- 4x Chittering Rats
- 4x Cuombajj Witches
- 4x Gray Merchant of Asphodel
- 2x Gurmag Angler
- 4x Phyrexian Rager
- 2x Thorn of the Black Rose
Hi! I like that you're taking another look at a well established deck. Following the current meta, I ask the question: Is attrition something that MBC needs more of?
From personal experience, very few decks will go the distance longer than MBC, namely Teachings, Snow-Go, and of course Tron. The strength of MBC, or other midrange decks, perhaps lies in its ability to not only extend the game, but close out games as well. An unanswered Gurmag Angler is in many cases GG. This is very true when paired against aggro heavy decks, like Stompy, Affinity, or even Delver Blue (which are more dominate in the current meta). Replacing Gurmag with a card like Unearth MAY help against high attrition decks, but even then, it's important to look for ways to close out the game.
In a nut shell:
Gurmag = 5/5 most of the time for one mana if you simply have enough in your graveyard. Can come out as early as turn 3-4. Difficult for many decks to deal with.
Unearth = will bring back one of 12 creatures that it can target, only 8 have ETB effects. Assuming you have played one of them, and your opponent has removed them, or milled them into the graveyard (Turbo Fog?), only then can Unearth be cast. Basically, Unearth here is simply a conditional 3 more copies of Cuombajj, Rager, or Rats.
IMHO, removing Gurmag is taking away another win condition and replacing it with something that the deck does well anyways. Just a few thoughts, Thanks for sharing!
April 3, 2017 4:14 p.m.
The meta I am expecting:
Situation: Uptick in aggro decks BTE Green, BTE Red, and other aggro decks
Response: More answers, and then brutally turn the corner with more card draw (12 effects / 15 with unearth)
Situation: Control decks are going to lean down to face aggro decks
Response: You need to be just as disruptive as control decks. Instead of counter spells I have removal, discard (7 in SB), land hate and disruptive elements that work well with drawing cards and spiking Gary against a control opponent with no answers to the ETB
Situation: MBC is on the rise
Response: In order to beat the mirror or the pseudo-mirror (BR Rakdos control) the 3 unearth allow you to stress their removal package and recharge the GARY.
Situation: Style of Play preference. My current build (game 1) has the best top decks. The idea is to be proactive. Draw cards, play disruptive elements ... BUY TIME ... spike a GARY or TWO.
Response: I build the deck to consistently find and play GARY by turn 5 and make sure the GARY is a really good drain / gain. The game 2 build with discard and cards to rip up the format. This build eschews Liliana's Specter because it is a slow flyer and not always a good top deck. 2 Liliana's Specter is a maybe for the SB.
April 3, 2017 4:34 p.m.
I am leaning heavily on the combination of Cuombajj Witches and Gray Merchant of Asphodel to maximize both of their life draining capabilities. I hope the first sentence helps establish the identity of the deck. I am leaning heavily on both because the 1 life ping is not attacking ability (and it is repeatable) and the drain / gain of GARY is an ETB and will hurt opponents with removal and non-counterspell interaction. The other card choices are used to make the removal, card draw, and interaction leaner than most MBC decks.
I do realize Gurmag Angler is essentially a for a 5/5 beater. At most Gurmag Angler was a 1-of in most 5-0 MBC lists. Thank you for identifying my unique approach the MBC archetype. Fellow brewers have to recognize how to change the focus of an established archetype.
April 3, 2017 5:02 p.m.
Thank you for your advise. I recently made a change to the main deck by cutting 2 Swamp and then adding 2 Gurmag Angler. The deck is using them as creature 17 & 18. The deck is also not a turbo angler deck. Gurmag Angler is simply a late game B costed 5/5 beater.
Gurmag Angler improves as a threat to use against flicker decks when some number 3-4 Duress, and 2-3 Ostracize come in against the Flicker decks. The Flicker decks and other defensive combo decks run walls that are generally 4 toughness.
April 5, 2017 10:46 p.m.
I'm wondering how you've felt running just 20 lands. I have a slightly outdated MBC list that I used to 5-0 a paper pauper tournament and I ran 23 lands (19 swamp, 3 Barren Moor, and 1 Bojuka Bog). As the control deck in the vast majority of matchups, is 20 lands enough?
May 23, 2017 9:21 p.m.
cornonjacob 20 Lands is a perfect number (from my experience). With your 15 card draw effects (17 if you count being the monarch) the deck does not struggle to hit the land drops. Sometimes you fire off a sub-optimal Sign in Blood to ensure you hit a land drop, but most of the time it pays off. I found that I have a decision point with Barren Moor,  cycle and look for interaction or  play it as a land, and the decision is about 50/50 (IT JUST DEPENDS ON THE DECK I AM FACING).
May 24, 2017 6:43 p.m.
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|Date added||3 months|
|Last updated||1 month|
This deck is Pauper legal.
|Folders||Pauper: Interesting Ideas, Pauper, Ideas, Pauper, Pauper|
|Top rank||#75 on 2017-04-03|