There are clearly 2 new favorite toys for brewers in the pauper format: The AstroHawk package and
. The value from
to draw 6 cards if unopposed is just insane, and combining it with a bunch of cheap white flyers that effectively replace themselves by way of bouncing cantrip artifacts can out value any fair decks if they can survive the early game. The obvious progression will eventually lead to brewers combining both packages, and then jamming them into old proven decks in the format that share at least one of Red, white, or blue colors. Here's my take on the Seeker Boros progression.
- ephemerate loops while gaining another card every other turn if you want the boost in the grind-y matches. We aren't running the counters to protect the loop though, so this is more of a nice value trick than a goal/lock in our deck.
More burn (
) - good against aggro to buy more time, good for going to face after getting enough early beats.
- An admitted pet card of mine, but I like it here to chump and then beef up your flyers so your Glint Hawks/Kor Skyfishers/Mulldrifters match up much better against the same since everyone seems to be playing them.
Tinker Mage - Already good for just Arcum's Astrolabe or artifact lands, but 2x Tinker Mage with some toolbox picks would be even better (Relic of Progenitus / Slyvok Lifestaff / Bonesplitter / Flayer Husk)
- Could really catch some folks off-guard game 1, so much value if it lands and forces the 2 discards (bouncing a glint hawk when it comes in allows another cantrip too for more value)
- With so much draw and not really needing much land after the first 5-6 we can trade those extra land cards into action while also digging (Burn to the face to end it is our primary goal, and Faithless looting is a great tool to help find it). It can also help smooth out some rough starts if we just need to find threats and help dig for our sideboard cards in game 2 and 3.
I am currently running 2x Faithless Looting and 2x Lone Missionary (and also cut 1 Ephemerate for a Firebolt as all my creature targets are not quite as juicy or plentiful as I would want for a full set without all the ponder/preordain digging power to match up both pieces consistently). Digging into my pure theme and just buying time with more main deck life-gain seems a better choice than trying to add something cute.
Sideboard (work in progress):
Decks I think we will need help with are affinity with a bunch of 4/4s, bogles as we have no interaction with them and need to race against them getting a Armadillo Cloak, and burn/aggro if they can get under us, and we have no answers to Ulamog's Crusher. Our match-up against fair control decks is pretty good as we have a ton of value and threats, but against control with loop tricks we will eventually run into problems if we cannot close out the game quickly. To that end, the sideboard is a work in progress trying to find the right mix (like we need to not hit bogles or hit our only 2x Leave No Trace answers, but seems fine given how often bogles is played).
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