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Perilous Lich Summoning


Description

Here's my take on the incredibly fun cards that are Havengul Lich and Heartless Summoning :

Basically the deck wants to cast awesome spells that all work round and round.

Havengul Lich is amazing: it gets to bring back all your former glory. Tap to kill with a Royal Assassin in your grave or build your own army of bats with a dead (or living) (undead?) Bloodline Keeper  Flip , or just bring back the threats themselves for only 1 extra mana! (that's a free Green Sun's Zenith on your graveyard - every turn!)

These are a couple of interactions, and there's so much more (turn 2 summoning, turn 3 Bloodline Keeper + Phyrexian Metamorph, turn 4: 4 vampires, turn 5 transform both + 1 vampire: rumble with a 6/6 and 2 5/5's). What this deck thrives on though, is mostly its consistency, which is why the Heartless Summoning s are here. They fortify the deck if you have one out, but they are far from necessary to win.

Casting turn 4 titans, wurmcoils or rune-scarred demons for more big stuff is awesome, and if you get to grab them back from the grave (where they ended up either through removal or Forbidden Alchemy ) with the lich, that's just sick gravy.

Ofcourse the Perilous Myr / Havengul Lich / Heartless Summoning "combo" is present (and findable through forbidden alchemy, potentially fixing 2 pieces if you can land a summoning or lich in your hand and the myr in the grave), which lets you repetitively shoot 2 damage for 1 mana, which is usually sufficient to take down the opponent in a turn or 2, or to take down his whole army of stuff.

Black Sun's Zenith , Tragic Slip and Dissipate keep the opponent in check until you can crush them.

Let me know what you think!

Nice man, this deck idea is pretty effective. I like it quite a bit and would not want to play against it myself. How does it fair against creatureless decks though, or burn/mill decks in particular?

My only concerns are your lynchpin cards, Havengul LichMTG Card: Havengul Lich and Heartless SummoningMTG Card: Heartless Summoning. Without them the deck still runs well, albiet you get an odd mix of control/johnny creatures to work with while featuring a bit of removal. You also have a tremendous amount of land, and with 2 playtests I saw you drawing more land when it felt like it could have been a creature or re-animator card.

With a whopping 25 lands and only 2 cards beyond the 6cmc range, do you think it would be ok if you took out at least one land and added another Havengul LichMTG Card: Havengul Lich? That card definitely has a bullseye painted on it the minute it hits the field, and especially since it's not legendary I don't see why you wouldn't run 4 of them. Otherwise this looks pretty awesome! Will have to see what new combos Avacyn Restored will bring for it!

+1

March 1, 2012 6:06 a.m.

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TCGPlayer.com price Checkout

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$82.19 $124.25 $245.65
2 missing from calculation
Date added 2 years
Last updated 2 years
Legal formats Extended, Legacy, Vintage, Commander / EDH, Modern
Illegal cards Black Sun's Zenith , Perilous Myr , Darkslick Shores , Phyrexian Metamorph , Inkmoth Nexus , Wurmcoil Engine , Rune-Scarred Demon , Frost Titan , Buried Ruin , Royal Assassin , Solemn Simulacrum
Sets
Cards 60
Avg. CMC 3.46

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