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Paws, Claws, and Jaws! - Werewolf Tribal Commander

Commander / EDH Casual RG (Gruul) Tribal Werewolf

2tank6


Sideboard


This is my first attempt at creating a Magic deck, so I started with my favorite archetype: Werewolves! I've been tweaking the land base and cards I have been wanting to include, and anything that I found just didn't make the cut or was more on the fence for me, I moved it to the sideboard as it's still on the table. So far it has felt like a good balance of land and creatures. If you read over this and find any cards you are wanting to suggest, do please let me know!

Some of the key combos I enjoy using in this deck and have worked well include Herald's Horn + Sylvan Library and Lurking Predators + Urabrask the Hidden and have been quite useful thus far, the latter much less so than the former. Other notable interactions that have won games are Triumph of the Hordes + Vedalken Orrery and Ulrich of the Krallenhorde + Vildin-Pack Alpha , though Vildin-Pack Alpha becomes an amazing tempo card if it stays transformed since it applies to regular and Eldrazi Werewolves, and for creatures like Ulrich of the Krallenhorde  , procs both of the entrance effects, similar to Smoldering Werewolf  .

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Date added 5 years
Last updated 5 years
Exclude colors WUB
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

38 - 10 Rares

22 - 6 Uncommons

8 - 3 Commons

Cards 100
Avg. CMC 3.48
Tokens Beast 3/3 G, Emblem Arlinn Kord, Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Satyr 2/2 GR, Wolf 2/2 G
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