- 2x Herald of Anguish
- 4x Ornithopter
- 4x Ravenous Intruder
- 4x Reckless Fireweaver
- 4x Scrap Trawler
- 2x Syndicate Trafficker
- 1x Workshop Assistant
Comments View Archive
@gavoryn, Thats a very good question. I will look into some great combo's that are possible in modern, maybe you can just make a storm deck out of this. I'll send you a message when I think im onto something!
@Suddenly_pandas, Ah nice! You should show me that deck, maybe I can give my thoughts on it if you want. I did test Salivating Gremlins in the very early stages in the deck, but ran into some trouble. Firstly, he can't sacrifice artifacts, thats something I desperately needs. And secondly, In theory it should work well, get +10/+0 in one turn, and kill your opponent in two turns. However, since it's a creature, it's pretty easily killed. I chose to go the safe route with Reckless Fireweaver and not attack that much. But it's definitely a great card. You could easily play this deck with Reckless Fireweaver swapped out for Salivating Gremlins with some changes to it.
@B47m4n2015, Oh wow thats great! Thanks for playing the deck, I hope you had fun with it! I gave you a shoutout in the description, again thanks for playing it!
January 28, 2017 2:44 a.m.
It was real fun to play. Especially when my last game of the night, my opponent had me down to one life and they were at 17, thanks to my board state, pia's revolution, 2 reckless firweavers, two scrap trawlers and one ravenous intruder. I cast implement of combustion, sac it to intruder, my opponent kept letting me get it back into my hand, then drew into ornithopter and just pinged him down for the win. When the game was over I looked up and everyone and I mean everyone in the shop was looking over my shoulder. It was fantastic, next week will be harder since they know what I am running now. Hahahaha
January 28, 2017 10 a.m.
what you think about [Indomitable Creativity]?
The card can be use on your enemy's creatures, or on your artifacts, or BOTH.
This could be good with just 1 card in the deck but when you get it, at the end of the game, you can really change the whole game. What you think?
January 28, 2017 12:33 p.m.
Sweet deck! I'm working on a non budget version of the combo. I played it at FNM yesterday and got to combo off once. I'm tinkering with it now to make it more consistent. Here's the list if you get curious.
4 COMMENTS | 83 VIEWS
January 28, 2017 10:17 p.m.
+1. This is sweet. Couple thoughts:
January 29, 2017 11:10 a.m.
@B47m4n2015, haha that's great to hear! I hope they won't counter you too hard, worst case scenario they can help you and me indentify some weaknesses, right?!
@Busque, Thanks for your suggestion, it is a very expensive card but like you said the late-game potential does sound amazing. I'm gonna playtest it and let you know whether I like it enough to put it in the main or sideboard.
@zadon28, Thanks! I don't really consider this a budget deck since it's in my opinion one of the best ways to run the deck. It just happens to be cheap. I'll take a look at your deck and see if I can help you out!
@JoaoSamoza, Thanks! I've spend a lot of time thinking about syndicate trafficker, and the mana cost on sacrificing artifacts is just detrimental for this deck. Thats also the reason why Pia Nalaar isn't in the main deck and probably first on the list to get switch if i get a better option. This deck is extremely reliant on it's mana pool and having a cost on the sacrificing is just too big of a deal. I will compare Syndicate Trafficker and Pia Nalaar and see which one is better for the sideboard.
As I explained in another comment (not directed to you), I don't see this deck as a budget deck, it just happens to be that the version I think is best is also very cheap. I've tested Walking Ballista before, and you won't ever get to play him as an actual creature. It's only an artifact that automatically kills itself when it ETB and thus combo's in this deck, however, it does not need to sac itself thanks to the creatures in this deck. Ornithopter at least gives me the option to throw it in front of some strong creature, Walking Ballista can't do that unless you pay . For these reasons I think Ornithopter is better than Walking Ballista in this deck. Thanks for the suggestion though, I've tried a version which ran both but that was a little overkill.
