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Pia's Recycling Facility! (Budget Combo $50)

Standard Artifact BR (Rakdos) Budget Combo Competitive Theme/Gimmick

Revedeka


Description

"Tonight I went 4-0 with this exact list. It's fun, it flows, and it's just a janky/fun/comboish deck that works. Round 1, I played some sort of Eldrazi deck that wasn't very good and won 2-0. Round 2, I played U/R Control and won 2-1. Battle at the Bridge is excellent against Thing in the Ice  Flip. Round 3, I played the Saheeli Rai + Felidar Guardian deck. Implement of Combustion was the MVP for that round as I went 2-0. Last round was against a sort of Grixis Dredge Zombie deck that was FAST. Marionette Master won game 1, and a sideboarded Herald of Anguish did work game 2." - GreGGo


"as promised I have results from FNM. I placed 1st with it out of 12 players. 2-0 RW vehicles, 2-0 RW agro nahiri, 2-1 super friends, 2-0 Superfriends. Great outcome with the deck" - B47m4n2015


I've played with the exactly main and changed 2 Chandra for Anguished Unmaking and Lost Legacy and reached 2-2.

What was more difficult to me was to choose what to take off in sideboard =/

This deck is strong against Saheeli Rai combo (I've fight against two four colours, and beated one). I've lost to one GB Snake and win against some UB Control.

Other problem is: Everybody has sideboard against you. And they always destroy your's Pia's Revolution or put you artifacts to the bottom of the library D:

It has a nice play against all decks. Even when losing, it was not easy for the opponent and always let them with low life. - Zangado

10-2 in matches so far with a 18-4 record in games! If anyone else want to play with this deck, please do! It's loads of fun to play with, and cheap. Let me know how you did! If you do, Ill give you a shoutout in the description!

                        

Pia's Recycling Facility!

Amazing windows paint skills


General Gameplan

This deck is build around Pia's Revolution. The 3 most important cards that make this deck possible besides Pia's Revolution are Ravenous Intruder, Reckless Fireweaver and Scrap Trawler. This deck casts cheap artifact spells for damage with Reckless Fireweaver, and then reuses those cards by sacrificing them. The best card to do this with is Ravenous Intruder, since it has no activation cost, and can be used as many times as you want. After they are sacrificed, your opponent gets to make a choice, thanks to Pia's Revolution. Either they put the sacrificed card back in your hand, which will be cast again for little mana, or they take 3 damage. Meanwhile, everytime you sacrifice an artifact and before your opponent gets to make the choice, the card does get put into your graveyard. This means effects like Implement of Combustion do activate, so you get to draw cards for free. This also means that Scrap Trawlers effect activates, making you fetch a different artifact with less mana from your deck, this often leads to another 3 card that you can cast (and deal damage with thanks to Reckless Fireweaver) and sacrifice to make your opponent choose between 3 damage or putting it back in your hand so it can be casted again. This can in certain scenario's lead to great combo's, and will more often than not lead to victory after 1, maybe 2-3 turns after the combo starts running.


                        

With this deck, which seems to rely on one combo, you can actually win in multiple ways. When building this deck, I had three possible win conditions in mind.

Win Condition 1

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Pia's Revolution together with artifact fetchers like Scrap Trawler and Workshop Assistant, and of course card that let you kill your own artifacts like Ravenous Intruder or Defiant Salvager. - This combo has the potential to completely destroy your opponent. Imagine you having Pia's Revolution, Ravenous Intruder and Scrap Trawler on the field. You can sacrifice an Ornithopter. Your opponent has no other choice than to take the 3 damage, since otherwise you take it back to your hand and play it again for free. Once you sacrifice your lowest converted mana cost artifact, sacrifice the second lowest, for example Implement of Combustion. It does actually leave the battlefield and go to your graveyard, so any actions that say "when (this card) is put into a graveyard from play, (effect)", do trigger. The most important way this effect comes into play is with Scarp trawler. You get to return a card with lesser CMC, in this case Ornithopter. Your opponent has to decide whether or not take 3 damage or return Implement of Combustion to your hand. Your opponent lets this happen for as long as you have mana to play Implement of Combustion, or until they take the three damage. Workshop Assistant work extra well with this combo, since it has both a high CMC, and lets you retrieve an artifact anyway, so you get 2 artifacts back.

