This is my "Politically Correct" Token deck. No racism here folks! We got angels, we got humans, hell, we even have zombies!!!!! Take your pick!!!
So the Idea was to make a 3 color token deck that didn't rely completely on the populate ability. There are some populate effects but that's not necessarily the most powerful part of the deck. It makes use of some of the best token creating spells in the current format like all-star player Lingering Souls, a personal favorite Midnight Haunting (INSTANT TOKENS!), Gather the Townsfolk, and Moan of the Unhallowed. Sorin, Lord of Innistrad, and Garruk Relentless Flip both make powerful tokens and Sorin, Lord of Innistrad's -2 ability can make a token army pretty lethal later down the road. garruk veil cursed makes wolves with deathtouch which are great for problematic creatures. Doomed Traveler is a card I love simply because hes cheap, and your opponents may not like killing him. Especially with a Parallel Lives out. Druid's Deliverance allows you to not waste your tokens blocking while also making more tokens. And Rootborn Defenses allows you to utilize your tokens to block however you like and keep them alive, while also making more tokens.
Now for my favorite part, the lands. I made great use (I think) of the utility lands in that they all benefit you in pretty much every situation. If you don't need one, another may be just what you need. Gavony Township is, needless to say, stupid good with a token army. Giving 5+ creatures +1/+1 on top of any other buffs automatically makes the board state shift in your favor. grim backwood I would say is the weak link here. Unfortunately it doesn't change the board state too much, but since you have so many creatures, sacrificing one to draw a card isn't a big deal. Especially in a pinch. Vault of the Archangel is also insane with a token army. Giving them all lifelink and deathtouch pretty much seals a board wipe, or a bunch of damage getting through, and either way, you get to gain lots of life back!!! Couple it with Rootborn Defenses and your opponent gets sad fast. And lastly, Grove of the Guardian. Oh how I love thee. 5 mana and 2 tapped creatures is a small price to pay for an 8/8 creature with vigilance. Put a Parallel Lives in the mix, and you have yourself a nice problem for your opponent to deal with.
And last but certainly not least are the 2 big game enders. Entreat the Angels is an obvious win-con. Draw it turn 7 and you can miracle that som-bitch for a hefty 4 4/4 angels. That's not something your opponent ever wants to see. The other game changer is Collective Blessing. While Sorin's +1/+0 emblem is nice early, late game, you need a little more bang for your buck. Once you hit turn 6, your little token army becomes considerably more dangerous. While it doesn't give trample like I wish it did, +3/+3 to a whole mess of creatures is a great way to bring about the end. With a Growing Ranks or 2 out, you can pretty safely just beat your opponent down every turn until they finally fall under the power of your awesome, mixed-race token army!!!!!!!
Please let me know what you guys think of this deck. I'm personally very happy with how it turned out and I'd love some feedback from my favorite community of magic players!
Intangible Virtue make your tokens bigger and give them vigilance
April 6, 2013 12:37 a.m.
You know, as good as it is, I really dodn't want to run it. I'm trying to make one that doesn't rely on that card.
April 6, 2013 12:40 a.m.
I highly suggest one more land maybe even two because you wanna cast and still be able to activate utility lands and grove sacs so you wanna have an extra land or 2
April 6, 2013 12:46 a.m.
I haven't had any issues so far with that. I've been drawing enough and have plenty to cast my spells and activate the lands when I need. Playing grove doesn't automatically mean I'm activating it right away.
April 6, 2013 12:50 a.m.
i know it just sounded like a good idea to up them, i play a b/w tokens build and i like having to many lands rather than not enough
April 6, 2013 1 a.m.
If it turns out to be a problem, I will but so far its not bad
April 6, 2013 1:03 a.m.
Growing Ranks is bad, Intangible Virtue is good. That's whatcha need to know.
April 6, 2013 1:20 a.m.
i'd also replace Growing Ranks with Intangible Virtue , best case scenario with growing ranks is copying the 8/8 with vigilance, with intangible virtue you won't need to, as you'll have an entire army with vigilance.
April 6, 2013 6:15 p.m.
Did you read the description? Pack Rat depends entirely on rats. And that sir, is racist.
April 6, 2013 8:04 p.m.
You missed Call of the Conclave . 3/3 for 2 that can get populated? Still politically correct! Don't leave the centaurs out! Trostani, Selesnya's Voice is also an option. Fat blocker plus populator and lifegain.
April 7, 2013 4:58 p.m.
i would remove every card with populate, then add 4 Avacyn's Pilgrim , 2 Collective Blessing and 4 Intangible Virtue s (i know you hate it, but it is great and should be played), i would also make your mana base way more stable, 6 colorless lands and almost no dual lands seem like a bad mix
April 7, 2013 6:15 p.m.
While Growing Ranks is pretty good, you should swap it out for Parallel Lives you have enough reliable token production with your planeswalkers and Lingering Souls to make doubling what enters every turn more viable.
April 7, 2013 6:51 p.m.
April 7, 2013 6:55 p.m.
Please login to comment
|Date added||2 years|
|Last updated||2 years|
This deck is Standard legal.
|Tokens||1/1 Spirit, 8/8 Elemental, 2/2 Wolf, 1/1 Vampire, 1/1 Human, 2/2 Zombie, 4/4 Angel|