Maybeboard


Good Synergy

A copy spell with Goblin Bombardment + Nissa's Renewal + Omnath, Locus of Rage . This usually ends games. It gives you the swinging power of 30, with a sure 18 burn damage.

Combos

Amulet of Vigor + Omnath, Locus of Rage + Perilous Forays

This can one shot someone IF I have enough basic lands left in my library. Late game this loses its potency. It takes 14 lands to take someone's life from 40 to 0 (technically -2, but same thing) and this deck runs 25 basic lands. So if I have 11 basic lands out, in my graveyard and/or my hand, the combo fails to kill someone. Throw in something like Warstorm Surge or Where Ancients Tread to lower that 14 needed lands to 5. However if you throw in something like Elemental Bond or Kavu Lair and you get crazy card advantage. Or simply use this to control the board.

Dualcaster Mage + Goblin Bombardment + Living Death .

This is a combo that requires my opponent to play a spell. Very niche, but both cards I run have such good synergy in my deck.

How it work:

An opponent casts Living Death and I cast Dualcaster Mage and copy Living Death. I use Goblin Bombardment to sac Dualcaster Mage sending it to the graveyard as soon as it enters the battlefield. Goblin Bombardment deals one damage to an Oppenent. Dualcaster Mage returns to the battlefield due to the copy of Living Death and I copy the original Living Death again. Sac Dualcatser Mage to deal 1 damage and the new copy returns Dualcaster Mage again to create an infinite recurring Living Death that deals 1 damage every cycle. (I know this combo is out side my colors, but this is a possible combo. Living Death is a common card in my meta)

Turn 3 Omnath

Way 1

Turn 1, Play a Mountain or a Forest + Sol Ring

Turn 2, Play a Forest or a Mountain (one forest is required) + Growth Spasm (searching for whatever land you need)

Turn 3, Play a Forest or a Mountain (whichever is left to hit two red and two green). Tap Sol Ring + all your lands and sacing your Eldrazi Spawn. Bam Turn 3 Omnath.

Way 2

Turn 1, Play a Forest or Mountain + Sol Ring

Turn 2, Play a Forest or a Mountain (one forest is required) + Harrow (searching for whatever land you needs) + Kodama's Reach

Turn 3, Play a Forest or a Mountain (whichever is left to hit two red and two green). Tap your lands and Sol Ring, And you'll have one floating colorless.

Way 3

Turn 1, Play a Forest or Mountain + Sol Ring

Turn 2, Play a Forest or a Mountain (one forest is required) + Somberwald Sage

Turn 3, Play Forest or a Mountain (depending on what you played the last two turns you may not even need to play a land), then tap Sol Ring, Somberwald Sage , and your lands

This Deck is still a work in progress. The final product will have the ability to copy more spells, including opponents, search (for creatures), and recursion.

Cards I may cut:

Voyaging Satyr --> Rampant Growth

Frontier Guide --> Reiterate

Rite of the Raging Storm --> Dragonmaster Outcast

Kavu Lair --> Pattern of Rebirth

Starstorm --> Comet Storm

A card --> Eternal Witness

Suggestions

Updates Add

New batch of cards:

Ulamog, the Ceaseless Hunger --> Vorinclex, Voice of Hunger

Often times I found Ulamog to be to slow. Plus he didn't really fit the deck. Vorinclex adds to the Gruul Control element and he ramps.

Drumhunter --> Harmonize

Well Drumhunter ramped it was not the kind of ramp I want for this deck. He only became about the card draw. Harmonize does it better.

Spawnwrithe --> Omnath, Locus of Mana

I saw Spawnwrithe in a box of dollar rares and I liked it. But this is not the version of Omnath who would generate a lot of value from it. Plus sometimes, Omnath likes going back to his roots. He also likes ramp.

Solemn Simulacrum --> Zendikar Resurgent

Sad Robot was to slow of ramp and for to little. Zendikar's is more explosive. Plus Vorinclex, Voice of Hunger was play testing really well.

Natural Connection --> Early Harvest

Early Harvest is the closest thing this deck will have to a Turnabout. Main reason for this is because I see some potential in Early Harvests exploding power with the amount of lands this deck can put on the field. Plus I liked the flavor.

Hedron Archive --> Greater Good

No need for rocks in this deck (unless they are explosive). Greater Good is a sac outlet with built in card draw, yes.

Faithless Looting --> Mana Vault

Faithless Looting... I only liked it early game. You know what's good all the time. Mana Vault.

Magmaw --> Barrage of Expendables

They both do what I want in this slot, but Barrage of Expendables is a one drop. (The only red mana kind of sucks though)

Xenagos, God of Revels --> Asceticism

This deck isn't about beat down. It's about burn. Let's protect our creatures instead of making them huge.

Pathbreaker Ibex --> Boundless Realms

Not a beat down deck. Boundless Realms is more of what this deck wants to do.

Forest --> Stomping Ground

Just mana fixing. Plus it makes Skyshroud Claim a little better.

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Date added 8 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

34 - 0 Rares

21 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Eldrazi Spawn 0/1 C, Elemental 5/5 RG, Elemental 5/1 R, Plant 0/1 G
Folders edh
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