Oona, Queen of the Fae

Oona, Queen of the Fae is my first commander deck. It was 2015 and as I just started playing magic, I was obsessed with the mill strategy, I did my researched through magic legendary creature. The option that came up was Lazav, Phenax, Circu, and Oona. I did try out all commanders, nevertheless Oona take the spot for a few reasons:
  1. What you mill, is gone forever. Whereas in Lazav or Phenax it just becomes food for graveyard decks.
  2. An irreplaceable combo piece. Unlike value engine commander, Oona is a combo piece herself. If anything happen, she can just go back to command zone and reset the whole shenanigans.
  3. Sick Art!

With much overhaul and change of strategy over the year, she is now my go to Commander if I want to play in the competitive table. This baby has been crafted and tested over the year with the sole purpose to go infinite and win. The deck went through shit tons of overhaul over my experience playing Magic.

Notable changes over the year when I started playing was the strategy of the deck and the way I pilot it. Discarding mill spells like Consuming Aberration, Mind Grind, Traumatize, I switch to more interactive pieces that either further my board state to go infinite mana or disrupting opponents and buy us time to assemble the combo.

This is the deck I enjoyed most when I was playing because of its efficiency and effectiveness in multiplayer setting. in a competitive setting, I personally do not like decks that linger or give time for opponents to reacts or disrupt me. I build this deck according to my meta where my opponents tend to be a turn or two faster than me. Thus bringing my own counterspells and removal is a must.

Despite many people hating the playstyle of going infinite such as this, I personally find it fun playing one or even going against one. The challenge lies in the brewing process. To create such efficiency and effectiveness. Nothing beats the feeling of the perfect hand, not because of luck, but because you make it so.

This is a Combo / Light Control deck

The main purpose is to assemble the combo pieces as soon as possible.

The deck is design with consistency in mind. In the color of Blue and Black we have access to the best tutors in magic history. List of Tutors that we run in this deck include: - Demonic Tutor - Vampiric Tutor - Demonic Consultation - Tainted Pact - Ad Nauseam - Fabricate - Trinket Mage - Spellseeker - Merchant Scroll - Intuition

However if the opponents manage to hold you for more than 6-8 turns then the control aspect of the deck would help you climb your way back to victory.

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Casual

94% Competitive

Date added 6 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

42 - 0 Rares

20 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.86
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Faerie Rogue 1/1 UB, Manifest 2/2 C, Spirit 1/1 C
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