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Orzhov-Dual Deck with Kambal, Consul of...

Commander / EDH Casual WB (Orzhov)

adah9854


Maybeboard


A black-white deck with the Commander as Kambal, Consul of Allocation. I chose this deck combo for two main reasons: the color combo and the commander, thought it would be fun. I don't know what archetype I would classify it as.

In a casual setting: There some changes in this setting that you can make. I would choose wards to defend from certain decks that you are playing against. I would only choose two and try to make alliances with others during the game. It's a vulnerability in the deck that makes it a little less serious.

In a more serious setting: This time, you can switch out the wards for a card like "Cho Manno's Blessing" and other cards that allow you to pick your protection. There are also other creature cards that can be added that are in the "maybe board".

Strategy: The goal of the deck is to last past the first few rounds, build up your mana, and provoke the enemy. More Specifically:

  1. Build up mana, in this deck, there are a lot of land cards. The probability of picking a land card is high, so this first step should not be as difficult. While you build up your mana, make sure to place the low mana cost creatures and enchantments and more.

  2. Once enough lands can be tapped for mana, place a few creatures in the battlefield. Then move the commander from the command zone to the battlefield and a card that adds toughness or damage or some other protection. A few cards in this deck allow for that.

  3. A lot of creature cards have more abilities and there are a lot of great non-creature spells that can provoke your enemy. There are two outcomes when you try to provoke your enemy. One being they use a non-creature to defend or they take the hit. Either ways, you win because you gain life when an opponent casts a non-creature spell you gain life. Don't forget about summoning sickness, but depending on how the game goes, it's up to you to figure out how and when to play certain spells and creatures.

This deck isn't made for competitions, and it's experimental. It's not super tough like other decks can be, and it is on the lower cost side of things for now. The one thing is that everything is that many cards have a good chance of being drawn and useful in any given round. For example, land cards will be the most probable, but enchantments and instants are equal to each other and most of the time useful depending on how far you get into the game. That's all I can think of to write, hopefully this makes sense.

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99% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

17 - 0 Rares

29 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Harpy 1/1 B, Spirit 1/1 WB
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