Maybeboard


- There are a couple infinite token combos in the deck. Everything else that is not a combo piece is some kind of token generating card, or a card that synergizes pretty well with token creation. There are some EDH stable cards like Propaganda, Sol Ring, etc., but most of the cards have to do with tokens or buffing those tokens, or generating more mana (because we all need more mana).

- The first is Midnight Guard and Presence of Gond. Enchant the Midnight Guard with Presence of Gond, tap Midnight Guard in order to create a 1/1 Elf token. That token counts as a creature, therefore Midnight Guard untaps, and this can happen over and over again. Midnight Guard can be replaced with Sunstrike Legionnaire.

- The second combo in the deck is Turntimber Ranger + Xenograft . When Xenograft enters the battlefield, choose "Ally". Then, play Turntimber Ranger which creates a 2/2 green Wolf token upon entering the battlefield. When that wolf token enters the battlefield, thanks to Xenograft, that wolf is also an Ally; therefore, another wolf enters the battlefield ininitely.

- The third combo involves Nim Deathmantle, Ashnod's Altar, and Symbiotic Elf. Once the two artifacts are in play, use Ashnod's Altar to sac Symbiotic Elf and create two 1/1 Insect tokens (You'll need two mana open to start the combo, but after that it takes care of itself). Once the Elf has been sacked, you generate two mana thanks to Ashnod's Alter, then pay 4 to bring back Symbiotic Elf from the graveyard. Once that happens, you can sac the Elf again, as well as ONE of the insects to generate 4 mana, and creating two 1/1 insect tokens. Once again you pay 4 mana to bring back the Elf and process can repeat infinitely, generating infinite tokens, and by extension, infinite generic mana. Symbiotic elf can be replaced by Symbiotic Wurm OR Symbiotic Beast OR Beetleback Chief if you're in red. Beetleback chief is a little easier due to the token generation being an ETB effect, rather than a leave the battlefield effect. Mitotic Slime and Eyeless Watcher can also start this combo. Pretty much any card that ETB's and creates more than one token can start this combo.

- 4th and last combo in the deck is Tidewater Minion, Illusionist's Bracers, and Thraben Doomsayer. Attach the Bracers to the Tidewater Minion. Tap Thraben Doomsayer to create a human token, tap Tidewater Minion in order to untap Thraben Doomsayer, and thanks to Illusionist's bracers we can copy Tidewater Minion's effect and it can then target itself with it's ability, effectively untapping both creatures. This can be repeated infinitely and Thraben Doomsayer can be replaced with Spawning Grounds or Kazandu Tuskcaller after it's been leveled once.

- Goldnight Commander and Soul Warden create some good synergy with the token generation. As tokens enter the battlefield infinitely, creatures you control receive infinite +1/+1 counters. Soul Warden will generate infinite life as infinite tokens enter the battlefield.

  • Credit for the combos goes to Budget MTG Decks on Youtube. (https://www.youtube.com/watch?v=06XD0tUGUnI)

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93% Casual

Competitive

Date added 6 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

11 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.36
Tokens Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Beast 5/5 G, Copy Clone, Dragon 5/5 R, Eldrazi Scion 1/1 C, Elemental 2/2 G, Elemental */* GW, Elephant 3/3 G, Elf Warrior 1/1 G, Human 1/1 W, Insect 1/1 G, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze, Ooze */* G, Saproling 1/1 G, Spirit 1/1 W, Squid 1/1 U, Thopter 1/1 C, Wolf 2/2 G
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