January 29, 2017 5:51 p.m.
have you considered something like Altar's Reap? I know all the implements n terrarions draw you cards but the reap can be a nice response to removal and increase the card advantage! Will definitely be bring this deck to a FMN! Cool Deck is cool!
January 29, 2017 10:09 p.m.
One card that would be a lot of fun is Hope of Ghirapur. Already has a sac option AND so deadly to keep bring back to your hand.
January 31, 2017 1:42 a.m.
What about Quicksmith Genius. Possible as a one of it can allow you to get a lot of card draw since your constantly playing artifacts.
February 1, 2017 1:56 p.m.
@SorinSkies, I don't think Altar's Reap is worth it, If I wanted more card draw I would add more cheap artifacts that give me cards when sacrificed. Thanks for your suggestion though. Please play it at an FNM, and let me know how well it went!
@Camrakul, This deck used to run Hope of Ghirapur, I thought it would be the perfect card because of the same reasons you said, I think this card is the card that make me think of the combo possible with Pia's Revolution. But after testing a lot I kept thinking that it was the card that had the least value. After finding some really good cards for this deck, I just cut all copies.
@AngryBadger, I already have 7 artifacts that let me draw cards when sacrificed, and those artifacts get recycled easily, so I don't think I need more card draw. And I can't think of a card I would cut for this one. Thanks for your suggestion though.
February 2, 2017 7:10 a.m.
SO many possibilites :DReally nice deck. Great potential. Im trying to build and play a FNM with it. When I do, I put here the results! Congratulations and thank you for the deck!
February 2, 2017 10:24 a.m.
@Zangado, Thank you so much! Please do play it! even if you're playing it without the sideboard its still good and only around $50! I would love to hear the results if you gonna play, Ill put them in the description!
February 2, 2017 12:12 p.m.
@revedeka, I have been thinking about adding some planeswalkers into the deck that way to force the opponent to focus on them while you are piecing together the combo cards, I will be play testing Chandra, torch of defiance and ob noxilis. Both of the their ult abilities will be extremely helpful with the idea of the deck. Can you imagine having Chandra emblem out with an ornithopter to cast for free or ob ult for all that card draw from the implements that you will be sacing?
February 2, 2017 3:26 p.m.
Have you thought about adding blue to this for things like metallic rebuke, disallow, either tezzeret, or contraband kingpin? Kingpin basically lets you pick you cards, tezzeret master of metal has a -x that would do a lot in this, and tezzeret schemer gets you more mana, removal, and a strong ult. The counterspells help, disallow is just good, while metallic rebuke in here is basically 1 mana. There is more stuff in blue that could help as well.
February 3, 2017 10:09 a.m.
@B47m4n2015, Yeah thats the reason I have chandra in the sideboard, I also explain my reasoning for her in the description. It's an amazing card in this deck, I've also tested a couple of other planeswalker, but not ob noxilis. But thought they were all not good enough except for chandra.
@viperfang4, This deck was actually ment to be rti-coloured, but after testing I cut the blue before posting it here. I would only use it for metallic rebuke and tezzeret the schemer, and one other which I forgot, which would all end up in the sideboard anyway. So I decided to cut it. I did really like tezzeret the schemer, but I dont think its worth it to run him.
February 3, 2017 2:16 p.m.
Couldn't you consider this deck a burn deck? Also I will probably bring some sort of variant of this deck to game day. It is so good.
February 3, 2017 2:32 p.m.
You could put in the other one-drop implements (the green and white one). You can naturally sack them using Aether Hub/Spire of Industry, and Defiant Salvager and Ravenous Intruder are usually the ones to eat them anyway. They essentially become Lightning Bolts once Pia's Revolution is on the field.
February 4, 2017 1:10 p.m.
Underhanded Designs is GREAT FOR THIS DECK!!! In my opinion. Getting the bits of damage and then sacrificing it for the creature removal.
February 5, 2017 1:08 p.m.
