My play group always targets me first no matter what kind of deck I'm playing. Decided to throw this deck together to disrupt the board state and give a much needed chance effect before being killed off so some of the other less experienced players don't get mobbed when I'm out of the game. Looking for a lot of chaos effects and any suggestions would be appreciated.

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Revision 1 See all

(5 years ago)

+1 Darksteel Ingot main
+1 Desert of the Fervent main
+1 Desert of the Mindful main
+1 Evolving Wilds main
+1 Forgotten Cave main
-1 Grip of Chaos main
+1 Highland Lake main
+6 Island main
+1 Izzet Boilerworks main
+1 Izzet Guildgate main
-1 Izzet Keyrune main
+1 Lonely Sandbar main
+1 Mindmoil main
+12 Mountain main
+1 Radiant Fountain main
+1 Reliquary Tower main
+1 Shivan Reef main
+1 Shrine of the Forsaken Gods main
+1 Sulfur Falls main
+1 Swiftwater Cliffs main
and 25 other change(s)
Date added 5 years
Last updated 5 years
Exclude colors WBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

52 - 0 Rares

13 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 4.33
Tokens Goblin 1/1 R, Land Mine
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