Win Condition 2

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Ravenous Intruder (and to a lesser extent Defiant Salvager) - This card has the potential to burst down your opponent in one turn. However, unlike similair cards like Salivating Gremlins, this card doesn't have trample. So the only way to make this work is by either killing your opponent creatures before attacking, or making them unblockable using Key to the City. With the combo this deck runs, you will be able to alpha strike your opponent. Defiant Salvager is just a worse version of Ravenous Intruder, the +1/+1 counters are permanent though, which is nice, but won't win you any games. There is a decent amount of removal or flicker/bounce spells in the meta, so playing the late game with Defiant Salvager is not a good idea. The only reason it's in the deck is that it lets me sacrifice artifacts for free, which aside Ravenous Intruder no card lets me do.

Win Condition 3

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Reckless Fireweaver - This card is the reason your opponent can't just let Ornithopter get back to your hand with Pia's Revolution infinitely. This deck has the potential to cast a lot of artifacts in one turn. It just makes the combo even more deadly.

Win Condition 4

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Marionette Master - Much like Reckless Fireweaver this cards theoretical damage output scales with the amount of artifacts in the deck. But unlike Reckless Fireweaver, this card deals damage when the artifacts leave the battlefield, rather than enter it. This effect works with tokens as well. The card gives you an options, get 3 1/1 servo tokens and a very weak creature for , which deals 1 damage everytime an artifact leaves the battlefield. Or, a strong 4/6 creature whom deals 4 damage whenever an artifact leaves the battlefield. In this deck, you would choose the last ability nearly all the time. You should have no problem getting (or already having) a couple of artifacts on the field which you can then sacrifice. 5 artifacts is all it takes to achieve fatal damage. Very strong card, which ends games that take too long. The only time you would want to use the fabricate to create 3 1/1's is when you have no other artifacts in your hand or field, and a couple of Reckless Fireweavers or when you have no artifacts and a Ravenous Intruder and Key to the City.


Sideboard win Condition 5

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If your opponent has the perfect cards/sideboard cards against you, and completely destroys your creatures or enchantments before they can becom active, you can always fall back on plan B. Implement of Malice is a very good card in this deck, a CMC artifact is great together with Scrap Trawler. But, the reason I put it in the deck over other similair cards is its ability. For your opponent discards a card. This effect is pretty good, card advantage, low activation cost, you name it. Together with Herald of Anguish the card get on a completely different level. Your opponent will not have any cards in his/her hand after a turn or 2, which makes your gameplan get back on track. Herald of Anguish is a very strong evasive finisher which has a cost reduction ability, and can sac artifacts while at the same time killing enemy (or your own) creatures! If you sideboard Herald of Anguish in, also side board the rest of Implement of Malice in.

                        

Battle at the Bridge

I really like this card in my sideboard, as it gives me a way to win vs decks that deal unpreventable damage, as in triggers like Reckless Fireweaver, a don't attack with regular creatures. Also, in this deck it's basicly a removal that dodges things like indestructability for only .

Chandra, Torch of Defiance

I've tinkered with planeswalkers like Saheeli Rai and Tezzeret the Schemer, but also thought Chandra, Torch of Defiance was superior for this deck. All her abilities help this deck a lot. The first one being card acceleration, or burn damage. This is great since there is a chance in this deck that you will get stuck, this chance is low according to my extensive playtesting, but it's there. This ability is great for that, and of course burn is amazing in a deck that mainly win cause of burn damage. Her second ability gives you 2 red mana, which is also amazing. This deck used to ran Foundry Inspector so things like Terrarion would be free to cast, but it was too much of an investment. You deal enough damage with the normal combo without having a bad draw in Foundry Inspector early, it just slowed the deck down. The point im trying to get to is that the combo will cost mana. Your opponent will most likely choose cards to get back in your hand, which thanks to the low mana cost of most artifacts in this deck, can be played another 4 times, dealing damage. If you can pump that number up by 1-2 its always welcome. Her third ability is some strong removal, 4 damage gets rid of a lot of annoying things, this deck doesn't have creature removal in its mainboard, so this is great. Her last ability deals 5 damage to your opponent whenever you cast a spell. In a deck where the combo relies on you casting a lot of spells, you can end the game the turn you use her last ability. In this deck, by the time you get to that last ability, you will be able to finish of an opponent. It also helps that her CMC is only 4, so it's not really hard to play.