I have a similar deck and playtesting Bomat Courier with a kind of double edged sword effect. Has anyone playtested this in the deck. Nice 1 drop and can block if need. Can sac and has the advantage of drawing a few cards.
I replaced 4 implement of Improvement with them as they kind of have the same advantage of drawing.
February 8, 2017 12:33 p.m.
Suggestions, Scrap twaler + walking ballista. vyer cute combo and you can use other artifacts to sum up the gaps and just widdle ur way down like from 3 cmc all the way to xx cmc which is Zero. Example would be something like a 3 drop artifact Filigree familiar into prism into implement of combustion into ballista... they have to pay 3 for each one or you get it back and continue the chains
February 8, 2017 1:34 p.m.
@AngryBadger, Yeah i guess it kind of a burn deck, please do play it on a game day, let me know how well you do! I've thought about Underhanded Designs before, but I think paying 1 mana is just too much of a tempo killer in this deck. If I play that card, I first need to pay 2 mana to get it into play, and then pay 1 mana everytime another artifact comes into play. I would have to pay 5 mana to deal 3 damage, when a simple 1 or 0 drop artifact can do the same with Pia's Revolution. That's the reason why i decided against it. Thank you for your suggestion though, really appriciate it!
@quantumstar, Thanks for your suggestion. However, I dont really have the space in the deck to add those other implements, and besides, I really like those card and theyre great for this deck, but I dont think i can cut any other cards for them. What would you cut for them?
@meggypeggs, I've playtested Bomat Courier in this deck when I was creating it, and decided that there were better cards for the deck. For card draw the implements are better, for just blocking ornithopter is better. The only way you get card advantage out of Bomat Courier is if you first attack with it, exiling only one card, and then you have to discard your entire hand for that one card, and it also costs mana. I like the card, but I don't think its the best option for this deck, and my previous playtesting kinda confrims that thought.
@RadioactiveToxicJinxHazards, Yeah thats kinda the whole idea of the deck, sacrifice a CMC artifact, opponent gets the choice between taking 3 damage or putting the artifact back into your hand while you retrieve an artifact with Scrap Trawler, repeat all the way until you sac your Ornithopter. I've tested Walking Ballista before and really liked it, but it just barely didn't make the cut, since I thought the deck would become too gimicky. The ballista offers nothing else than jsut being a 0 drop auto-sac artifact, while Ornithopter lets you block flying creatures and 1 CMC artifacts let you draw cards. Thanks for your suffestion though, really appriciate it!
February 8, 2017 4:41 p.m.
Check my deck I just posted for ideas. I Agree with your thoughts on bomat courier but that is not his only purpose. My version is a tad bit fast as i do not care about the card advantage off courier i just want quick dmg with him and to fuel atog and such. I stayed more red because Pia herself is a secondary sac engine for when i do not draw atog.
February 8, 2017 4:46 p.m.
Finally I stumbled upon a deck that knows how to use Pia! May combo(ish?) live long. Well done! +1
February 9, 2017 11:51 p.m.
What about some Foundry Inspector ? if we put a few artifacts that costs 1 you could easily achieve the wining combo even faster.
February 16, 2017 3:40 a.m.
I love this deck but it really needs Unlicensed Disintegration, easily the best removal in Standard right now, stopping Saheeli Combo, Breaks big Verdurous Gearhulks and shuts down Mardu Vehicles. Just so good. Probably would shrink Reckless Fireweaver down to 3, 1 implement and 1 other, I could adjust, to run 3 Disints, 1 in the SB for sure. Just my personal attache to this deck.
February 19, 2017 5:56 a.m.
February 19, 2017 1:56 p.m.
February 19, 2017 2:32 p.m.
I will play with this deck tonight. I'm missing 1 Inventors' Fair and the Chandra (I will put Anguished Unmaking and Lost Legacy). Tonight or tomorrow, I put here the results most detailed as my english can. <3
February 21, 2017 10:16 a.m.
