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Pippa, rolling in the deep

Commander / EDH* GU (Simic)

Player4our


Trying to make an Un-commander into a semi-viable deck. Die rolling tribal is definitely a little tough.

Basic gameplan:

1.) As Luck Would Have It: Main gameplan is roll dice and get this to 100 as fast as possible. That's a big reason the deck has a semi-wall theme, specifically for Wall of Fortune. I'm also running Dramatic Reversal + Isochron Scepter as an infinite combo to run with Pippa and one of the untap abilities I have in the deck to not only generate infinite die rolls, but also infinite creatures. Which leads too...

2.) Creatures: If i'm able to combo out and generate all the dice I need, Craterhoof helps me get overhead. But even if that doesn't happen, the dice have really great potential. If I average a 4/4 each roll, that's an amazing turn out. Some games I'll have small armies, some games I'll have 15 6/6's. It all depends on the rolls. That's also why I'm playing Assault Formation, so my walls can attack at some point as well.

It's a pretty simple deck. I tried to add a pretty large package of interaction and a lot of draw power in order to keep my deck going, but I'd love suggestions. Even complete overhauls as i'm not attached to the sub-wall theme.

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96% Casual

Competitive

Revision 1 See all

(4 years ago)

+1 Ancient Tomb main
+1 Botanical Sanctum main
+1 Breeding Pool main
+1 Command Tower main
+1 Exotic Orchard main
+1 Flooded Strand main
+11 Forest main
+1 Hinterland Harbor main
+10 Island main
+1 Misty Rainforest main
+1 Polluted Delta main
+1 Temple of Mystery main
+1 Windswept Heath main
+1 Wooded Foothills main
Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

29 - 0 Rares

22 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Beast 3/3 G, Bird 2/2 U, 4/4 O Token Creature Dragon, Squirrel 1/1 G
Folders EDH Decks to Try
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