Herald of Anguish

This card can be cast for in the later stages of the game, and is a very strong (5/5) evasive finisher. This card is an extra win condition, your opponent has to discard a card every turn, which in the time this guy gets on the field is extremely annoying, can be game winning by itself. And if that wasn't good enough he has a artifact sac function (which granted, cost mana, but you can't have everything. You will be able to cast it at least 3 times in the time this gets on the field) that is also a removal that goes through things like indestructible. It's just great! It's also a removal baiter, if thats a thing that exists. Also combo's well with Implement of Malice, your opponent won't have any cards in hand anymore. Always sideboard the Implement of Malice in if you sideboard Herald of Anguish in.

Implement of Malice

As explained above, only sideboard this in if you're sideboarding in Herald of Anguish.

Pia Nalaar

Don't really like this card that much, but if you don't have the time to get the full combo running, and you're playing vs a deck with very little creatures, you can sideboard this in and try to end as quickly as possible with Ravenous Intruder. Sac artifacts, make all your opponents creatures unable to block, and finish with Ravenous Intruder. This does cost a lot of mana and artifacts though, so its not really optimal.

Radiant Flames

Vs some mass tokens or fabricate deck, this spell can do wonders. I like that you can choose to deal 1,2 or 3 damage. Unlike Yahenni's Expertise it gives you the opportunity to save your own creatures while killing off some 1/1's on your opponents side. Sometimes, if you sideboard this in, and have a lot of artifact creatures and a Pia's Revolution together with Reckless Fireweaver on the field, you want it to kill all your creatures (except Reckless Fireweaver) so your opponent gets to choose between taking 30 damage or letting you cast 10 spells for 10-40 damage.

                        

If you like this deck then check out my other deck I made! a lot of them feature angels. But some are build around other creature types like dragons. All of them are for either the Modern or Standard format.


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What Do you guys think about this deck? Please leave a comment saying what you think about it, or maybe even how to improve it! Any comments and/or suggestions are greatly appriciated!


Suggestions

Updates

Ok guys, let me explain one thing here: I know absolutely nothing about coding or writing codes for sites or anything about any of that stuff AT ALL.However, by trial and error, and looking at other decks and a lot of testing, I made a description of which I was really proud. Making these descriptions ended up being a lot of fun, and it became a hobby of mine to write them.I now came to the part where I know how to magically change the entire background here, after looking at the pagesource of a couple of deck who had the same. I dont intend to stop here though, I want to try my own version of


The Queen's Egg

Commander / EDH LVL_666

SCORE: 126 | 240 COMMENTS | 22708 VIEWS | IN 85 FOLDERS


. This is gonna take a while since on the pagesource this magician works with dropbox things of which I dont know anything either. I don't know why any "code" that I typed works, and I don't know what anything means. Tappedout has been the only site of which I have learned all these things. (Also, there is this white bar under "description" right under the deck that I can't seem to get rid of without removing the background, I also dont know why its there.)

Also I made some updates to the deck that I didn't put in an update, so better late than never:

Added:

+2 Marionette Master

+2 Implement of Malice

+1 Key to the City

Removed:

-1 Metalwork Colussus

-1 Invigorated Rampage

-1 Workshop Assistant

-2 Metalspinner's Puzzleknot

If you have any questions as to why I added/removed any of these card, feel free to ask through comment or message.

Comments View Archive

Revedeka says... #1

@gavoryn, Thats a very good question. I will look into some great combo's that are possible in modern, maybe you can just make a storm deck out of this. I'll send you a message when I think im onto something!

@Suddenly_pandas, Ah nice! You should show me that deck, maybe I can give my thoughts on it if you want. I did test Salivating Gremlins in the very early stages in the deck, but ran into some trouble. Firstly, he can't sacrifice artifacts, thats something I desperately needs. And secondly, In theory it should work well, get +10/+0 in one turn, and kill your opponent in two turns. However, since it's a creature, it's pretty easily killed. I chose to go the safe route with Reckless Fireweaver and not attack that much. But it's definitely a great card. You could easily play this deck with Reckless Fireweaver swapped out for Salivating Gremlins with some changes to it.