Love this! I was looking for a home for the two foil Marionette Masters that I pulled and I think I've found it. Can't wait to try it out! +1
February 22, 2017 12:31 p.m.
What was more difficult to me was to choose what to take off in sideboard =/
This deck is strong against Saheeli Rai combo (I've fight against two four colours, and beated one). I've lost to one GB Snake and win against some UB Control.
Other problem is: Everybody has sideboard against you. And they always destroy your's Pia's Revolution or put you artifacts to the bottom of the library D:
It has a nice play against all decks. Even when losing, it was not easy for the opponent and always let them with low life.
Sorry for my bad english! I will play again next friday. If you want some (better) report, just say to me, Revedeka
February 22, 2017 4:44 p.m.
So I'm thinking of running a non-budget version of this, and I have many copies of Liliana, the Last Hope who may help, but I'm not sure, I also plan on running all 8 dual lands for these colours, so my question is, in terms of non-budget, what would you add? Noxious Gearhulks? I mean I could see a few Fatal Pushes sneak in here, but really, there isn't much in these colours with this kind of combo that will work. Thoughts?
February 24, 2017 3:41 a.m.
Awesome and compelling theme--you've inspired me to build a very similar deck.
A couple of thoughts on a few cards... I feel that the following changes would make the deck faster and more consistent:
-2 Marionette Master, +2 Herald of Anguish -> While I love Marionette Master and want it to work in this deck, it feels like a "win more" card because it can only be hard-cast for 6 mana and doesn't have any sac abilities on its own. The only time it is going to have an immediate positive impact on the board is when you're still alive with 6 mana out, artifacts on the board, AND a sac outlet... in these cases you should have nearly won anyway via your other creatures/combos.
-> Herald can reliably be improvised onto the field at 4 mana and will immediately start wrecking the opponent's hand and functioning as a sac outlet in a pinch. It feels like a better board impact earlier in the game when you need it.
-2 Defiant Salvager, +2 Syndicate Trafficker -> I've tried out both and the Trafficker's cheaper mana cost and instant-speed indestructible potential is VERY relevant in a meta full of Disintegrations and Pushes. The 1 CMC sac cost is annoying but his ability to stick around on the board more than makes up for the sac cost.
-2 Workshop Assistant, +2 Foundry Inspector or Removal -> You've got plenty of better ways to bring creatures back; this guy is just too small and too slow. Inspectors would be better at speeding up your combo and removal would keep you alive until you can combo.
Thanks again for posting such a creative and fun deck!
March 2, 2017 1:35 a.m.
Sorry for the late responses everyone.
@HairyManBack, Thanks! May it live long and prosper.
@qctireuralex, I used to run Foundry Inspector in this deck, but I think the mana cost is just too much. I think it does not even help the combo that much if I run it, it just turns into some overkill nonsense.
@Melanthios, viperfang4, lord_blackfang, I've thought about it for a while, and I think I agree with you. I am gonna make some space in the sideboard, and get 2-3 in there. I think I like Unlicensed Disintegration over Anguished Unmaking for the reasons you guys discussed.
@Baselik, Yeah try it! It's so much fun! Let me know how well you did!
@Zangado, Thanks for playing! I will put it in the description. You're english is fine and im glad the deck worked so well for you! Yeah, the sideboarding is a problem, but not something this deck can really solve, if they sideboard that hard against you, maybe you should just try to sideboard Herald of Anguish and Implement of Malice in so you don't have to rely completely on Pia's Revolution.
@Melanthios, If you want to keep the deck idea and win conditions the same as this deck, I don't think there really is a non-budget version. The whole Pia's Revolution and artifact sac is just a cheesy, non-expensive strategy. I've tried to look at a non-budget version, and while I think it's definitely possible to make a non-budget version that would play a sub-strategy of this deck, I dont think this deck is a non-budget version of another deck.
@user:Wingus, Thank you! I think the changes you suggest are really interesting, and I am going to test them soon. I will let you know if I make any changes based on your comment.
