I'm mainly posting this to get feedback on any changes I can make to this. I initially made this deck in 2010 after I came across the Pariah + Phytohydra combo, and I wanted to build a deck based around that. I initially added some g/w auras and an en-kor creature base for redirecting damage before the pariah makes its way out, so i can park the bus and weather significant damage from attacks while i finish off the opponent. This was a pretty crummy deck before, so I streamlined it a couple of months ago. My initial playtesting showed some improvement, but after further rigorous playtesting, it seems to come up short much more often than not (8-21 as of late). My initial problems have remained relatively the same in that this is a creature based deck first and foremost, and even after adding some (albeit expensive) hexproof, I still have problems protecting them from removal/control effects, and once my creatures get neutralized, there isn't much else that can win the game for me. I adde3d some possible ideas for me to add in my maybeboard, but I'm just kind of at a loss as to how I proceed and get this thing on track finally without losing the identity of the deck.

Edited in 2020: did a full overhaul, giving it a go as an enchantment based deck, hopefully that allows it to regain some flexibility.

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Took commenter's advice, and added some removal. Obviously not the best options but its what I had in my inventory. I also added some regeneration to help against removal. I will probably make more adjustments when i have some cash to throw at it, but until then its budget time.

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49% Casual

51% Competitive

Date added 6 years
Last updated 1 year
Key combos
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

16 - 0 Rares

7 - 0 Uncommons

15 - 0 Commons

Cards 66
Avg. CMC 3.33
Tokens Saproling 1/1 G
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