Perfezióne di Burní (Mono-Red)

Legacy Solomon

SCORE: 128 | 88 COMMENTS | 21676 VIEWS | IN 67 FOLDERS


holyrootbeer says... #1

sorry to burst your bubble but Wheel of Fortune is banned in legacy

October 12, 2012 6:53 p.m.

Solomon says... #2

Fixed (hopefully)? :D I'll be back with a full update next Friday to patch the shortcomings of this first revision.

October 13, 2012 1:18 a.m.

Timshel42 says... #3

October 13, 2012 12:54 p.m.

miracleHat says... #4

sideboard should include card:Tormod's Crypt to deal with dredge. otherwise, good job.

October 13, 2012 2:46 p.m.

card:Feldon's Cane? I usually prefer using Elixir of Immortality for that type of stuff but it's up to you. You're using cheap cards so that 2 extra mana shouldn't hurt, although you have the deck so you'd have the most experience with it.

October 14, 2012 8:57 a.m.

erknye says... #6

October 14, 2012 2:38 p.m.

theeflaw says... #7

I definitely suggest main boarding Vexing Devil

October 14, 2012 3:23 p.m.

Human_Rogue_21 says... #8

No Chandra Ablaze ? It's a must have for this deck! Also Hellrider and Inferno Titan seem practical...

October 14, 2012 8:36 p.m.

maxrz says... #9

After playtesting for a little bit, I'd say add in 2 more Reforge the Soul s and take out 2-5 mountians. Also, reconsider Valakut, the Molten Pinnacle , it may or may not work, I'm 50/50 on it. By that time of the game wou should have won, and Valakut just slows your tempo.

Should be noted that I'm a big fan of Pyromancer Ascension and Rift Bolt . Please consider. Like, seriously.

I'm a big fan of the deck :)

October 14, 2012 10:57 p.m.

Askani28 says... #10

Just playtested it, mulliganed once to have a Quest, and won on turn 8 thanks to Chain Reaction for wiping the board. Problem is, I got stock with too much lands not enough burn. With such low curve, I'd remove 4-5 lands and add more burn. I really like the Vexing Devil suggestion, maybe instead of the Marauders? Reforge the soul x4 would help to refuel the hand, I agree with Maxrz. Replacing 4 mountains with browbeat (sorry cant find the brackets on my phone's keyboard lol: cmc3, draw 3 unless opponent takes 5 dam.) It would draw you the next land and draw burn at the same time.

For longer games, maybe Breaking Point would be funny? (cmc3, destroy all creatures unless opponent takes 6). Anyway hot deck!

+1 for your cool deck description!

October 15, 2012 1:45 a.m.

MonkeyMind says... #11

October 15, 2012 8:41 a.m.

mcgrobert says... #12

I'm a huge fan of massive damage burn decks despite their lack of interactive play. I however feel that their are some better options available than what you have listed.

I would recommend Volcanic Fallout over Slagstorm as a board wipe. It gets around those pesky Force of Will s and Daze s. Keldon Marauders seems like a slow and weak choice. Hellspark Elemental or Ball Lightning would fill that slot so much better and coincide with your Elemental Appeal theme so much better. Flame Slash was mediocre when it was in standard. In legacy, it just doesn't fit. Pyrokinesis is far Superior.

That's my two cents. Keep at it. It's looking good.

October 15, 2012 1:55 p.m.

Solomon says... #13

Hello Everyone!

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of October 15, 2012.

I have to say that I am very pleased with the advice given to me so far, offered so early on in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the second revision.

Thank you, maxrz and Askani28, so much for your amazing recommendation of incrementing the number of Reforge the Soul s implemented in the deck. Despite my attempts to improve its performance during mid- and late-game (by dialing up the mana costs of certain components), I have often found myself running out of spells to play by turns 5-7. Thus, I have decided to replace one Mountain with another copy of Reforge the Soul for this week's update.

From the beginning, Cursed Totem stood out to me as a possibly better alternative to Pithing Needle . The only downside is the one extra mana and the impossibility of applying its effect to artifacts and enchantments. After mulling over the various weaknesses presented in Burn, however, I decided that weenie rush and its superior alternative, tribal rush, were two of the deck's worst enemies. To slow these approaches, Cursed Totem 's power to stop mana abilities would prevent many of the acceleration tactics employed often by creature aggro strategies. Therefore, I replaced Pithing Needle with Cursed Totem .

Lastly, I replaced Chain Reaction with a slightly cheaper alternative, Slagstorm , and switched card:Nevinyrral's Disk for Apocalypse . After hours of contemplation, I weighted four opponent possibilities and determined my response to each one. The combination of Apocalypse and Slagstorm seemed the perfect duo to address all four scenarios, and thus I have decided to implement the two in this week's update.

October 15, 2012 2:11 p.m.

Solomon says... #14

Thank you, Bm102410, theeflaw, and and Askani28 for your wonderful suggestion of Vexing Devil ! I have considered the creature since the deck's conception, and in response to your recommendation, I have added it to the deck's Maybeboard. Askani28's advice of using the creature to replace Keldon Marauders really got me thinking. This remains an extremely hard decision that I am still contemplating. However, as of now, I feel that Keldon Marauders serves as one of the most useful ways to pump counters on Quest for Pure Flame (it contributes up to four counters over the course of its two-turn lifetime), so for this week's update, I think I will keep Keldon Marauders in the decklist.

