Sideboard


Introduction

UWR Control was the first deck I seriously built for modern, shorty after Sean McClaren won Pro Tour Born of the Gods with the deck. It will always have a special place in my heart and be ready to go at a moments notice if I need to flash in some end of turn Restoration Angels after holding up Cryptic Command.

However, a new threat has risen from the plane of Tarkir, a glorious beast known as Thunderbreak Regent. Teamed up with another former standard allstar Thundermaw Hellkite they take to the skys and dominate the midrange in modern.

The Synergy continues when you add in the most compelling reason to play Dragons in modern, Silumgar's Scorn. Between the two read beasts and your mutavaults, it is very often the card Counterspell (or sometimes Cancel if you are using mutavault to turn it on, which really isn't all that bad). Even when its not, holding up a turn 2 Force Spike in modern is an incredibly powerful, and unexpected play. Its great at getting rid of one of my least favorite cards Voice of Resurgence

Version 1.0

First Iteration of the deck

You'll notice that the biggest omission in the current version compared to the first version is Geist of Saint Traft. While I love the little legendary dude, he's just not all that exciting. He easily gets stonewalled by the simplest of enemy creatures. When left unchecked he ends the game fast, but so do dragons. He was redundant and more often a liability.

Version 2.0

16-May-2016

With some larger change the deck looks much more like a control deck, sporting 2 more counterspells in the form of Spell Snare and Cryptic Command. Its very possible Mana Leak could be better than Remand, testing will be required.

I also put the sideboard Dragonlord Ojutai into the main 60 for another dragon and resilient threat.

Gameplay

While it may look like a control deck, and many opponents will guess that to be the case, your deck actually plays out similar to a grindy midrange BGx deck. We have removal out the wazoo, and enough disruption to take care of non-creature threats. The early turns of the game, you are going to play the roll of a control deck, bolting and helixing small dudes, and remanding to gain some tempo and dig for the big dragons.

You want to stick a threat as soon as is safe and start applying pressure. We have the ability to play the control role in a game, but a big advantage comes from the opponent believing they are the aggressor. Turn 4 Thunderbreak into Turn 5 Thundermaw is a powerful and unexpected play.

Tips & Tricks

Mutavault is a dragon when activated! This means it turns Silumgar's Scorn into Counterspell.

Thunderbreak Regent's triggered ability works for any dragon that gets targeted while it's on the battlefield, which includes your active Mutavaults.

Silumgar's Scorn checks for a dragon on cast, not on resolution. If you counter an opponent's spell and they kill your Thunderbreak in response in an effort to pay the 1 mana, all they'll get is a face full of 3 damage and a valuable lesson.

Sideboard

As you may have noticed, the tappedout decklist does not have a legal sideboard. This is because its simply a list of things you might want to consider including. As a control deck, your sideboard is an invaluable tool, and should be honed to fight against what you're expecting to see.

Closing Thoughts

I hope you've enjoyed learning a bit about one of my favorite pet decks for the Modern format. Credit where credit is due. The original inspiration for this deck came from a video CalebD made for Channel Fireball shortly after Dragon's of Tarkir Released (LINK), and the development, tuning, and playing of the deck has been a joint effort between myself and my friend Justicar777.

Now get out there and burninate some planeswalkers!

Suggestions

Updates Add

Record: 2-1, 4 wins, 2 losses

Round 1: Win vs "not green" delver

Getting an accurate description of what all my opponent's deck entailed in just the title would be impossible, I'll have to ask him what he calls it next week. Its basically all of the sweet cards I would love to play, smashed in the same deck. Delver, helix, bolt, kolagan's command, resto, crackling doom, thoughtseize, mantis rider. As you can see, its a bit of a brew.

Game 1 I was able to stick enough threats to wear down his life total while controlling the threats he presented

Game 2 was a close one and came down to me just having something like 4 silumgar's scorn held up to protect my one threat and beat in for the win.

Round 2: Win vs Elves

Game 1 the deck graciously provided me with around 4 or 5 pieces of removal including helix to stabilize. Turn 4, I slammed a Thunderbreak a bold move since he was still developing his board and I'd only remanded an arch druid twice so far. On his following turn he tapped out and dumped most of his hand to which I responded turn 5 with three well placed burn to make him stumble on reach "critical elf mass". The game came down to the wire and my turn 4 Thunderbreak definitely paid off since I was able to kill him with myself at 3 and him with lethal on board.

Game 2 was a bit more one sided, my opponent didn't want to get screwed by massive spot removal (which this deck excels at) and dumped around 8 elves on his turn 4. Well, being a control deck I of course boarded in supreme verdict. Nothing is more backbreaking to an aggro deck than getting your entire board wiped with no cards in hand.

Round 3: Loss vs "Podless Pod"

Game 1 can be described by "main deck Spellskite and having to kill 2 Courser of Kruphix with 2 burn spells each." Can't come back from losing that tempo against the GWx value town deck.

Game 2 I kept Island, mountain, mutavault, pyroclasm, snapcaster mage, and 2 other solid spells and did not draw another land. My opponent was a local L2 and accuratly anticipated my pyroclasm which was the nail in the coffin already on its way into the grave.

Sideboard for the night: Spellskite, Dragonlord Ojutai, 2x Anger of the Gods, 2xMolten Rain, 2xCounterflux, Wear / Tear, Timely Reinforcements, Dispel, Supreme Verdict, Pyroclasm, Rest in Peace, Engineered Explosives

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Date added 8 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 7 Mythic Rares

28 - 6 Rares

20 - 5 Uncommons

0 - 1 Commons

Cards 60
Avg. CMC 2.23
Tokens Emblem Elspeth, Knight-Errant, Phyrexian Germ 0/0 B, Soldier 1/1 W
Folders Modern Decks, Modern
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