- 4x Archwing Dragon
- 2x Goblin Heelcutter
- 4x Lightning Berserker
- 2x Mardu Scout
- 2x Purphoros, God of the Forge
Cheap, you said? Well, some fast thoughts:
What of those I might use:4 Archwing Dragon4 Cinder Pyromancer4 Glitterfang4 Kruin Striker2 Viashino Sandscout2 Lightning Bolt4 Angel's Tomb4 Grafted Wargear20 Mountain
What I'd take off:- 2 Rakdos Cackler- 4 Slagstorm- 4 Searing Blaze- 1 Mountain- 1 Valakut, the Molten Pinnacle
What I'd include more or from sideboard:+ 2 Viashino Sandscout+ 2 Lightning Bolt+ 2 Confusion in the Ranks+ 2 Sai of the Shinobi+ 4 Viashino Sandstalker
Though there would possibly come kind-of mana screws, when you have a handful of bounce-creatures and you'd like to cast'em all every turn to beat up your enemy, but you don't have enough mana to do that or then you happen to have'em just by luck. So this needs some kind of mana fetching, and something to stop/block your enemy overheading to you with his/her creatures - Kruin Strikers and Lightning Bolts are obviously just quite not enough to take care of that. That might be handled by using a bit lesser bouncing creatures that I just suggested, hahaha... and adding some cards to those slots to fetch'n'block or something. Of course there's still ench/art/creat. exile/destroying but I stop my suggesting in here. Imo really interesting deck anyway.
Happy to see where you'll lead this deck! ;)
November 14, 2012 8:56 a.m.
With all that bouncing, I think Ronin Warclub would be a staple.
November 21, 2012 8:43 a.m.
BadumPsh, I actually tried it, but Grafted Wargear does everything Ronin Warclub does, but has a lot more juice in it. Besides, it can be attached with zero mana to card:Angel's Tomb or Chimeric Mass to enable one last suicide attack. Warclub cannot do that unless I want to pay a whoppin' 5 mana for that, and that's just way too much.
November 21, 2012 9:21 a.m.
November 25, 2012 3:18 a.m.
aeonstoremyliver, it certainly true that sacrifice effect triggers when a creature is returned to my hand. However, when that effect resolves, the creature is already in my hand and there's nothing left to sacrifice.
November 25, 2012 7:23 a.m.
Hmm... interesting. Doesn't quite make sense. Do you have a ruling?
November 26, 2012 5:56 p.m.
"12/1/2004: The "becomes unattached" ability triggers if (a) Grafted Wargear leaves the battlefield, (b) the equip ability moves it onto another creature, (c) another effect moves it onto another creature, (d) an effect causes it to become unattached, or (e) the creature leaves the battlefield.12/1/2004: Note that if (e) happens, the creature won't be on the battlefield to be sacrificed. In all cases, it's the creature that was equipped when the ability triggered that will be sacrificed."
The last sentence is a bit confusing, but it just refers to the fact that only creatures that are on the battlefield when the ability resolves will be sacrificed. By the time the equipped creature is in the hand, it ceases to be a permanent and since you can only sacrifice permanents, there is no permanent left to be sacrificed. I'm not sure about the exact details, but I think it's because there are two separate stacks at work here:
First stack regards the return caused by end-of-turn effects or spells such as Unsummon . If the returning effect resolves (i.e., isn't countered), creature gets returned to hand.
The second stack: Return effect that triggers unattachment has already resolved - otherwise, it wouldn't trigger unattachment. The players can respond to the unattachment trigger, although that wouldn't do anything to the creature either since it's already put to the hand by the first effect.
Also, I've run into a couple of mtgsalvation threads about the subject and all of them state the same thing: http://forums.mtgsalvation.com/showthread.php?t=352904
November 27, 2012 3:18 a.m.
Ah. Makes sense now that the handy dandy rules are there. This game gets quite complex with layers, the stack, and the like lol.
November 27, 2012 4:16 a.m.
June 16, 2014 9:02 a.m.
June 16, 2014 10:27 a.m.
I am quite sure that Anger of the Gods doesn't kill indestructible creatures. Exile effect will be applied only if creatures dealt damage by the spell would die and indestructible creatures cannot be killed by damage.
June 16, 2014 7:03 p.m.
However, Anger of the Gods would shut down many abilities such as Undying. And that could be quite useful.
June 16, 2014 7:05 p.m.
