill them out.

As far as I'm aware, this is the earliest known / successful build of Lantern - LSV Lantern Control Deck Tech and it has progressed from there.

This is my attempt to make a slightly budget friendly version of Lantern, let's see how it goes. This is the first version of the deck.

The biggest change between this version and others is the lack of Mox Opal and Glimmervoid. There's no denying the power of those cards as consistent 5 colour mana sources, and Mox Opal is some free ramp, letting you set up quickly, and lower your land count making it easier to empty your hand for Ensnaring Bridge.

The land count is a bit higher to account for that - 21 vs the usual 18.

I'm running Spire of Industry as a budget substitute for Glimmervoid, it is a 5c land that allows colourless 'for free', as opposed to paying life like City of Brass or Mana Confluence.

I'm also giving Aether Hub a go, as I have them lying around, and the deck is mostly colourless. A lot of the time, a one off use should be ok.

Urborg, Tomb of Yawgmoth seems like it should be a good fit, as most of the coloured cards are black. It's nice if it's drawn, not the end of the world if it isn't.

The non lands are pretty much what you'd expect.

Ancient Stirrings and Glint-Nest Crane to find pieces you need, both with upsides. Stirrings can grab land, the crane can chump.

Surgical Extraction for Valakut, the Molten Pinnacle or a Tron piece.

Pithing Needle makes planeswalkers a lot less scary

Inquisition of Kozilek to get anything your opponent does draw out of their hand. Collective Brutality can Duress your opponent, Disfigure a creature, gain you some life and let you dump excess lands so your Ensnaring Bridge does it's job.

Unfortunately I can't see a way to make a truly budget version of this, and have it be competitive. By budget, in this case, I mean with the playset of bridges, and ~$50 on the rest. I do have some ideas though, so may write another list in the near future if I can actually get a significant price drop.

Thanks for checking out my deck. Please up vote if you like, and feel free to make comments and suggestions.


BACEOfSpades says... #1

I've played the deck for a while. If I had to make some suggestions (keeping your budget in mind), they'd be:

-3 Fatal Push

+2 Thoughtseize

+1 Abrupt Decay

Fatal Push is, in my opinion, the worst card in this deck. Creatures are far from the worst thing we need to deal with thanks to bridge, and having thoughtseize is always nice. I honestly don't think the Pushes do enough, and they almost force you into a fetch/shock mana base, which is quite liable to kill you.

-1 Watery Grave

-4 Polluted Delta

-1 Overgrown Tomb

-1 Breeding Pool

+4 Spire of Industry

+1 Ghost Quarter or Aether Hub

+2 Fastlands or basics

Fetches and shocks just do too much to kill you honestly. Taking out fetches and shocks makes the deck cheaper, and less painful. Spire is great as a budget Glimmervoid, since you can get any color at the cost of one life, or colorless for free. You'll fairly rarely use the rainbow ability, so it ends up being much easier on your life total to use.

Other than that, this looks really solid, especially for a budget list. Glad to have another lantern player!

March 9, 2017 6:57 p.m.

Die4Dethklok says... #2

Oh yeah. I totally forgot about Spire of Industry. I thought there was another 5 colour non basic. All I could think of was Mana Confluence, but, of course, that doesn't give you the free colourless option.

An extra Ghost Quarter would be nice. I'll definitely change the manabase. Thoughtseize is nice, it does make sense to have in the deck.

March 9, 2017 7:05 p.m.

Angry_Potatoes says... #3

I recommend siding out the whole deck and replacing it with 60 basic lands.

March 9, 2017 9:14 p.m.

Die4Dethklok says... #4

Not a fan? Lol.

I'm kinda new to magic, and was looking for a slow, grindy deck to play that is in some way competitive. It was either this or eggs. Most of my decks are very aggressive, and my Tutelage Turbo Fog deck is more casual than competitive.

March 9, 2017 9:25 p.m.

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Date added 2 months
Last updated 2 months

This deck is Modern legal.

Cards 60
Avg. CMC 1.44
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Views 939

Revision 2 (2 months ago)

+2 Pithing Needle main
-1 Blooming Marsh main
-1 Pyxis of Pandemonium main
+1 Island main
+2 Thoughtseize main
+4 Spire of Industry main
+2 Ancient Stirrings main
-1 Botanical Sanctum main
+2 Swamp main
+3 Abrupt Decay main
+1 Urborg, Tomb of Yawgmoth main
-4 Fatal Push main
-1 Darkslick Shores main
+3 Aether Hub main
+1 Academy Ruins main
+2 Forest main
+2 Grafdigger's Cage side
+1 Abrupt Decay side
+3 Nature's Claim side
+3 Leyline of Sanctity side
and 23 other change(s)

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