March 12, 2017 6:47 a.m.
just for fun, have you ever thought about including Aetherflux Reservoir instead of Marrionette master maybe? It is just another way the combo could go off for more fun with Pia's Revolution, Ornithopter and Ravenous Intruder / scavenger. Would be interesting a slightly faster / get you some life gain against aggro decks to last just a bit longer.
March 19, 2017 2:40 a.m.
Hey guys, Check out my version of this deck.
I found my initial version of this deck to have conflicting principles. It didn't know what it wanted to be, a burn or combat deck using Ravenous Intruder with a trample enabler such as invigorated rampage.
Through testing, I found the best way to view the deck is as pure burn. You simply by-pass your enemies defenses and deal damage to them directly.
In that spirit, I replaced the ravenous intruders with Embraal Gearsmashers, although slow they follow the decks mana curve much better, gives you an alternate win con if your opponent decides to target Pia's Revolution, can crack eggs at instant speed once it's past summoning sickness. It's possible to deal someone lightning bolt worth of damage by cracking a servo schematic while having an Reckless Fireweaver out. If you have a Pia out then you can cause 6.
Worthy additions are resourceful Return and Chandra, Torch of defiance is an all star in this deck.
For a budget deck, it can be quite competitive against the top decks of this current meta.
March 19, 2017 10:10 a.m.
Im currently having problems against the g/b counter deck. Any suggestions?
March 19, 2017 9:35 p.m.
Yeah you have to sideboard for g/b aggro decks as your their heavy hitters will go right through your chumps with their trample damage. For that I usually side consulate skygates. I've looked into the possibility of running Gonti's Machination as well as a way to punish opponents aggression, but still have to test it out.
March 20, 2017 3:04 a.m.
So I've run this deck, with some minor adjustments, I put Marionette Master to the board, and put the 2 Herald of Anguishes in instead. This has made a monumental difference as you can easily get it out turn 4, the aggro and force discard is so good against control... crazy really.
I also have 2 Pick the Brain and 4 Scrapheap Scrounger as they provide me with ways of destroying control, as it is our toughest match up. 4 Colour Saheeli is not super meta in my LGS, but there are a few, and I have 4 copies of Unlicensed Disintegration as a means of combating that.
I also agree with @Userj123 and @Y.M. as G/B Snake is a very rough match. With Unlicensed Disintegration you can pick a Winding Constrictor off or a huge gearhulk etc. but it really has a hard time, I'm thinking it needs some deathtouch or something to force a sac.
I've gone 2-1, or 3-1 a few FNMs/Saturday Showdowns with this deck and know it's potential, if there was a way around control, it could be unstoppable. (Also Release the Gremlins might be considered as it targets enemy Torrential Gearhulks
March 20, 2017 5:55 a.m.
Hey! So I have played a few games with a few different things with the sideboard and the deck is a blast. So far I am 4-2. Here are my changes: I agree with Pia not being that good. I switched her out with Bomat Courier. Sometimes it is a really good idea to reroll your hand and Bomat helps with that if I end up with really bad draws. Another change is switching out Radiant Flames with Unlicensed Disintegration. The extra bit of black mana is easy to achieve and you deal more face damage against artifacts. Pretty Legit. This deck is an absolute blast.
March 29, 2017 5:25 p.m.
Thank you! I've been struggling with a deck idea with the implements and sac outlets, but now that I've got at least a couple copies of Pia's Revolution I can start out on building the deck.A few things I'm going to try (heads up: this coming before having played it yet; just some initial ideas): I'd rather a little more firepower than trickery, so I'm going +2 Freejam Regent and -2 Marionette. Also, since my collection is lacking (I really need more copies of Revolution and Trawler), I'm trying Molten Nursery, Flayer Drone, and Sly Requisitioner to get more bang-for-my-artifacts.
April 5, 2017 9:30 p.m.
I want to use Unlicensed Disintigration probably 2-4 copies in the main. What would you sideboard out??
April 6, 2017 6:34 a.m.