Oh yeah sorry didn't read it thoroughly. I am not really a fan of this block so I haven't been paying much attention to the cards that much x)
But yes it can help with undying and persist. Aka use it against pod :P
June 16, 2014 8 p.m.
this is great :D i really admire people who can brew highly effective budget decks. this is half the price of one of my pauper decks lol. anyways, yeah nice deck, +1. i feature queue'd it for ya.
June 17, 2014 11:41 a.m.
Cool deck. I like the concept. But here are some thoughts.
Blood Moon seems like an easy way to win a few more games with this deck.
Mogg War Marshal would trigger ETB for two consecutive terms (you may choose not to pay its echo cost), and leaves behind some chump blockers for you.
Hellspark Elemental could substitute in for some of the burn while getting your ETBit also has unearth, which could buy you some time when your hand runs dry.
Mimic Vat would also be a nice way to implement these effects, too, and would let you pop out some defense on your opponent's turn.
Epochrasite will also bounce back now and again, which would reduce your overall mana cost while reliably getting your ETB effect.
June 17, 2014 3:22 p.m.
Also, I'd also be inclined to go nuts and run Pandemonium .
June 17, 2014 3:29 p.m.
June 17, 2014 9:59 p.m.
The problem with Norin the Wary with this deck is that he enters at the wrong time: this deck wants creatures to enter before the attack phase. Norin always enters at the end phase, which is too late for this deck to make use of the ETB effects.
What I like about this deck as opposed to Norin-based decks is that they usually go RW looking for lifegain to stall them long enough for +1/+1 counters to accumulate. Aggro and control can both overrun that fairly reliably, and you can do that well enough mono-white: Elspeth, Knight-Errant , Thraben Doomsayer , Launch the Fleet , Militia's Pride , Riftmarked Knight , Benalish Commander , Brimaz, King of Oreskos , Mobilization , etc., etc. Why bother splashing red and using Norin?
This deck, however, is mono-red with an emphasis on aggro and burn. That's great for pushing through the control. (And, like I said before, I'd run Blood Moon just to really leverage the mono-red aspect. Blood Moon ruins people's day.)
June 17, 2014 10:20 p.m.
Thanks, RobertFischer. I've been considering Blood Moon but I'm not sure what to remove from my side (not that I think it's perfect) - I'm all open to suggestions.
July 2, 2014 8:08 p.m.
As for Pandemonium , I'm having some doubts. This deck can cast its creatures recursively, sure, but it would probably end up accelerating the opponent more than me. Against aggro decks, Pandemonium is suicide.
July 2, 2014 8:15 p.m.
Pandemonium seems like a bit of redundancy: do you really need the additional damage? It certainly needs to be moved out in aggro decks.
I'd certainly replace Keldon Marauders for Blood Moon , because you're already winning against the kind of decks that Keldon Marauders helps you with. Actually, I would replace Slagstorm with 3 Blood Moon and a Magma Jet , because I'd maindeck it and would go for the
July 2, 2014 11:03 p.m.
Have you considered Impact Tremors. It's a cheaper, weaker version of purphoros
March 26, 2015 11:10 a.m.
Molten Rain is a budget version of fulmy mage and it causes a little bit of burn damage and can still destroy basic lands.
March 26, 2015 11:52 a.m.
Hello again sorry for spam but I made a little spin off version Vanishing Sparks. I haven't been able to test it so the list will probably change
March 26, 2015 12:54 p.m.
April 24, 2015 11:29 a.m.
Nef, sorry I haven't noticed your comments! I feel flattered if you were intrigued by my deck idea! :)
As for your suggestions:
I have serious doubts that Impact Tremors would be feasible in modern. It even in Limited Draft, a format known for its relative clunkiness I didn't manage to get that card up and running even though I managed to draft two of them and a ton of Dash and token-generation cards.
Molten Rain is quite nice (to be honest, I had completely forgotten about this card), but I want to use as many ETB-triggering cards as possible. With Fulmy I can blast a nonbasic land (which will still be my main target destroying a basic land is probably very rarely worth it) and still trigger Angel's Tomb or Genesis Chamber. However, I am considering 2x Molten Rain now that I won't be needing that much artifact hate, thanks to Pod ban.
June 11, 2015 2:16 p.m.
Oh dang I forgot I had even commented on this deck x.x It's been a few months haha. I haven't really tested my version as I tend to get easily distracted.. xD
June 11, 2015 4:11 p.m.
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|Date added||5 years|
|Last updated||2 years|
This deck is Modern legal.
|Folders||2 - All active decks, 1 - Most successful, dimir, modern budget, Decks to Consider, 1. -Going 2 Buy-, Outros, modern, Wishlist, maybe modern, See all 16|
|Top rank||#35 on 2014-06-21|