My second love but my longest lasting and most concentrated - Sharuum the Hegemon. The second commander deck I can recall building, Sharuum is like an old friend, built in the days of the Partial Paris Mulligan when she was considered a combo-terror... And I built her with random stuff I had that cared about artifacts. It was a defunct mess that never won outright, only stealing games because my group would (rightly) ignore me until the deck shambled into something that was too difficult to remove in a single answer. The good ol' days.

We've come a long way from those days of putting together a pile of cards around a legendary creature I merely happened to think was cool/had sweet art: my friends have to respect the decks ability to assemble a powerful position by T2-3. But it's been a bumpy road as well: first we lost our ability to sculpt our hand to compensate for a 6 CMC commander while meaningfully developing a board that can threaten a win, second Breya, Etherium Shaper was printed and is just a generally more powerful card as well as artifact commander (seriously, I've "oops'd" into a win with Breya before). It was during those dark days that I relaxed on what I wanted from Sharuum, not quite returning to the days of being a random pile but definitely including more sub-optimal cards or flashy cards. The Hegemons glory days were behind her.

Until we got the London Mulligan. Once again, we are able to look for hands that enable us to do villainous things and practical things. Sure, it's no Partial Paris, but that was busted for everyone. But what are we doing? Fairly traditional and known Sharuum plays, really, except we're doing them faster and more reliably than we have in a long while. We've got...

Phyrexian Metamorph + Sharuum the Hegemon or Sculpting Steel for infinite ETB and death triggers. Our pay offs are either Altar of the Brood for the mill win, Bitter Ordeal for the mill+ win, and Cruel Celebrant or Zulaport Cutthroat to drain and kill the table.

Sword of the Meek + Thopter Foundry for the engine to keep us alive and also threaten a "fair" win. Add in Krark-Clan Ironworks or Urza, Lord High Artificer for infinite Thopters, life, either Blue or Colorless mana, and in the case of Urza, just casting the whole deck. Speaking of which...

Urza, Lord High Artificer is just gross. There aren't any combos dependent on him, he's just stupid powerful and I wanted to take a moment to point that out. Speaking of powerful...

Bolas's Citadel is usually a win-on-the-spot, even with little set up. This one I do consider a self-contained combo because it just chews through so much of the deck to find what you actually need to win or guarantee it next turn at the latest. (You can still brick on multiple lands if lacking shuffle effects.) My favorite new reanimate target for Sharuum.

And that's it. We're definitely vulnerable to graveyard and artifact hate and can be caught off-guard by something like a Sadistic Sacrament aimed at us. Winning fairly is out of the question unless the game has taken strange turns and losing multiple pieces for our two primary combos can be worthy of scooping. That said, we're hoping to be faster and more consistent than anyone else at the table and get our win quickly.


Updates Add



90% Competitive

Date added 6 years
Last updated 5 months
Exclude colors RG
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

49 - 0 Rares

27 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.48
Tokens 1/1 Construct, 1/1 Thopter, 1/1 Spirit
Ignored suggestions
Shared with