Maybeboard


(v 4.3)
My homebrew baby! This Modern combo deck works by using Mindcrank (Lifeloss = Mill) and Duskmantle Guildmage's first ability (Mill = Damage). One triggers the other, and the combo can destroy your opponent as early as turn 3:


Turn 1: Drop a land. Play Aether Vial. Pass turn.
Turn 2: Add a counter to Vial (1). Drop an untapped land. Play Mindcrank. Pass turn.
Turn 3: Add a counter to Vial (2), and tap it to play Duskmantle Guildmage. Pay the cost of Duskmantle Guildmage's first ability. Then, Gut Shot the opponent by paying 2 life for the .
Smile smugly.

Why do I love this deck so much??
The combo is purely reactive. If you know how spell timing on the stack works, winning is easy since it prohibits your opponent from:
1. Casting any Instant or Sorcery spells
2. Discarding cards
3. Sacrificing permanents
4. Paying/losing any life, or taking any damage.
Apostle's Blessing- Simply THE best card for protection for this deck. It's able to target Duskmantle Guildmage or Mindcrank.

Dimir Infiltrator- Unblockable for combo trigger, Transmute to find either combo piece, or Apostle's Blessing, and a decent early game blocker/removal decoy.

Duskmantle Guildmage- Combo piece. Can be tutored with Muddle the Mixture, Dimir Infiltrator or Shred Memory(SB).

Gut Shot- Kinda-free wincon trigger.

Mindcrank- Combo piece. Can also be tutored with the aforementioned transmute cards.

Muddle the Mixture- Counter and transmute.

Turn Aside- Counters removal targeting your combo.

Vapor Snag- Bounce with the added benefit of tripping the combo.

The few cards in the Maybeboard are some I'm switching Aether Vial with here and there for experimentation:

Codex Shredder- Turn 1 Combo trigger, and turn 5 Gy retrieval for lost pieces.
Altar of the Brood- Win through permanent drop, and disruption for Scry decks.

I play a heavy psychological game. Using the opponents actions to defeat themselves. That being said, the deck often wins because I never tell the opponent anything about it.

Game one: Usually, the combo cards come out one at a time, and the opponent is so focused on early game strategy, that they never make the connection of the loop; mostly because of the nature in the text syntax of magic.

When you do win, it's with a minimum number of revealed cards. This leaves plenty to the imagination for your opponent because they've only seen 3-4 of your playable cards in the deck; putting you at a psychological advantage amongst others.
The combo relies on having available. The rest is a waiting game.

As mentioned, the deck can win by being reactive. For example: say your opponent is Murdering the guildmage; in response, activate his ability. When Murder resolves it goes to the graveyard, the player will die if he/she has a life total less than the number of cards in his/her library.

Should the player have more life than library, all you need to do is survive to, and end your next turn; and they lose at their draw phase.

Here are some other tips for playing the deck:
Take some damage- Some people get over-excited and make the mistake bouncing a creature back to the opponent's hand in the first two or three turns, even when the creature is only doing 2-3 damage. Don't do that. Stay focused.

Artifact first, then the creature- Since most decks run removal, I think it's wise to play Duskmantle Guildmage when your opponent is tapped out, hellbent, when you have a counter spell in hand, or with the mana to pay for DGM's ability.

The sideboard is designed to keep you alive when facing more specialized deck mechanics. Of course, switch out the main/sideboard cards as you see fit. Here's some tips on replacing/playing the sideboard cards:

Annul: ETB effects and enchantments aren't usually a problem for this deck, but when they are, here's the answer.

Darkness: Buys a turn against an array of aggro decks.

Dispel-To counter counterspells aimed at your combo pieces from ETB.

Fatal Push- 1 cost removal, and win trigger.

Shred Memory- Graveyard hate for those pesky Flashback cards and Reanimator Decks; and another transmute card.

Void Snare: Opponent managed to sideboard and play Leyline of Sanctity, Pithing Needle, Chalice of the Void or some other bullshit turn one? Send it back to their hand, then counter it.

The deck price as of 8/17 is around $360. I've taken the extra time to include a casual, budget-friendly version, for a fraction of the price.

The budget version is not meant to be competitive. It's meant to be more casual-friendly as a lot of people don't play tournaments; let alone with a homebrew deck.

I took out the fetch and pain lands as they are nearly $3-$20 a pop, and replaced those with basics and cheaper slow lands. This should only slow the deck down a turn or two, which is still great for a casual game.

I did not include the sideboard in the budget. Many of the cards are very affordable in the SB.

2x Apostle's Blessing
4x Dimir Guildgate
2x Dimir Infiltrator
4x Dismal Backwater
4x Despise
4x Duress
4x Duskmantle Guildmage
4x Distress
2x Gut Shot
4x Island
4x Mindcrank
4x Muddle the Mixture
2x Psychic Barrier
2x Shred Memory
4x Swamp
4x Temple of Deceit
4x Turn Aside
2x Vapor Snag


Like this deck? Then please the card below!


Feel free to check out some of my other competitive decks!
Krenko's Kamikaze Posse
Esper Salt Mill
Better Bigger Bluerer Eraserer
Dead: Legion Elite
Pyrolectric Firing Squad


-TheSurgeon

Updates Add

Took out the hand hate (again), for some speedy combo finding Scry ability with Serum Visions , Opt , and Augury Owl . Thus, letting the combo become more reactive as a wincon.

Updated the description to reflect it's new playstyle, and have need very happy with this version so far.

Thanks to everyone for helping make this as competitive as possible!

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Casual

94% Competitive





Compare to inventory
Date added 3 years
Last updated 4 weeks
Exclude colors WR
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.56
Folders net, Deck Ideas, 2 cost mill modern, To Show to Friends, decks i like, Cool Decks, Interesting, Potential decks, Deck Ideas, andere Decks mit coolen karten, See all 131
Top rank #1 on 2017-08-21
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Revision 37 See all

4 weeks ago)

-1 Codex Shredder main
+1 Aether Vial main
+3 Fatal Push side
-3 Geth's Verdict side
+1 Codex Shredder maybe
+1 Altar of the Brood maybe