Sideboard


Time, Time, Time

Well we are trying to open Azor's Gate again and this time I decided to try blue and see if we could sneak in some wins.

Win Cons:

Azor + Torment of Hailfire: Open the gate and this deck will have basically unlimited power... I mean mana. Drop the torment on them and watch your opponent try to figure out 3 x 12 and if they can live thru that.

Mechanized + Timestream Navigator: We can also win by copying our Treasure's we are trying to create thru Spell Swindle our main counter in the deck. and what better way to get mechanized trigger then taking extra turns?

Combo's

Evolving wilds + Timestream: If you ever put time stream on the bottom shuffle it with evolving wilds, that and we want to be sifting out the land so we can open our gate a bit easier.

Azor's gateway + Vizier of Tumbling Sands: not only can we cast vizier but we can cycle with him to give azor another trigger. But having him on the field to chump block and give us more gateway triggers never hurts.

Commit / Memory : could slow down our opponent but also gives us a CMC 10 drop for the gate since it counts both sides of the card

and last but not least unsummon and gearseeker serpent to buy us more time to get to our combos.

I still need to play test this deck and play around with the sideboard as well so and comments or input would be welcome!

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 4 Mythic Rares

13 - 7 Rares

5 - 2 Uncommons

17 - 2 Commons

Cards 60
Avg. CMC 4.05
Tokens City's Blessing, Copy Clone, Treasure
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