Thank you, erknye and maxrz, for your thoughtful recommendations of Rift Bolt ! I have considered using it in favor of the more (price) expensive Chain Lightning and (CMC) expensive Thunderous Wrath , and more restrictive Lava Spike , but decided in the end that its Suspend requirement would probably slow the deck a little. For the second revision, I'm leaning towards keeping the single CMC burn spells as is. Nevertheless, thank you both so very much for your wonderful advice!

Finally, thank you m12fox, Human_Rogue_21, maxrz, and MonkeyMind for your wonderful suggestions of card:Tormod's Crypt, Chandra Ablaze , Hellrider , Inferno Titan , Pyromancer Ascension , and Shrine of Burning Rage respectively. I will keep all of these cards in mind for the next revision (I have already established Pyromancer Ascension on the maybeboard, and am considering the rest of the recommendations very carefully).

Again, thank you all so very much for your thoughtful comments! I thank you for all of your valuable suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.

October 15, 2012 2:11 p.m.

I think you need more speed; Price of Progress and Flame Rift could fast finishers combined with Fireblast . I also think that Goblin Guide must be in your list (in a personal opinion i think that Ash Zealot and Hellspark Elemental are better than Keldon Marauders ). You should try Grim Lavamancer too, and take heavy spells out. For the sideboard, Ensnaring Bridge and Sulfuric Vortex are good defensive spells and they will be very usefull in a lot of games.

Sorry for my english :P

regards!

October 15, 2012 4:21 p.m.

GreenDecker says... #16

Hmmm...my thoughts on this would be to try out card:Devil's Play. It's not too bad in hand and can work in the grave while you run into late game. Or Bonfire of the Damned if you happen to have the money to get it. That one can wipe the opposition of creatures and hurt their life at the same time. Also there is Pyroclasm . I really only suggested it because I saw Flame Slash their and seeing Quest for Pure Flame in the deck as well, I figured paying 1 extra mana would end up paying off if you decide to use a completed quest (8 damage to 1 creature versus 4 damage to every creature). Now my last suggestion is Koth of the Hammer . all three of his abilities can be useful in this case. making a 4/4 creature/untap a mountain, a mana battery that is begging for more X spells, or even his emblem which now makes mountains able to tap for damage.

October 15, 2012 11:35 p.m.

MagnorCriol says... #17

You have put a lot of thought, time, and effort in to this, and that alone deserves respect. I'm afraid I have absolutely no head for Legacy and its style, so I can offer no real advice, but I have to give you props for the work you've put in to this deck and its presentation here.

October 16, 2012 1:06 a.m.

What do you do for Dredge and Solar Flare/Frites? I've seen Dredge win turn 2... Solar Flare can get Griselbrand out turn 2 and have a lock on the game turn 3. I strongly suggest you sideboard some graveyard hate ala card:Tormod's Crypt, Relic of Progenitus , etc.

Otherwise, I dig it! I have a Legacy RDW: Crimson and Ash

October 16, 2012 2:26 a.m.

desupremacist says... #19

HEYNOXIOUS REVIVAL MASTER RACE!

October 16, 2012 4:44 a.m.

Braynedehd says... #20

Why not Curse of Bloodletting instead of quest? It seems more effective in this scenario...

October 16, 2012 9:50 a.m.

@ Braynedehd Curse of Bloodletting has a CMC of 5. In a Legacy deck that's usually bad unless you have ramp or a way to cheat it out. You want to win by turn 5 in RDW and Burn.

October 16, 2012 10:12 a.m.

evil_monkey says... #22

I, like MagnorCriol have absolutely no head for legacy. I love the presentation of the deck as well and I respect the obvious amount of work you have put into this. +1

October 17, 2012 12:41 p.m.

Busse says... #23

Powerful but mana-vulnerable, as I see it at first... also you can't rely solely on your instants/sorceries, 4 creatures ain't truly enough, I think. Anyway, the deck is as red as it gets, like my deck:cinder-rdw. For the sake of progress, +1.

October 17, 2012 1:39 p.m.

cartwheelnurd says... #24

I have a few things to say.

First of all, I love the deck, but I feel that for legacy it just isn't fast enough.

Secondly, valakut will just screw up your curve and never activate. Plus, 23 lands total is way too much when you never want more than 4 at atime. I suggest 19 or fewer.

You are relying too heavily on late-game strategy, while the object of burn isn't to do that. You want to kill as fast as possible without needing to cast 4 mana spell like Elemental Appeal . You should take out Flame Slash , too. YOu don't want to burn their board, you want to burn their face!! Vexing Devil is that same 4 damage, directed right where it hurts most.

Also, you need a few more creatures. Burn doesn't mean no creatures. Goblin Guide is a must, i think. It is going to hit very hard and very fast.

Here is a link to a burn deck that was on the wizards site. It seems much faster and smoother.

http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/1065

I know its a bit different than what you are going for, but you seem crossed between that and a combo deck of sorts. I would like to see if those kinds of cards, like fetch lands, grim lavamancer, flame rift, or rift bolt might speed up your deck. Just remember, anything with 3 damage for 1 mana t all is going to be valuable. EVen if you have to sacrifice lands, its better than a quest that can only blow up a 7/1 which is incredibly susceotible to removal or force of will.

October 17, 2012 9:47 p.m.

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