@B47m4n2015, Oh wow thats great! Thanks for playing the deck, I hope you had fun with it! I gave you a shoutout in the description, again thanks for playing it!

January 28, 2017 2:44 a.m.

B47m4n2015 says... #2

It was real fun to play. Especially when my last game of the night, my opponent had me down to one life and they were at 17, thanks to my board state, pia's revolution, 2 reckless firweavers, two scrap trawlers and one ravenous intruder. I cast implement of combustion, sac it to intruder, my opponent kept letting me get it back into my hand, then drew into ornithopter and just pinged him down for the win. When the game was over I looked up and everyone and I mean everyone in the shop was looking over my shoulder. It was fantastic, next week will be harder since they know what I am running now. Hahahaha

January 28, 2017 10 a.m.

Busque says... #3

what you think about [Indomitable Creativity]?

The card can be use on your enemy's creatures, or on your artifacts, or BOTH.

This could be good with just 1 card in the deck but when you get it, at the end of the game, you can really change the whole game. What you think?

January 28, 2017 12:33 p.m.

zadon28 says... #4

Sweet deck! I'm working on a non budget version of the combo. I played it at FNM yesterday and got to combo off once. I'm tinkering with it now to make it more consistent. Here's the list if you get curious.


Rakdos Artifacts

Standard zadon28

4 COMMENTS | 83 VIEWS


January 28, 2017 10:17 p.m.

JoaoSamoza says... #5

+1. This is sweet. Couple thoughts:

What about Syndicate Trafficker instead of Defiant Salvager? I know it pays 1, but it gets Indestructible and Instant speed.

For a non-budget version, wouldn't Walking Ballista replace Ornithopter?

January 29, 2017 11:10 a.m.

Revedeka says... #6

@B47m4n2015, haha that's great to hear! I hope they won't counter you too hard, worst case scenario they can help you and me indentify some weaknesses, right?!

@Busque, Thanks for your suggestion, it is a very expensive card but like you said the late-game potential does sound amazing. I'm gonna playtest it and let you know whether I like it enough to put it in the main or sideboard.

@zadon28, Thanks! I don't really consider this a budget deck since it's in my opinion one of the best ways to run the deck. It just happens to be cheap. I'll take a look at your deck and see if I can help you out!

@JoaoSamoza, Thanks! I've spend a lot of time thinking about syndicate trafficker, and the mana cost on sacrificing artifacts is just detrimental for this deck. Thats also the reason why Pia Nalaar isn't in the main deck and probably first on the list to get switch if i get a better option. This deck is extremely reliant on it's mana pool and having a cost on the sacrificing is just too big of a deal. I will compare Syndicate Trafficker and Pia Nalaar and see which one is better for the sideboard.

As I explained in another comment (not directed to you), I don't see this deck as a budget deck, it just happens to be that the version I think is best is also very cheap. I've tested Walking Ballista before, and you won't ever get to play him as an actual creature. It's only an artifact that automatically kills itself when it ETB and thus combo's in this deck, however, it does not need to sac itself thanks to the creatures in this deck. Ornithopter at least gives me the option to throw it in front of some strong creature, Walking Ballista can't do that unless you pay . For these reasons I think Ornithopter is better than Walking Ballista in this deck. Thanks for the suggestion though, I've tried a version which ran both but that was a little overkill.

January 29, 2017 5:51 p.m.

SorinSkies says... #7

have you considered something like Altar's Reap? I know all the implements n terrarions draw you cards but the reap can be a nice response to removal and increase the card advantage! Will definitely be bring this deck to a FMN! Cool Deck is cool!

January 29, 2017 10:09 p.m.

Camrakul says... #8

One card that would be a lot of fun is Hope of Ghirapur. Already has a sac option AND so deadly to keep bring back to your hand.

January 31, 2017 1:42 a.m.

Herald of anguish.. nuff said

February 1, 2017 1:56 p.m.

AngryBadger says... #10

What about Quicksmith Genius. Possible as a one of it can allow you to get a lot of card draw since your constantly playing artifacts.

February 1, 2017 1:56 p.m.

Revedeka says... #11

@SorinSkies, I don't think Altar's Reap is worth it, If I wanted more card draw I would add more cheap artifacts that give me cards when sacrificed. Thanks for your suggestion though. Please play it at an FNM, and let me know how well it went!