What's the best way of dealing with aggro? What would you sideboard into the main and take out??
April 7, 2017 12:20 a.m.
@fendogz - Aggro? I would definitely have Herald of Anguish in my mainboard. Also, you can use Radiant Flames and tap your Spire of Industry for another mana to make up for the converge cost to deal 3 to all creatures.
Otherwise, you kinda have to out aggro them with Ravenous Intruder
April 13, 2017 8:05 p.m.
Sleeved this deck up (old version with Marionette Master in the MB) for my last FNM. I play at a competitive LGS and my matches were UG Ramp, Temur Marvel, Mardu Planeswalkers and Bant Marvel against decent pilots. Deck went 3-1, I was very surprised considering I know I was not playing it optimally.
UG Ramp (0-2) - Steamrolled me game 1. They gained too much life and dropped a Sandwurm Convergence. Game 2 Pia's Revolution couldn't stick through instant speed enchantment removal and I died to Crush of Tentacles + Part the Waterveil .
Mardu Planeswalkers (2-1) - The guy slow played like I have never seen, but that happens when he has to stop and re-read every card in my deck. The benefit of a deck like this is that the opposing player makes a ton of mistakes. He transgressed me in game 1 and didn't get rid of Pia's. In game 3 he hit it with Lost Legacy but too late, Herald of Anguish steamrolled.
Temur Marvel (2-1) - Game 1 I couldn't get it going and he marveled an Approach of the Second Sun followed by a hardcast after a Pull from Tomorrow. Sucked. In both game 2 and 3 he marveled into Ulamog and attacked twice, dropping me to 2-3 cards in my deck. He should have exiled my lands... too bad top-deck Marionette Master can insta-kill even with Ulamog out! I got lucky, but the power of Marionette Master as a win condition should not be overlooked even if she's moved to the side.
Takeaways - Love the deck. Even though this concept has been around online my LGS is VERY meta and they didn't expect it or know how to play against it. Some old sideboard cards felt 100% useless (Radiant Flames, Battle at the Bridge) and I never sided them in. Sweepers in general just don't seem that useful unless you run up against RW Humans or something. I probably won't keep any at all in the 75. Hell, I'd rather just run more servo makers for chumps since it still has some synergy. I do like the addition of Lost Legacy and Dispossess in the SB. I got lucky against the marvel decks, but if you can get rid of their win conditions on turn 3 it should be game over. I did not run against control, so I can't speak for that match-up. I'll be taking it to FNM again this week (I won't bother you with a whole damn write-up again though).
Thanks for the great idea!
May 10, 2017 10:11 a.m.
Thank you for your comment! It is very useful to me, and im glad to see the deck worked so well.
As for the UG ramp matchup, I actually think you just got unlucky, since that deck usually doesn't get online that quickly and also needs the right cards in order to counter this deck. I think that matchup is kind of a coin toss. That said, I think sideboarding in Lost Legacy and Implement of Malice can do wonders in that matchup. Maybe even a Rush of Adrenaline or Sweltering Suns. Perhaps something to try next time if you get the new cards, I will of course be interested in your results that time as well!
Im especially glad to see you won vs the Temur Marvel TWICE, since that is one of the most popular decks at the moment. Also a great opportunity for Lost Legacy to shine, but great knowing Herald of Anguish wasn't too slow there. I will keep the Marionette Master in mind, but for me it was either Herald of Anguish or Marionette Master in the mainboard, and the fact that Herald of Anguish has the potential to be cast on turn 3 combined with the control aspect just really did that for me, but I will for sure keep Marionette Master in the sideboard.
Thanks again for your detailed write-up, it helps me a lot and its very nice to see people having fun with this deck, I hope you play it again, and good luck to you when you do!
May 12, 2017 5:19 p.m.
I think the idea of Sweltering Suns in this deck is hilarious. Wipe all their creatures then you either get all your artifacts back or burn them in the face. Plus it's really strong against the new zombie meta. I would play at least a couple copies mainboard.
