People don't know this, but Arcum is actually the Doctor in disguise. His staff is actually a sonic screwdriver...how else do you explain his ability to convert a Memnite into a Paradox Engine from another plane? Think guys.

This is a broke ass high school student's attempt at semi-cEDH. This aims to win on turn 4-5, using Arcum to fetch out the winning pieces. If Arcum is shut off, then the plane turns to tutoring up Paradox Engine and Isochron Scepter to win by the other infinite combo. The deck is only missing the expensive Moxen and Mana Crypt and Vaults. This is around 80% optimised, and can do very well in all but the most competitive playgroups.

Pre-requisite: You must have at least one artifact creature on the field and one in hand. You can use Trinket Mage to grab an ornithopter the turn before or something.

Find Paradox Engine. Cast artifact creature (let's say Phyrexian Walker). Sac to find Citanul Flute. Activate to find Memnite. Cast Memnite. Sac to find Gilded Lotus. Use Citanul Flute to find Ornithopter. Cast Ornithopter. Sac to find Thran Dynamo. Use Citanul Flute to find Myr Retriever and cast it. Use Citanul Flute to find Scrap Trawler and cast it.

Sacrifice Myr Retriever to find Ashnod's Altar. Sacrifice Scrap Trawler to Ashnod's Altar to bring back Myr Retriever. Play Myr Retriever to find Aetherflux Reservoir then sac to bring back Scrap Trawler. This can be recurred infinitely to gain infinite life.

The starting hand DEFINITELY needs a mana dork. This will let you get out your Arcum on 3, maybe even 2, going forth to a turn 3/4 win. Cards like Mishra's Factory is useful because it's a land drop and a free artifact to sacrifice. Crystal Vein and Svyelunite Temple are good to accelerate out Arcum if you play them on turn 2, but needs you to have 2 castable artifact creatures in hand to get Arcum started.
To be honest, this deck really does not have a plan B. You generally have commit to the main winning line, and there isn't a whole lot your opponent can do if they let Arcum resolve. If you suspect they have interaction, then look for Shimmer Myr at the first opportunity. If your opponent has stuff like a Damping Sphere, then you have to go for the Isochron Scepter + Paradox Engine win.

This deck doesnt really use lands other than to cast Arcum, so it is always a good idea to find a few counterspells before going off against a heavy control deck.

11/11/2018: Removed Walking Ballista in favour of Mana Vault. Vault gives me a path to a turn 2 Arcum Dagsson, and Ballista is just an alternate win con that doesn't seem to be relevant enough for its price.

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Casual

100% Competitive

Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

20 - 0 Rares

26 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.26
Tokens Bird 2/2 U, Manifest 2/2 C, Phyrexian Myr 1/1 C
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