@Camrakul, This deck used to run Hope of Ghirapur, I thought it would be the perfect card because of the same reasons you said, I think this card is the card that make me think of the combo possible with Pia's Revolution. But after testing a lot I kept thinking that it was the card that had the least value. After finding some really good cards for this deck, I just cut all copies.

@AngryBadger, I already have 7 artifacts that let me draw cards when sacrificed, and those artifacts get recycled easily, so I don't think I need more card draw. And I can't think of a card I would cut for this one. Thanks for your suggestion though.

February 2, 2017 7:10 a.m.

Zangado says... #12

SO many possibilites :DReally nice deck. Great potential. Im trying to build and play a FNM with it. When I do, I put here the results! Congratulations and thank you for the deck!

February 2, 2017 10:24 a.m.

Revedeka says... #13

@Zangado, Thank you so much! Please do play it! even if you're playing it without the sideboard its still good and only around $50! I would love to hear the results if you gonna play, Ill put them in the description!

February 2, 2017 12:12 p.m.

B47m4n2015 says... #14

@revedeka, I have been thinking about adding some planeswalkers into the deck that way to force the opponent to focus on them while you are piecing together the combo cards, I will be play testing Chandra, torch of defiance and ob noxilis. Both of the their ult abilities will be extremely helpful with the idea of the deck. Can you imagine having Chandra emblem out with an ornithopter to cast for free or ob ult for all that card draw from the implements that you will be sacing?

February 2, 2017 3:26 p.m.

viperfang4 says... #15

Have you thought about adding blue to this for things like metallic rebuke, disallow, either tezzeret, or contraband kingpin? Kingpin basically lets you pick you cards, tezzeret master of metal has a -x that would do a lot in this, and tezzeret schemer gets you more mana, removal, and a strong ult. The counterspells help, disallow is just good, while metallic rebuke in here is basically 1 mana. There is more stuff in blue that could help as well.

February 3, 2017 10:09 a.m.

Revedeka says... #16

@B47m4n2015, Yeah thats the reason I have chandra in the sideboard, I also explain my reasoning for her in the description. It's an amazing card in this deck, I've also tested a couple of other planeswalker, but not ob noxilis. But thought they were all not good enough except for chandra.

@viperfang4, This deck was actually ment to be rti-coloured, but after testing I cut the blue before posting it here. I would only use it for metallic rebuke and tezzeret the schemer, and one other which I forgot, which would all end up in the sideboard anyway. So I decided to cut it. I did really like tezzeret the schemer, but I dont think its worth it to run him.

February 3, 2017 2:16 p.m.

AngryBadger says... #17

Couldn't you consider this deck a burn deck? Also I will probably bring some sort of variant of this deck to game day. It is so good.

February 3, 2017 2:32 p.m.

quantumstar says... #18

You could put in the other one-drop implements (the green and white one). You can naturally sack them using Aether Hub/Spire of Industry, and Defiant Salvager and Ravenous Intruder are usually the ones to eat them anyway. They essentially become Lightning Bolts once Pia's Revolution is on the field.

February 4, 2017 1:10 p.m.

AngryBadger says... #19

Underhanded Designs is GREAT FOR THIS DECK!!! In my opinion. Getting the bits of damage and then sacrificing it for the creature removal.

February 5, 2017 1:08 p.m.

meggypeggs says... #20

I have a similar deck and playtesting Bomat Courier with a kind of double edged sword effect. Has anyone playtested this in the deck. Nice 1 drop and can block if need. Can sac and has the advantage of drawing a few cards.

I replaced 4 implement of Improvement with them as they kind of have the same advantage of drawing.

February 8, 2017 12:33 p.m.

Suggestions, Scrap twaler + walking ballista. vyer cute combo and you can use other artifacts to sum up the gaps and just widdle ur way down like from 3 cmc all the way to xx cmc which is Zero. Example would be something like a 3 drop artifact Filigree familiar into prism into implement of combustion into ballista... they have to pay 3 for each one or you get it back and continue the chains

February 8, 2017 1:34 p.m.

