The strategy here is simple. We want to go infinite and blow up all our opponents at once with nasty artifact combos. Padeem does a nice job of protecting our artifacts and getting us bonus draws. However Padeem itself is not hexproof, so to seal up the hole we have things like Ashnod's Transmogrant and Liquimetal Coating to turn it into an artifact, thus giving it hexproof, boots and greaves, Robe of Mirrors , all complete our defenses. This makes sure once we have combo pieces out that they stay out. There are several ways to win, and you may even find ways not listed here with certain board states.

Infinite mana: Metalworker with Cogwork Assembler or Voltaic Construct . With Cogwork, you need 4 artifacts in hand to go infinite, getting 8 mana and making a copy for 7 that you can again tap for 8 netting you 1 mana each time. You can also then make infinite metalworkers or another creature to attack with immediately. Voltaic construct can get you infinite with just 2 artifacts in hand, but you're using the same Metalworker so no infinite attack. There's also the classic Basalt Monolith and Rings of Brighthearth . You need 2 mana to start, tap the monolith for 3, use the 3 for the untap ability, then use the 2 mana to copy the untap ability. Let the first untap resolve, then in response to the second untap ability on the stack, tap it for mana, let the second untap resolve, then tap for mana again. You now have spent 5 mana to get 6. Repeat until you have enough.

Mana sinks: Goblin Cannon and Rocket Launcher are win conditions with infinite mana. Rocket launcher has the stipulation that it has to be in play since the beginning of the turn to use it but goblin cannon does not. Goblin cannon does not have to be sacrificed until one of the abilities resolves, so you activate it over and over again in response as many times as you need. You can also use infinite mana with Rings of Brighthearth and Sensei's Divining Top to draw as many cards as you need to get to goblin cannon or another win con.

Standalone combos: Nevinyrral's Disk with Darksteel Forge lets you blow up everyone's stuff except your artifacts every turn, usually resulting in a table scoop. Make sure Padeem is an artifact when this happens so nobody has any hope of exiling your darksteel forge.

Spine of Ish Sah and Krark-Clan Ironworks is not an infinite combo without infinite mana, but you do net 2 mana so it only costs 5 to destroy anything you want, repeatedly. With infinite mana, they don't even get to have lands anymore, which is usually a scoop.

Prototype Portal and Ugin's Nexus with Krark-Clan Ironworks or Grinding Station can get you infinite turns. If you imprint the nexus, you simply create a nexus token and sacrifice it, getting you an extra turn every turn.

Salvaging Station and Flayer Husk and Grinding Station . Flayer husk creates a creature when it enters the battlefield, you sacrifice flayer husk to grinding station to mill someone, the germ token it was attached to dies, then you return flayer husk with salvaging station, which untaps grinding station again. When you sacrifice flayer husk again, the germ token dying will cause salvaging station to untap again, creating and infinite mill loop. You can add blasting station to this combo to kill someone with damage if they are doing some sort of Laboratory Maniac stuff.

Those are the main ways to win, but artifacts have a lot of synergy so its possible to find other ways to combo off in here, or even just have a huge turn. I'm interested in other combos as well, so I'd like to hear your thoughts on other things that could synergize with what's already here.


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89% Competitive

Date added 2 months
Last updated 2 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.88
Tokens 0/0 Germ, None Copy Clone, 1/1 Bird
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