May 16, 2017 5:32 p.m.
So i tried out this deck and i don't know if i'm just really terrible player or if i'm missing something but went 0-10 (literraly lost every game) againts my friend whose deck is worth like 5 :D
May 23, 2017 6:52 a.m.
@Gulken: It's not an easy deck to play. It seems like you would just unload your hand constantly but you do have to make quite a few decisions. Sometimes you play the implements and pop them just to hit land drops. Sometimes you save them for a resolved Reckless Fireweaver. Using Scrap Trawler at the right time is critical to get as much of your graveyard back as possible. I went top 4 at Gameday (3-1 in swiss - beating Temur Marvel, BW Aristocrats and UR Control - losing to BG Energy) but went 0-2 in the semis to Temur Energy. Sometimes cheap jank decks just have good matchups. Maybe your friends deck has something in it that meta decks don't that just nullifies this deck?
May 23, 2017 9:51 a.m.
@Revedeka: See my previous post about my Gameday using the deck if it helps you out. I did make a few changes for myself. I was having trouble hitting land drops in testing (especially double black in time for a turn 4-5 Herald of Anguish). Workshop Assistant was constantly useless so he was removed. Also I went down 1 Ravenous Intruder for a main deck Fling. I don't think that last one was a good decision so here's where I'm at post-gameday:
Lands - 22 total
May 23, 2017 9:59 a.m.
I love this deck concept. Im trying to fit in some Walking Ballista somehow. Have ypu tinkered around with the idea?? Im thinking it would add some value, specifically since the xx mana cost will work very well with scrap trawlers ability. Put ballista in with say 4 +1/+1 counters. Remove counters, deal 4 dmg, plus any extra dmg with pia and fire weaver. Sac a implement, bring back to hand.
May 24, 2017 1:56 p.m.
So after reading all the comments i found you have already awnserd my question lol. Carry on
May 24, 2017 2:34 p.m.
@topkyle: Well, so i tried playing againts other decks and won almost every match so it seems that just that one cheap deck countered it :D
May 31, 2017 5:08 p.m.
Love the deck. Seeing as you added the Chandra's to the side, what would a non budget version of this look like.?
June 3, 2017 9:49 p.m.
Nice deck! I like it a lot! Looking to build it now that most of my old deck is rotating out of standard in a little over a month. Any thoughts on what to replace the 4 Terrarions with? I'm considering 2 more Implement of Malice and a Key to the City and something else. Also since Hour of Devastation has come out have you considered Traveler's Amulet? It seems like it could be a good fit for this deck and might allow you to pare down the lands a bit.
August 20, 2017 10:05 p.m.
I swapped out the Terrarion's for Renegade Maps, same mana cost allows you to fetch and play a land that turn if you bricked on a mana draw.
September 18, 2017 11:53 a.m.
@z2disciple Thanks for the reply. I somehow forgot about that card. What I've had the most success with so far is: this deck -4 Terrarion, -1 Workshop Assistant, +2 Implement of Malice, +2 Foundry Inspector, +1 Key to the City. I really like Foundry Inspector because it makes it easier to get combos off, especially with the Implements and a sac outlet such as Ravenous Intruder. It pretty much forces your opponent to take the damage from Pia's Revolution and allows you to empty your hand much more efficiently. I also like Key to the City as a finisher. I know you had it in this deck before and I think it works really well with Ravenous Intruder. If you're going for an instant evasion for the sideboard instead I personally think Fling is better than Rush of Adrenaline since it allows you to work around removal which is big in standard. I'll do some testing with Renegade Map and I'll report my findings in a few weeks or so.
September 18, 2017 4:07 p.m.
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|Date added||10 months|
|Last updated||6 months|
This deck is Standard legal.
|Folders||Maybe build, Standard artifacts, aer, Standard, Standard, Budget decks, Want to, AER, Standard Artifacts (Kaledesh), To buy, See all 119|
|Top rank||#1 on 2017-01-24|