Revedeka says... #22

@AngryBadger, Yeah i guess it kind of a burn deck, please do play it on a game day, let me know how well you do! I've thought about Underhanded Designs before, but I think paying 1 mana is just too much of a tempo killer in this deck. If I play that card, I first need to pay 2 mana to get it into play, and then pay 1 mana everytime another artifact comes into play. I would have to pay 5 mana to deal 3 damage, when a simple 1 or 0 drop artifact can do the same with Pia's Revolution. That's the reason why i decided against it. Thank you for your suggestion though, really appriciate it!

@quantumstar, Thanks for your suggestion. However, I dont really have the space in the deck to add those other implements, and besides, I really like those card and theyre great for this deck, but I dont think i can cut any other cards for them. What would you cut for them?

@meggypeggs, I've playtested Bomat Courier in this deck when I was creating it, and decided that there were better cards for the deck. For card draw the implements are better, for just blocking ornithopter is better. The only way you get card advantage out of Bomat Courier is if you first attack with it, exiling only one card, and then you have to discard your entire hand for that one card, and it also costs mana. I like the card, but I don't think its the best option for this deck, and my previous playtesting kinda confrims that thought.

@RadioactiveToxicJinxHazards, Yeah thats kinda the whole idea of the deck, sacrifice a CMC artifact, opponent gets the choice between taking 3 damage or putting the artifact back into your hand while you retrieve an artifact with Scrap Trawler, repeat all the way until you sac your Ornithopter. I've tested Walking Ballista before and really liked it, but it just barely didn't make the cut, since I thought the deck would become too gimicky. The ballista offers nothing else than jsut being a 0 drop auto-sac artifact, while Ornithopter lets you block flying creatures and 1 CMC artifacts let you draw cards. Thanks for your suffestion though, really appriciate it!

February 8, 2017 4:41 p.m.

Check my deck I just posted for ideas. I Agree with your thoughts on bomat courier but that is not his only purpose. My version is a tad bit fast as i do not care about the card advantage off courier i just want quick dmg with him and to fuel atog and such. I stayed more red because Pia herself is a secondary sac engine for when i do not draw atog.

February 8, 2017 4:46 p.m.

HairyManBack says... #24

Finally I stumbled upon a deck that knows how to use Pia! May combo(ish?) live long. Well done! +1

February 9, 2017 11:51 p.m.

qctireuralex says... #25

What about some Foundry Inspector ? if we put a few artifacts that costs 1 you could easily achieve the wining combo even faster.

February 16, 2017 3:40 a.m.

Melanthios says... #26

I love this deck but it really needs Unlicensed Disintegration, easily the best removal in Standard right now, stopping Saheeli Combo, Breaks big Verdurous Gearhulks and shuts down Mardu Vehicles. Just so good. Probably would shrink Reckless Fireweaver down to 3, 1 implement and 1 other, I could adjust, to run 3 Disints, 1 in the SB for sure. Just my personal attache to this deck.

February 19, 2017 5:56 a.m.

viperfang4 says... #27

I would agree that the deck does need Unlicensed Disintegration. Melanthios, it is maybe the second best removal in standard, nothing tops or comes close to Anguished Unmaking.

February 19, 2017 1:56 p.m.

There's a 6 point life difference between them tho, and Unlicensed Disintegration kills both Felidar Guardian and Saheeli Rai in one go. Any deck that can should definitely run the playset.

February 19, 2017 2:32 p.m.

Zangado says... #29

I will play with this deck tonight. I'm missing 1 Inventors' Fair and the Chandra (I will put Anguished Unmaking and Lost Legacy). Tonight or tomorrow, I put here the results most detailed as my english can. <3

February 21, 2017 10:16 a.m.

Baselik says... #30

Love this! I was looking for a home for the two foil Marionette Masters that I pulled and I think I've found it. Can't wait to try it out! +1

February 22, 2017 12:31 p.m.

Zangado says... #31

I've played with the exactly main and changed 2 Chandra for Anguished Unmaking and Lost Legacy and reached 2-2.

What was more difficult to me was to choose what to take off in sideboard =/

This deck is strong against Saheeli Rai combo (I've fight against two four colours, and beated one). I've lost to one GB Snake and win against some UB Control.

Other problem is: Everybody has sideboard against you. And they always destroy your's Pia's Revolution or put you artifacts to the bottom of the library D:

It has a nice play against all decks. Even when losing, it was not easy for the opponent and always let them with low life.

Sorry for my bad english! I will play again next friday. If you want some (better) report, just say to me, Revedeka

February 22, 2017 4:44 p.m.

