I saw Torpor Orb, and wondered if I could put a deck together that took advantage of this weird card. Turns out, it's damn good. 12/12 trample on turn 3 good. I've playtested and edited heavily as a result. So far, it wins by turn 5 or 6, somewhat consistently, and quickly gets better from there.
Could I do better on the control end? Blue and black have plenty of choices.
Right now, I've taken out the Stifles and Dreadnoughts, and changed up the mana base, to show how affordable this deck can be. You could easily order the pieces you don't have from the internet for under $25.
Took out Inquisition of Kozilek, too expensive. Also, added Distortion Strike and Artful Dodge to get the big boys through. I'm thinking about maybe Rite of Consumption and Essence Harvest? If I've gotten one of these big boys through once or twice, one of these spells should finish the game. If not, it's a huge advantage anyway.
Nice one. It's not very fast, but could be a nice to play, and it's also very cheap. How about Duress or Inquisition of Kozilek instead of Trickbind ? And I think that the Phyrexian Dreadnought could be better of Leveler . I agree with DavidBray, and i think you can also try Sunken Ruins or Darkslick Shores , the deck will be faster. +1
I've got a variant posted on another site, but I use Lightning Greaves and Daze over Spell Pierce, and the Manta/Leveler are way too slow. Like stated before, Treacherous Pit-Dweller is a nice thought.
Cool, my first deck with comments and +1's! Thank you guys.
Sorry DavidBray and Scaglio, I should have been clearer in my description. What I did was take out the more expensive cards like good dual lands (Drowned Catacomb , etc.), Stifle , and Phyrexian Dreadnought , to show how inexpensive the deck could be. I think I could easily order the missing pieces online for under $25.
However, Treacherous Pit-Dweller is a dollar rare, and would fit in great. Thanks for that.
Also, Scaglio: Trickbind counters my ETB effects. They're an alternative plan for when I don't have Torpor Orb out for one reason or another (removed, haven't drawn it yet, etc.). However, Duress and Inquisition of Kozilek are both good suggestions, and I may cut down to 3x Trickbind and cut a couple of creatures to squeeze something like that in. Thanks!
Does need a 1 drop creature of some sort to keep them off you without relying on instants. Also, in the interest of cheapness, I'll be changing Leveler into Etched Monstrosity . Few quid less.I love this deck. I'm so going to steal it and make my mono-green mate soil himself.
I loved the idea of Etched Monstrosity at first, but there's a problem with the wording. Gatherer says, of Torpor Orb , "Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected." So I think Etched Monstrosity would still come into play as a 5/5. I could be wrong.
Glad you like it! Got an idea for a 1-drop? I like the idea of getting use out of it later, besides just as a chump blocker. I'm looking at... Cursecatcher ? Duty-Bound Dead ? Festering Goblin ? Fume Spitter for Treacherous Pit-Dweller ? Rootwater Diver ? Sage of Epityr ?
So sad :( it would be an even cooler card if it could be cheated into full power that easily.
Sleeper Agent ???
I thought Trickbind only worked for activated abilities. As I said, the deck is funny and cheap, and if you were trying to make a nice cheap deck, you did it.
Hmmm... That IS a good point, but I think the ability to get it out in advance is more helpful overall. Plus he gets you a few more points of damage in the early turns if he's in your opening hand. I have to say, I really like this deck. Very fun.
What about these lands?
Pretty cheap on mana leak.How would Torpor Orb interact with them?
Well, I somewhat agree, Jwar Isle Refuge is strictly better the Salt Marsh s you're playing. And Dimir Aqueduct is still fairly good if you have a nothing turn because it's psuedo card-advantage. Two lands for the price of one! Well, actually for the price of one TURN.
I'm glad people like this deck! Copy to your heart's desire.
Good idea, but I would reverse their numbers. Distortion Strike only costs one mana for two uses, AND it gives your dude a +1/+0. The only advantage of Artful Dodge is that you can get two of your dudes through on the same turn. I don't discount the importance of that, but I think Distortion Strike should go up to a 4-of, while Artful Dodge goes down to 2. IMHO, anyway.
3 of each? They both have their own advantages. Say you have 2 Leveler s and they have a Predator Ooze with Worldslayer attached, you kinda want to end it there and then. A bit specific, i know, but its good to be open to more scenarios.
Lol this is wicked!:) What a great idea! +1 for sure! :)
If you're playing in a casual format why not add some card search? Like Demonic Tutor