Melanthios says... #32

So I'm thinking of running a non-budget version of this, and I have many copies of Liliana, the Last Hope who may help, but I'm not sure, I also plan on running all 8 dual lands for these colours, so my question is, in terms of non-budget, what would you add? Noxious Gearhulks? I mean I could see a few Fatal Pushes sneak in here, but really, there isn't much in these colours with this kind of combo that will work. Thoughts?

February 24, 2017 3:41 a.m.

Wingus says... #33

Awesome and compelling theme--you've inspired me to build a very similar deck.

A couple of thoughts on a few cards... I feel that the following changes would make the deck faster and more consistent:

-2 Marionette Master, +2 Herald of Anguish -> While I love Marionette Master and want it to work in this deck, it feels like a "win more" card because it can only be hard-cast for 6 mana and doesn't have any sac abilities on its own. The only time it is going to have an immediate positive impact on the board is when you're still alive with 6 mana out, artifacts on the board, AND a sac outlet... in these cases you should have nearly won anyway via your other creatures/combos.

-> Herald can reliably be improvised onto the field at 4 mana and will immediately start wrecking the opponent's hand and functioning as a sac outlet in a pinch. It feels like a better board impact earlier in the game when you need it.

-2 Defiant Salvager, +2 Syndicate Trafficker -> I've tried out both and the Trafficker's cheaper mana cost and instant-speed indestructible potential is VERY relevant in a meta full of Disintegrations and Pushes. The 1 CMC sac cost is annoying but his ability to stick around on the board more than makes up for the sac cost.

-2 Workshop Assistant, +2 Foundry Inspector or Removal -> You've got plenty of better ways to bring creatures back; this guy is just too small and too slow. Inspectors would be better at speeding up your combo and removal would keep you alive until you can combo.

Thanks again for posting such a creative and fun deck!

March 2, 2017 1:35 a.m.

Revedeka says... #34

Sorry for the late responses everyone.

@HairyManBack, Thanks! May it live long and prosper.

@qctireuralex, I used to run Foundry Inspector in this deck, but I think the mana cost is just too much. I think it does not even help the combo that much if I run it, it just turns into some overkill nonsense.

@Melanthios, viperfang4, lord_blackfang, I've thought about it for a while, and I think I agree with you. I am gonna make some space in the sideboard, and get 2-3 in there. I think I like Unlicensed Disintegration over Anguished Unmaking for the reasons you guys discussed.

@Baselik, Yeah try it! It's so much fun! Let me know how well you did!

@Zangado, Thanks for playing! I will put it in the description. You're english is fine and im glad the deck worked so well for you! Yeah, the sideboarding is a problem, but not something this deck can really solve, if they sideboard that hard against you, maybe you should just try to sideboard Herald of Anguish and Implement of Malice in so you don't have to rely completely on Pia's Revolution.

@Melanthios, If you want to keep the deck idea and win conditions the same as this deck, I don't think there really is a non-budget version. The whole Pia's Revolution and artifact sac is just a cheesy, non-expensive strategy. I've tried to look at a non-budget version, and while I think it's definitely possible to make a non-budget version that would play a sub-strategy of this deck, I dont think this deck is a non-budget version of another deck.

@user:Wingus, Thank you! I think the changes you suggest are really interesting, and I am going to test them soon. I will let you know if I make any changes based on your comment.

March 12, 2017 6:47 a.m.

Cradum says... #35

just for fun, have you ever thought about including Aetherflux Reservoir instead of Marrionette master maybe? It is just another way the combo could go off for more fun with Pia's Revolution, Ornithopter and Ravenous Intruder / scavenger. Would be interesting a slightly faster / get you some life gain against aggro decks to last just a bit longer.

March 19, 2017 2:40 a.m.

Y.M. says... #36

Hey guys, Check out my version of this deck.

http://tappedout.net/mtg-decks/reckless-revolution-standard-budget-deck/

I found my initial version of this deck to have conflicting principles. It didn't know what it wanted to be, a burn or combat deck using Ravenous Intruder with a trample enabler such as invigorated rampage.

Through testing, I found the best way to view the deck is as pure burn. You simply by-pass your enemies defenses and deal damage to them directly.

In that spirit, I replaced the ravenous intruders with Embraal Gearsmashers, although slow they follow the decks mana curve much better, gives you an alternate win con if your opponent decides to target Pia's Revolution, can crack eggs at instant speed once it's past summoning sickness. It's possible to deal someone lightning bolt worth of damage by cracking a servo schematic while having an Reckless Fireweaver out. If you have a Pia out then you can cause 6.

Worthy additions are resourceful Return and Chandra, Torch of defiance is an all star in this deck.

For a budget deck, it can be quite competitive against the top decks of this current meta.

March 19, 2017 10:10 a.m.

Userj123 says... #37

Im currently having problems against the g/b counter deck. Any suggestions?

March 19, 2017 9:35 p.m.

Y.M. says... #38

Yeah you have to sideboard for g/b aggro decks as your their heavy hitters will go right through your chumps with their trample damage. For that I usually side consulate skygates. I've looked into the possibility of running Gonti's Machination as well as a way to punish opponents aggression, but still have to test it out.

March 20, 2017 3:04 a.m.

Melanthios says... #39

So I've run this deck, with some minor adjustments, I put Marionette Master to the board, and put the 2 Herald of Anguishes in instead. This has made a monumental difference as you can easily get it out turn 4, the aggro and force discard is so good against control... crazy really.

I also have 2 Pick the Brain and 4 Scrapheap Scrounger as they provide me with ways of destroying control, as it is our toughest match up. 4 Colour Saheeli is not super meta in my LGS, but there are a few, and I have 4 copies of Unlicensed Disintegration as a means of combating that.

I also agree with @Userj123 and @Y.M. as G/B Snake is a very rough match. With Unlicensed Disintegration you can pick a Winding Constrictor off or a huge gearhulk etc. but it really has a hard time, I'm thinking it needs some deathtouch or something to force a sac.

I've gone 2-1, or 3-1 a few FNMs/Saturday Showdowns with this deck and know it's potential, if there was a way around control, it could be unstoppable. (Also Release the Gremlins might be considered as it targets enemy Torrential Gearhulks

March 20, 2017 5:55 a.m.

bearshoes says... #40

Hey! So I have played a few games with a few different things with the sideboard and the deck is a blast. So far I am 4-2. Here are my changes: I agree with Pia not being that good. I switched her out with Bomat Courier. Sometimes it is a really good idea to reroll your hand and Bomat helps with that if I end up with really bad draws. Another change is switching out Radiant Flames with Unlicensed Disintegration. The extra bit of black mana is easy to achieve and you deal more face damage against artifacts. Pretty Legit. This deck is an absolute blast.

March 29, 2017 5:25 p.m.

aguilamagica says... #41

Thank you! I've been struggling with a deck idea with the implements and sac outlets, but now that I've got at least a couple copies of Pia's Revolution I can start out on building the deck.A few things I'm going to try (heads up: this coming before having played it yet; just some initial ideas): I'd rather a little more firepower than trickery, so I'm going +2 Freejam Regent and -2 Marionette. Also, since my collection is lacking (I really need more copies of Revolution and Trawler), I'm trying Molten Nursery, Flayer Drone, and Sly Requisitioner to get more bang-for-my-artifacts.

April 5, 2017 9:30 p.m.

fendogz says... #42

I want to use Unlicensed Disintigration probably 2-4 copies in the main. What would you sideboard out??

April 6, 2017 6:34 a.m.

fendogz says... #43

What's the best way of dealing with aggro? What would you sideboard into the main and take out??

April 7, 2017 12:20 a.m.

Melanthios says... #44

@fendogz - Aggro? I would definitely have Herald of Anguish in my mainboard. Also, you can use Radiant Flames and tap your Spire of Industry for another mana to make up for the converge cost to deal 3 to all creatures.

Otherwise, you kinda have to out aggro them with Ravenous Intruder

April 13, 2017 8:05 p.m.

merkonical says... #45

How 'bout Paradox Engine on this deck?

April 15, 2017 4:05 a.m.

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Compare to inventory
Date added 3 months
Last updated 1 month
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.12
Tokens 1/1 Servo
Folders STD, Maybe build, Standard artifacts, aer, Standard, Standard, Budget decks, Want to, AER, Standard Artifacts (Kaledesh), See all 104
Top rank #1 on 2017-01-24
Views 16905